A real quick overview for perspective - I'm a casual player (as evidenced by my post count and the fact that although I have over a dozen characters, not a single level 30 and I've been playing on-and-off for years). I typically build-smith for fun just to see how a particular combination plays, and I've found that a poorly built WF Monk/Wiz (8/12) played well up through 20. I've TR'd him now as a Human, and started w/ Monk to level 6 to see if - by level 6 - I could have Spring Attack and Whirlwind Attack (and if the latter is as bad as some posts say it is).
Bottom line, it is indeed possible, and I'm having fun with him, but here's the dilemma:
- a 12/8 Monk/Wizard combo would give me G2WF and GMoF (as well as access to the improved MA attack in Epic content which requires min. 12 monk). I feel the added damage dice may be needed since they nerfed adding die via leveling (now only plus to attack from what I can tell). I play him almost exclusively as a melee but enjoyed having the ability to teleport or dimension door around. I used the Pale Master tree for Vampire (taking the on crit level drain enhancement), then went Eldritch Knight for the Tensors capstone and Kinetic Burst whirling attack. The downside of this approach is that I'll get far fewer spell points, even if I get Mental Toughness 2x as my Wizard bonus feats. I only really need Death Shroud and Stone Skin for survivability, but at level 8 I'll only get one more level 4 spell. That'd be either Dimension Door or Negative Energy Burst most likely.
- going 8/12 on the other hand I know has more than ample SPs and spells, but misses out on GMoF.
Anyway, I've seen some very good insight in several of the posts I've read, and would appreciate any feedback.
Thanks in advance!