Hello Devs, i am here to ask for you guys to potentially take a few seconds out of your busy schedule to fix a few things that i think are destroying this quest for myself and friends. I'll keep them brief, short and sweet hoping they get read ! Anyways lets begin.
Issues:
1. ToEE part 2 still has a portal glitch, sometimes the shrine wont open for you or have an entrance ... this alone makes it hard to get people to group with or want to complete the quest.
2. Shroom drops on difficulties less than EE or higher. I found getting shrooms to be painful and only dropping 1-2 per chest on EH. I remember on Heroic Elite getting 6-15 of them on Elite and a decent amount on hard. Can we maybe get 5-10 on EH ? i think most people love running on EH unless they are the top 5% and it would allow your content to see more mileage.
3. ToEE weapons dont have sentience ... now i understand crafted items rarely have Sentience and this may not be quest specific but can there be options for either these weapons to obtain sentience or maybe in the future allow Body Armors to carry sentience ( kinda like venom ) to allow builds to utilize older retro gear while allowing them to progress with some flavor into their filigree goals.
I have a couple of small questions i hope a dev could answer as well ! if you have the time
1. ToEE is an awesome benchmark for skill and almost like a pre-reaper challenge, do you think when level 40 and maybe even beyond in years to come can we have legendary variants at level 36 for the weapons and armor ? I love their design, simplicity, straightforwardness and i love ToEE and would like to keep playing it moving forward.
2. I know some people dont like Zuggy's AOE party wipe ( i think it follows the pnp ToEE well ) but can we get it on a possible debuff counter or maybe have like vines on her pedestal glow in rings in stages leading up to the big bang ? i think an interactive tell would be awesome, considering your dealing with demons i dont think it would make it too easy as you would need to multitask well.
3. In Part 1 can we get some extra elemental theming for the Wind Key ? i think the minotaur is awesome but can we get possibly a large Air ele boss to go along with him to shake things up with knockdowns and lightning flying about ?
Thank you for your time and the off chance a dev gets to this i know this is asking for alot, workload side its a much much larger task than clicking a few keys but i really dont want the content to be discarded.
( also on a side side note, having an elemental essence vial for each of the kinds in a trinket slot as part of the set seems cool, while also removing the gem of many facets and limiting power ( for items like chrism as well ) if the quests were to get a legendary component later on )
I know this is old content and may not be worthwhile, have my fingers crossed !