
Originally Posted by
DistantOceans
The heart of the good and why people hold out hope: Ddo is a really good game, the gameplay mechanics are great, very fun, and highly playable and the community surrounding this game is excellent and highly committed. I’ve met so many great people playing DDO and I’m sure there are many more people who also love this game, and have put countless hours into maintaining and improving it. Whatever frustrations I feel are mediated by the fact that I love playing this game. As a newer player, who’s become invested in this game, I want to see it continue to grow and develop.
The single biggest issue with DDO relates to server performance (i.e. lags, freezing, zone’s not loading, etc.) which effect every single person who interacts with it. These issues have been explored extensively by others, and anyone who plays this game for any serious length of time is aware that they exist, and that there are multiple complex issues that cause them. I think because the way communication surrounding the game is structured, it’s difficult to perceive when there is a consensus around a single issue, but I would argue that addressing server/lag and freezing is the most universally agreed upon issue with the game among players and developers.
Most of these are not easily remedied or addressed, which has led to frustration from both the player base and developers. Over time, the chronic nature of these issues have put strain on the relationship between the company, player’s, and developers, and likely caused a breakdown of communication between groups. This has been further been exacerbated as conventional channels for communication between player, company, and developer have shifted. Player’s direct their frustrations through the forums, and the help ticket system, but because these systems are not designed to address these types of issues, the receive little attention, leading to a cycle of frustration on the part of players often directed towards the developers who are are also not in a position to address the issue of lag, outside of game design and attempts to approve the software. While optimization is likely to require ongoing efforts, what is also clear is that the network performance issues related to DDO are in part to hardware issues related to the servers and bandwidth allocated to maintaining the game. If this is true, that is a good thing, because they are issues that are imminently solvable by upgrading or purchasing better hardware/servers.
The interrelated core issues seems to be communication between all the parties involved, and their ability to effectively communicating with those who have agency. Furthermore, because the issue of server lag transverses multiple interrelated departments and spheres of control any effort to address the issue leads to a breakdown. Player’s direct their frustration towards developers, developers have to work within their domain’s and direct issues to their lead developer, the lead developers need to moderate between their teams tasks and the corporate elements of SSG. The corporate representatives of SSG need to communicate the needs of the developers to their supervisors, who again needs to communicate the issue to whomever can address hardware issues related to the game, which again, needs to work with what is happening with the issues the developers are trying to address. In order for anything to substantively change around this issue, each point of that chain needs to be functioning properly. Being as I don’t work for SSG, I have an imperfect understanding of how this is currently set up.
So in good faith and good hope, I ask the eternal question:
What can be done?
Who do we need to ask?
What do they need to make it happen?
What can we the players do to help make that a reality?
And if it’s something that can be solved just by throwing money at the problem, for the love of god just put of the kickstarter up and consider it funded.