Please dont make the reward mysterious remnants!
Please dont make the reward mysterious remnants!
And please make Reapers one of the 10 monster types covered in the Monster Manual. They are now the single most common type of creature in DDO and we need a Monster Manual entry for them.
I'm not sure SSG is allowed to do a Monster Manual entry for a creature type that does not exist in D&D.
The licensing hoops they have to jump through are pretty formidable at times.
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Yes and DDO is based on 3.5e not 5e
I'm not sure it'd be fair to include reapers in a Monster Manual anyway, seeing as there are actually some players that don't run on reaper difficulty (I know; crazy!)
That'd limit any potential rewards to only certain players, and Monster Manual rewards have never been linked to difficulty as far as I'm aware.
On a break. BRB maybe.
I would disagree that it limits the players that could get the reward. The players that decide not to run reaper are limiting themselves. I am pretty sure thou to lazy to verify that there are monsters that are in MM that require an expansion to get to. That is more limiting than reaper. People choose to limit themselves and that is perfectly fine. Not arguing Reaper one way or the other, just that SSG putting reaper in a MM would not be limited by SSG's adding them, but by player choice.
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I remember a dev saying reapers will not get a MM precisely because they're so ubiquitous. It'd basically just be a free giveaway to anyone who runs Reaper - and a complete exclusion for anyone who does not, which isnt fair.
Plus there's never going to be the diversity of Reapers that we have in every other type. No named Reapers or special Reaper variants, etc. You couldnt build Hunter achievements, it'd just be a straight Slayer count.
Last edited by cdbd3rd; 03-08-2021 at 05:51 AM.
Well, there are 7 types, but yes, it would be very easy for people that run Reaper 7 or above to get all the types rather quickly. Not that it isn't easy to get all the types of some of the other entries if you simply target the specific quests they are in.
Well, basically, when you get down to it, Monster Manuals are one of my favorite things they ever added (the only thing, other than expansions, that I am willing to buy before they go on sale), because knowing the hit points of my opponents is so valuable. I don't care about a 'reward' for slaying reapers, I care about knowing their hit points. And since people that don't run reaper never need to know their hit points, they won't be missing out if they don't complete the reaper entry. They could give the reaper entries negligible amounts of experience (like they did in the early monster manuals), and no other meaningful rewards, so that non-reaper runners don't miss out, but knowing their hit points after having killed thousands of them would be an achievement I would be willing to work toward.
/not signed.
Reaper trees and the corresponding HP calculation must be removed. The only reward for reaper xp must be cosmetics.
Totally agreed that MMs are one of the better additions added to the game. (I also enjoyed the Bounties while they lasted.)
And.... I can see your point about the visible HP thing. I'd have no issue with that being a reward. I'm just not sure what else they could fill out the rest of the tiers with.
How about making the Monster Manual window larger so that the 3D character portraits can actually accomodate the monsters' full size?
So much this^!
It feels unpolished when you can't see the creature in the MM window.
As to new MM, these were my suggestions from last spring:
https://www.ddo.com/forums/showthrea...le-Money-maker
As to a new MM reward? Idk. There are so, so very many currency types in this game most of which have a limited appeal because their reward system gets ignored for years. I think Astral Shards are the only type still widely useful, and even that won't significantly appeal to players that have amassed thousands. Not when MM make you really work for the 40 total you can earn from them. You can get more than that from a lucky drop of a Meteroic Ruby from Haunted Halls. And let's not forget the devs are totally out-of-touch with a few categories and their goals e.g. Horned Devil, Warforged Titan, Glabrezu.
Brainstorming currencies that people might be interested in even for tiny amounts (as typical MM rewards tend to be):
- Commendations of Heroism - very niche and outdated now but there might be some people that still want to upgrade one item, buy red or green dragonscale with their favor, or even purchase a few level 24 augments, I could see 3 per entry total of 30. Honestly I'd rather see CoH scrapped and those systems made more convenient but that will never happen.
- Glamerdust - also niche, many players are sick of cosmetics but then many players only have one or a very few playable characters and once they're dressed and styled why need more? I happen to like changing my characters for different classes/races/just to be different but that isn't going to be everyone. On the plus side MM already give cosmetic pets so giving a currency to select a single cosmetic when all entries are completed would make sense.
- Purified Eberron Dragonshards - still niche but used for crafting extra insightful effects so still useful to those that cannith craft. This would be more desirable if they increased the CC XP level, and added some new interesting high level recipes like crafting your own augments or crafting a DR/material type in the extra slot etc.
- Sentient XP - less niche but not everyone has a sentient gem, could make sense, after all by the time you have slain through an entire MM entry its surprising that category isn't an endangered species and presumably you've collected some souls along the way.
Nothing else immediately comes to mind.
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Actually its more of a hobby, they do it when they are free. (Got to show the boss you are working instead of surfing you tube.)
Having said that can update the old stuff?
Dogs
Wights
Objects
Hyenas (dogs?)
Cats
Wildman
Wheep
Armor
Eladrin
Lizardfolk
Troglodyte
Evil Eye
Eye Horror
Mimic
Taken
Will o' Wisp
Inevitable
Pretty sure there are more, just cant recall at the moment.
Having Reaper bonuses be truly Reaper-only would be an improvement over having them spill into non-Reaper, definitely.
However, the argument against having actual gameplay bonuses at all is that Reaper is supposed to be a challenge mode...so why should it reward you for playing it by making the mode less challenging? If you want less challenge, just turn down the skulls...