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  1. #1
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    Default Regarding the new monster manual

    Please dont make the reward mysterious remnants!

  2. #2
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    And please make Reapers one of the 10 monster types covered in the Monster Manual. They are now the single most common type of creature in DDO and we need a Monster Manual entry for them.

  3. #3
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    I'm not sure SSG is allowed to do a Monster Manual entry for a creature type that does not exist in D&D.

    The licensing hoops they have to jump through are pretty formidable at times.

  4. #4
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    Quote Originally Posted by KoobTheProud View Post
    I'm not sure SSG is allowed to do a Monster Manual entry for a creature type that does not exist in D&D.
    https://www.dandwiki.com/wiki/Reaper_(5e_Class)

  5. #5
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by erethizon View Post
    And please make Reapers one of the 10 monster types covered in the Monster Manual. They are now the single most common type of creature in DDO and we need a Monster Manual entry for them.
    Yes please! Maybe even add 'codex champion' to the monster manual as an entry, giving you insight on their powers?
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  6. #6
    Community Member HastyPudding's Avatar
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    People need to stop linking that website whenever they try to prove something. The majority of that website is Homebrew stuff, ergo not official or officially supported.
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  7. #7
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    Yes and DDO is based on 3.5e not 5e

  8. #8
    Community Member eightspoons's Avatar
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    I'm not sure it'd be fair to include reapers in a Monster Manual anyway, seeing as there are actually some players that don't run on reaper difficulty (I know; crazy!)

    That'd limit any potential rewards to only certain players, and Monster Manual rewards have never been linked to difficulty as far as I'm aware.
    On a break. BRB maybe.

  9. #9
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    Quote Originally Posted by KoobTheProud View Post
    I'm not sure SSG is allowed to do a Monster Manual entry for a creature type that does not exist in D&D.

    The licensing hoops they have to jump through are pretty formidable at times.
    But there is no problem putting it in the game for 4 years?

    Is MM specially licensed or something?

  10. #10
    Community Member Burradin's Avatar
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    Quote Originally Posted by eightspoons View Post
    I'm not sure it'd be fair to include reapers in a Monster Manual anyway, seeing as there are actually some players that don't run on reaper difficulty (I know; crazy!)

    That'd limit any potential rewards to only certain players, and Monster Manual rewards have never been linked to difficulty as far as I'm aware.
    I would disagree that it limits the players that could get the reward. The players that decide not to run reaper are limiting themselves. I am pretty sure thou to lazy to verify that there are monsters that are in MM that require an expansion to get to. That is more limiting than reaper. People choose to limit themselves and that is perfectly fine. Not arguing Reaper one way or the other, just that SSG putting reaper in a MM would not be limited by SSG's adding them, but by player choice.
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  11. #11
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    Quote Originally Posted by erethizon View Post
    And please make Reapers one of the 10 monster types covered in the Monster Manual. They are now the single most common type of creature in DDO and we need a Monster Manual entry for them.
    I remember a dev saying reapers will not get a MM precisely because they're so ubiquitous. It'd basically just be a free giveaway to anyone who runs Reaper - and a complete exclusion for anyone who does not, which isnt fair.

    Plus there's never going to be the diversity of Reapers that we have in every other type. No named Reapers or special Reaper variants, etc. You couldnt build Hunter achievements, it'd just be a straight Slayer count.

  12. #12
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by erethizon View Post
    And please make Reapers one of the 10 monster types covered in the Monster Manual. They are now the single most common type of creature in DDO and we need a Monster Manual entry for them.
    As this would be yet another level of "reward" for Reaper play - a thing that was never supposed to be at all - I'd be greatly (edit: moderately) saddened by their addition to the Monster manual.

    /opinion.
    Last edited by cdbd3rd; 03-08-2021 at 05:51 AM.
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  13. #13
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    Quote Originally Posted by droid327 View Post
    I remember a dev saying reapers will not get a MM precisely because they're so ubiquitous. It'd basically just be a free giveaway to anyone who runs Reaper - and a complete exclusion for anyone who does not, which isnt fair.

    Plus there's never going to be the diversity of Reapers that we have in every other type. No named Reapers or special Reaper variants, etc. You couldnt build Hunter achievements, it'd just be a straight Slayer count.
    Well, there are 7 types, but yes, it would be very easy for people that run Reaper 7 or above to get all the types rather quickly. Not that it isn't easy to get all the types of some of the other entries if you simply target the specific quests they are in.


    Quote Originally Posted by cdbd3rd View Post
    As this would be yet another level of "reward" for Reaper play - a thing that was never supposed to be at all - I'd be greatly saddened by their addition to the Monster manual.

    /opinion.
    Well, basically, when you get down to it, Monster Manuals are one of my favorite things they ever added (the only thing, other than expansions, that I am willing to buy before they go on sale), because knowing the hit points of my opponents is so valuable. I don't care about a 'reward' for slaying reapers, I care about knowing their hit points. And since people that don't run reaper never need to know their hit points, they won't be missing out if they don't complete the reaper entry. They could give the reaper entries negligible amounts of experience (like they did in the early monster manuals), and no other meaningful rewards, so that non-reaper runners don't miss out, but knowing their hit points after having killed thousands of them would be an achievement I would be willing to work toward.

  14. #14
    Community Member devashta's Avatar
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    /not signed.

    Reaper trees and the corresponding HP calculation must be removed. The only reward for reaper xp must be cosmetics.

  15. #15
    Community Member TekkenDevil's Avatar
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    Quote Originally Posted by devashta View Post
    /not signed.

    Reaper trees and the corresponding HP calculation must be removed. The only reward for reaper xp must be cosmetics.
    No please. The only reward for reaper should be character buffs that are only active in reaper.

  16. #16
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by erethizon View Post
    ...
    Well, basically, when you get down to it, Monster Manuals are one of my favorite things they ever added (the only thing, other than expansions, that I am willing to buy before they go on sale), because knowing the hit points of my opponents is so valuable. I don't care about a 'reward' for slaying reapers, I care about knowing their hit points. And since people that don't run reaper never need to know their hit points, they won't be missing out if they don't complete the reaper entry. They could give the reaper entries negligible amounts of experience (like they did in the early monster manuals), and no other meaningful rewards, so that non-reaper runners don't miss out, but knowing their hit points after having killed thousands of them would be an achievement I would be willing to work toward.
    Totally agreed that MMs are one of the better additions added to the game. (I also enjoyed the Bounties while they lasted.)

    And.... I can see your point about the visible HP thing. I'd have no issue with that being a reward. I'm just not sure what else they could fill out the rest of the tiers with.
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  17. #17
    Community Member TekkenDevil's Avatar
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    How about making the Monster Manual window larger so that the 3D character portraits can actually accomodate the monsters' full size?

  18. #18
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by TekkenDevil View Post
    How about making the Monster Manual window larger so that the 3D character portraits can actually accommodate the monsters' full size?
    So much this^!

    It feels unpolished when you can't see the creature in the MM window.


    As to new MM, these were my suggestions from last spring:

    https://www.ddo.com/forums/showthrea...le-Money-maker

    As to a new MM reward? Idk. There are so, so very many currency types in this game most of which have a limited appeal because their reward system gets ignored for years. I think Astral Shards are the only type still widely useful, and even that won't significantly appeal to players that have amassed thousands. Not when MM make you really work for the 40 total you can earn from them. You can get more than that from a lucky drop of a Meteroic Ruby from Haunted Halls. And let's not forget the devs are totally out-of-touch with a few categories and their goals e.g. Horned Devil, Warforged Titan, Glabrezu.

    Brainstorming currencies that people might be interested in even for tiny amounts (as typical MM rewards tend to be):
    • Commendations of Heroism - very niche and outdated now but there might be some people that still want to upgrade one item, buy red or green dragonscale with their favor, or even purchase a few level 24 augments, I could see 3 per entry total of 30. Honestly I'd rather see CoH scrapped and those systems made more convenient but that will never happen.
    • Glamerdust - also niche, many players are sick of cosmetics but then many players only have one or a very few playable characters and once they're dressed and styled why need more? I happen to like changing my characters for different classes/races/just to be different but that isn't going to be everyone. On the plus side MM already give cosmetic pets so giving a currency to select a single cosmetic when all entries are completed would make sense.
    • Purified Eberron Dragonshards - still niche but used for crafting extra insightful effects so still useful to those that cannith craft. This would be more desirable if they increased the CC XP level, and added some new interesting high level recipes like crafting your own augments or crafting a DR/material type in the extra slot etc.
    • Sentient XP - less niche but not everyone has a sentient gem, could make sense, after all by the time you have slain through an entire MM entry its surprising that category isn't an endangered species and presumably you've collected some souls along the way.


    Nothing else immediately comes to mind.
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  19. #19
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by boredGamer View Post
    But there is no problem putting it in the game for 4 years?

    Is MM specially licensed or something?
    Actually its more of a hobby, they do it when they are free. (Got to show the boss you are working instead of surfing you tube.)

    Having said that can update the old stuff?

    Dogs

    Wights

    Objects

    Hyenas (dogs?)

    Cats

    Wildman

    Wheep

    Armor

    Eladrin

    Lizardfolk

    Troglodyte

    Evil Eye

    Eye Horror

    Mimic

    Taken

    Will o' Wisp

    Inevitable

    Pretty sure there are more, just cant recall at the moment.

  20. #20
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    Quote Originally Posted by TekkenDevil View Post
    No please. The only reward for reaper should be character buffs that are only active in reaper.
    Having Reaper bonuses be truly Reaper-only would be an improvement over having them spill into non-Reaper, definitely.

    However, the argument against having actual gameplay bonuses at all is that Reaper is supposed to be a challenge mode...so why should it reward you for playing it by making the mode less challenging? If you want less challenge, just turn down the skulls...

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