Going to try to organize alchemist bugs into neat little categories here.
Inspired by this thread, but here I am going to try to keep a compiled list in the original post, and keep it updated. I am not using any of the bugs from that thread to start, because the last post was over 3 months ago so I'm not sure if any of it got fixed since then.
Reactions
- Orchidium (Purple) reaction: the Alchemical Spellcasting feat describes a boost of 10+ 3 times alchemist level, but actual implementation, and description in the buff bar, is a boost of 10+ 4 times alchemist level
- [FIXED - now consistently 50% across the board] Pyrite (Orange) reaction: the Alchemical Spellcasting feat describes a spell point reduction cost of 20%, but actual implementation is 50%.
Enhancements
Bombardier
- Cores 3 & 4 seem to increase the damage from Burning Ambition dice as if they give an extra die, each. However, neither core mentions giving an extra Burning Ambition die.
- Stone of the Savant description in buff bar includes elemental resistances; description in enhancement tree and actual implementation do not.
- Multivial SLA from the level 20 capstone ability requires a target; Multivial spell does not require a target and can be cast directionally.
Apothecary
- Death Salve does not apply to healing from a pale master's death aura.
Vile Chemist
- Poisoned Shot does nothing unless you are standing still. The animation plays, but no damage is dealt and no Poison vulnerability is put on the target(s).
Spells
Alchemist Spellcasting In General
- Empyrean Magic does not trigger from alchemist spells. Tested with curative admixture: heal, various curative admixture SLAs, and vial of flame. Separately used Rejuvenation Cocoon to confirm that Empyrean Magic does still trigger on non-Alchemist spells.
- Poison Critical Chance sometimes does not update, or displays incorrect values on character sheet unless character sheet is closed and reopened. (Other types of spell critical chance are updated properly without needing to close & reopen the character sheet.) Steps to reproduce: (1) get items with poison spell crit chance - I used Necrotic Forum post ML15, and Stygian Wrath. (2) Equip and unequip these items in various order. Watch the poison spell critical chance number on the character sheet; note it does not give the correct values. (3) Note that closing then reopening the character sheet will cause correct values to be reported.
- Some spells fail to trigger when on partially-wet floors. Some spells refuse to trigger when thrown at your feet on a wet floor; you can use the spell and spend the spellpoints, but the bottle never "breaks" so the effect doesn't occur. Steps to reproduce: (1) find a partially wet floor (e.g. in white plume mountain, the west wing with the "fishtank", the floor in the middle of the "fishtank" area becomes partially wet for a while.). (2) Cast a spell which fails to trigger on partially-wet floors (e.g. the curative admixture spells all fail to trigger on wet floors).
Level 1 Spells
- Stiffen Skin description in buff bar is the same as Elemental Skin's description. Actual implementation seems to be correct, only the description in the buff bar is incorrect.
Level 2 Spells
- (no bugs reported yet)
Level 3 Spells
- Melt Lock describes scaling with Spellcraft. Actual implementation is like the knock spell, and does not scale with Spellcraft.
- Heartstopper Poison can only have the metamagics quicken & extend. This one might not be a bug, but... it seems like this spell is supposed to be the poison version of spells like Voltaic Induction, which can have many more metamagics such as Maximize.
Level 4 Spells
- (no bugs reported yet)
Level 5 Spells
- Multivial spells all have a max caster level which is higher than 10, despite their descriptions all implying MCL 10.
Level 6 Spells
- Curative Admixture: Heal only restores hit points; it does not remove ability damage nor any conditions.
- Curative Admixture: Heal receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.)
Relevant Items
- Heroic Ravenloft Beacon of Magic set bonus "20 Artifact Bonus to Universal Spellpower" does not apply to Poison spellpower. Potential reason: according to character sheet, this set does not actually affect universal spellpower at all; instead it adds +20 spellpower to each spellpower individually, except poison spellpower. (set equipped -> all spellpower numbers on character sheet except universal and poison increase by 20).
Feel free to include your observations of bugs and I will try to add them to this list!