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  1. #1
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    Default Stormrage Testing

    I tested different scenarios with Stormrage (T4 ability in Primal Avatar) and made some discoveries for any that may be interested in the ability.

    1. Stormrage does not count as a spell for the purposes of spell enhancements (both in heroic trees and epic destinies). This means that it won't strip electric immunity in Air Elemental form or the vulnerability (Air Savant) and won't proc reduced reflexes from Magister with the Augmented Evocation (T3). Because of this, it also won't proc extra effects from Shiradi.

    2. Stormrage will activate on eldritch blasts (this much should already be known, but throwing it out there anyways).

    3. Most persistent AoEs will proc Stormrage. the proc only occurs upon entering/re-entering the boundaries of the AoE.

    4. Most auras will proc Stormrage, and this proc occurs each tick. This includes Implosion, Wail of the Banshee, and Body of the Sun. The exceptions to this seem to be auras that can be used for healing (the Positive Energy Aura and all Death Aura spells didn't work).

    5. Despite not benefiting from metamagics, Consume (Shadowdancer T5) procs Stormrage.

    6. Admixtures and healing/inflict spells will not proc Stormrage.

    7. Stormrage procs on non-damaging offensive spells.

    8. DoTs only proc Stormrage once.

    9. Summons do not proc Stormrage. This includes the Flaming Sphere.

    10. The damage Stormrage does is based on the spellpower at the time of casting and does not change even if the spells used would proc it more than once.

    11. Stormrage is applied to the spell itself. What this means is that spells with a longer duration, such as persistent AoE spells or Body of the Sun, will still proc Stormrage even after the buff is gone (you could potentially have the effect last for a couple minutes).

    12. In order for Stormrage to proc, the spell must actually land on the target (whether they would be immune or not). This means that effects that would prevent spells from landing, such as Spell Resistance or Globe/Lesser Globe of Invulnerability (if they are inside and the spell you used is too low level) will prevent Stormrage from proc'ing.

    13. No songs proc Stormrage.

    14. Only certain SLAs from Epic Destinies will proc Stormrage:
    Divine Crusader - Celestial Bombardment
    Draconic Incarnation - Dragon Breath
    Exalted Angel - Avenging Light, Sunbolt, and Soundburst
    Fatesinger - Greater Shout
    Grandmaster of Flowers - Lily Petal and Orchid Blossom
    Magister - Arcane Tempest
    Primal Avatar - Insidious Spores and Tsunami
    Shadowdancer - Consume

    15. The Shadowblade SLAs proc Stormrage, as do Fan of Knives (Vistani) and Throat Dagger (Harper). The damage will scale with spellpower in these cases.

    16. Shaddow Dagger (Assassin) does not proc Stormrage.

    17. The Henshin Mystic Core SLAs will proc Stormrage. Cauldron of Flame procs Stormrage each tick. Proc'ing Stormrage in this way scales with spellpower.

    18. Flash Bang does not proc Stormrage.

    19. Consume, Stricken, and Steal Life Force (Soul Eater) do not proc Stormrage. Silence (Warlock spell) also doesn't proc it.

    20. Confusion and Mass Confusion (Tainted Scholar) and Your Flesh is Weak (Soul Eater) proc Stormrage.

    21. The Warlock special abilities (including Dark Delirium) do not proc Stormrage.

    22. Stormrage will proc on most offensive spells even if the target would be immune to the effect. This includes using Ooze Puppet on non-oozes.

    23. Stormrage procs each tick of Earthquake and Call Lightning Storm.

    24. Stormrage does not proc Arcane Warrior (Epic Destiny Feat).

    25. Storm of Vengeance procs Stormrage multiple times. The electric component of the spell procs it each strike, while the acid component procs it only when the monster enter/re-enter the boundary of the AoE.

    26. Stormrage removes invisibility.

    27. The Sorc T5 special abilities (Earthgrab, Heat Death, and Icy Prison) do not proc Stormrage.

    28. Evard's Black Tentacles procs Stormrage each tick.

    29. Howl of Terror procs Stormrage.

    30. Globe/Lesser Globe of Invulnerability do not proc Stormrage.

    31. Mordenkainen's Disjunction procs Stormrage. All other dispel spells (including Disenchant Area) do not.

    32. Fire Trap procs Stormrage.

    33. Web and Grease do not proc Stormrage. Neither does the fire that results from burning grease.

    34. Necrotic Bolt and Necrotic Blast proc Stormrage but Necrotic Touch doesn't.

    35. Chaining spells (such as Chain Missile or Chain Lightning) can hit targets outside of a Globe of Invulnerability even if the target inside would not be hit by the spell. When this happens, Stormrage will proc on the first target that is damaged.

    36. Stormrage will still proc on physical attacks while in a Globe of Invulnerability.

    37. If a monster would die immediately from the initial portion of a multi-hit spell (such as Frost Lance of Chain Lightning), Stormrage will instead proc on the surviving monster that is first damaged subsequently.

    38. The initial tick is still the only tick that procs Stormrage for single-target DoTs, even if an enemy is kited through Globes of Invulnerability/Lesser Globes.

    39. Tanglefoot is the only Rogue non-physical special ability that procs Stormrage. This scales with spellpower.

    40. Disable Construct does not proc Stormrage. (This is implied from #39, but I have this in here because Artificers can also get this ability.)

    41. Forced Escape does not proc Stormrage.

    42. Runearms do not proc Stormrage.

    43. The Dwarven Earth Grab does proc Stormrage, as opposed to the Earth Savant T5.

    44. Stormrage does not benefit from spellpower when proc'd via casting from a scroll. However, Wand and Scroll Mastery will increase the damage of Stormrage if proc'd in this manner.

    45. Instakill spells proc Stormrage.


    That's all for now. I'll still have to test out some more things with Stormrage, but I spent over 15 hours testing Stormrage and other abilities on the test server, so I was a little burnt out. I didn't test Stormrage with charming spells, largely because that wouldn't do much at all from a DPS perspective (I still can "for science!"™). If you have things you'd like me to test once the Lamannia is back up and running, please let me know in this thread.
    Last edited by Tuxedoman96; 09-09-2020 at 03:38 PM.

  2. #2
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    Quote Originally Posted by Tuxedoman96 View Post
    That's all for now. I'll still have to test out some more things with Stormrage, but I spent over 15 hours testing Stormrage and other abilities on the test server, so I was a little burnt out. I didn't test Stormrage with charming spells, largely because that wouldn't do much at all from a DPS perspective (I still can "for science!"™). If you have things you'd like me to test once the Lamannia is back up and running, please let me know in this thread.
    This is interesting. Just a few questions:

    Is it any different on Lamannia or why did you check it on the test server?
    Are there really scrolls for this spell or are you referring to the 'clicky' cast?
    Is it affected by any meta magics?

  3. #3
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    Quote Originally Posted by SupTyr View Post
    This is interesting. Just a few questions:

    Is it any different on Lamannia or why did you check it on the test server?
    Are there really scrolls for this spell or are you referring to the 'clicky' cast?
    Is it affected by any meta magics?
    As far as I know, the effects for this should be largely consistent between Lamannia and live (especially because there shouldn't have been any changes that would have directly influenced this ability; that said, this may not be correct). The reason why I check this on the test server is that I actually primarily play in a Permadeath guild, so I usually lack the resources to test this otherwise (plus the test server can expedite the tests quite a bit).

    As for scroll casting, I was referring to "clicky" cast.

    Quicken can be applied to the buff. As for the actual damaging aspect, Metamagics that increase spell power, such as Maximize and Empower, will increase the damage of Stormrage provided the offensive spell you cast to proc it was benefitting from those metamagics at the time of casting.
    Last edited by Tuxedoman96; 09-10-2020 at 10:10 AM.

  4. #4

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    This is just awesome work

    I would like to see you conclusions. Personally, I am disappointed that Flaming spheres do not proc stormrage.
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  5. #5
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    Good info, thanks!

    Does anyone know if the archon triggers it?

  6. #6
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    Cauldron proc'ing this and scaling off spellpower is very interesting

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    Is the description of stormrage accurate? It says lightning only strikes each target once. Doesnt that make it useless? Its a short duration buff and costs a significant amount of SP from memory.

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    Quote Originally Posted by Question2005 View Post
    Is the description of stormrage accurate? It says lightning only strikes each target once. Doesnt that make it useless? Its a short duration buff and costs a significant amount of SP from memory.
    Based on the below, it isn't useless because if you have an extended body of the sun for example then you will have a few minutes of that with stormrage applied to it. Also, according to the wiki page https://ddowiki.com/page/Stormrage, it actually does not say that it only strikes each target once. I don't know what it says in game and I can't check right now, but what this says is that only one enemy can be affected per second; very different from striking an enemy once, and it could be pretty decent against bosses for druids in particular since they have quite a few auras/aoe dots that work well with it and last a while.

    Quote Originally Posted by Tuxedoman96 View Post
    11. Stormrage is applied to the spell itself. What this means is that spells with a longer duration, such as persistent AoE spells or Body of the Sun, will still proc Stormrage even after the buff is gone (you could potentially have the effect last for a couple minutes).

  9. #9
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    Quote Originally Posted by Question2005 View Post
    Is the description of stormrage accurate? It says lightning only strikes each target once. Doesnt that make it useless? Its a short duration buff and costs a significant amount of SP from memory.
    One proc/second, not once/enemy

    Grab Storm in a Bottle and try it! 10x 18s of bonus damage is pretty nice if you use it before a fight (and Deflect Arrows is pretty awesome in PN, if nothing else).

    Assuming your enemies never fail their DC50 Reflex save, it's still 5d20 = 53 damage, and if you get 15 procs (1/s and 18s) it's ~800 free damage as a non-caster. If you're a caster (esp a Warlock) with 900 Spellpower, it's suddenly 525/tic, or ~8k damage with 15 procs. That's probably worth 50 spell points (and def worth a swap clicky), since you can cast it before the fight starts so it doesn't hurt your action economy.

    Also it has a super cool animation and a nice sound effect I love using it w/Reign as a melee, ya get to feel like Thor for a moment (especially since I'm on a maul build).
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    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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    Good work testing it. As long as it's still stuck with a DC50 reflex save it will only be marginally useful in newer content though.

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    Quote Originally Posted by Pilgrim1 View Post
    Good info, thanks!

    Does anyone know if the archon triggers it?
    I don't know, but I can definitely test that out when Lamannia goes up tomorrow.

  12. #12
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    Quote Originally Posted by LurkingVeteran View Post
    Good work testing it. As long as it's still stuck with a DC50 reflex save it will only be marginally useful in newer content though.
    I mean just assume it's half-off? That's fine for everything aside from Evasion mobs (which are only some enemies).

    Clicky it for free damage boost, or maybe if you're on a low-DPS caster soloing stuff (DC Warlock?) it'd be worth twisting; but I don't think it'd be worth a T4 twist most of the time even if it was a DC150 Reflex save lol; either you're in Primal and already have it or probably not at all outside the Bottle. LGS clicky version is a joke IMO.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  13. #13
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    Nice work.

    If you mentioned it, I missed it. Did you happen to test Epic feats and Epic Destiny feats? E.g.,
    - Burst of Glacial Wrath, Ruin, Greater Ruin
    - Hellball, Arcane Pulse, Forced Escape, Mass Frog, Spirit Blades
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  14. #14
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    Quote Originally Posted by SpartanKiller13 View Post
    I mean just assume it's half-off? That's fine for everything aside from Evasion mobs (which are only some enemies).

    Clicky it for free damage boost, or maybe if you're on a low-DPS caster soloing stuff (DC Warlock?) it'd be worth twisting; but I don't think it'd be worth a T4 twist most of the time even if it was a DC150 Reflex save lol; either you're in Primal and already have it or probably not at all outside the Bottle. LGS clicky version is a joke IMO.
    Yeah, the DC alone would not make it truly competitive vs something like energy burst/sense weakness/ spell familiarity/etc. It would have to work as a spell, receive spell scaling, including caster levels from each source (school and element).

    Maybe a chance for each lightning strike to apply: https://ddowiki.com/page/Deafened
    or a low chance to arc to nearby targets.

    Then it would be a competitive choice for a T4.

  15. #15
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    Quote Originally Posted by janave View Post
    Yeah, the DC alone would not make it truly competitive vs something like energy burst/sense weakness/ spell familiarity/etc. It would have to work as a spell, receive spell scaling, including caster levels from each source (school and element).

    Maybe a chance for each lightning strike to apply: https://ddowiki.com/page/Deafened
    or a low chance to arc to nearby targets.

    Then it would be a competitive choice for a T4.
    It has spell scaling, assuming you use a spell to proc it that's why it's sorta decent for low-DPS casters who want a bit of a boost.

    Deafened seems like a pretty weak debuff? If it works on bosses then there'd be a niche for specific raids etc (losing 20% of their spellcasting seems like a HUGE debuff though) and if not it seems pretty garbage.

    If it could arc or hit multiple enemies/proc I think it'd go from "weak option" to "must-take" unless carefully balanced? Also the animation of vertical lightning doesn't match the arc idea very well IMO?

    What about a chance at a daze? If it's being used by a melee you'd be interrupting attack sequences/animations etc which is great, and if you're on a spellcaster it'll daze until your next spell which is also pretty nice

    I guess the other problem is that Storm in a Bottle exists. Not sure how to balance around that. Maybe if it was a lower-tier ED ability, so it was a cheaper twist option?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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    Quote Originally Posted by SpartanKiller13 View Post
    It has spell scaling, assuming you use a spell to proc it that's why it's sorta decent for low-DPS casters who want a bit of a boost.

    Deafened seems like a pretty weak debuff? If it works on bosses then there'd be a niche for specific raids etc (losing 20% of their spellcasting seems like a HUGE debuff though) and if not it seems pretty garbage.

    If it could arc or hit multiple enemies/proc I think it'd go from "weak option" to "must-take" unless carefully balanced? Also the animation of vertical lightning doesn't match the arc idea very well IMO?

    What about a chance at a daze? If it's being used by a melee you'd be interrupting attack sequences/animations etc which is great, and if you're on a spellcaster it'll daze until your next spell which is also pretty nice

    I guess the other problem is that Storm in a Bottle exists. Not sure how to balance around that. Maybe if it was a lower-tier ED ability, so it was a cheaper twist option?
    Does Storm in a Bottle have spell scaling?

    Anyway, if the DC was 150 it should be pretty decent DPS. Sorc has <300 base damage on their regular spells. Most other casters have less. This should be +100 on a single target, so at least a 33% increase on non-SL9 (filler) spell spam. Good for tanky orange/reds. Of course it won't beat breath/burst/meteor/multivial for AoE burst, but that's not what it's for.

    The problem is that everybody saves. So it's less than half of that DPS, and zero on the evasion mobs you need the extra DPS most for, in addition to having a short CD and large spell point consumption. I'm all for buffing it in other ways also, but removing the save would make it more than twice as good.

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    Quote Originally Posted by SirValentine View Post
    Nice work.

    If you mentioned it, I missed it. Did you happen to test Epic feats and Epic Destiny feats? E.g.,
    - Burst of Glacial Wrath, Ruin, Greater Ruin
    - Hellball, Arcane Pulse, Forced Escape, Mass Frog, Spirit Blades
    If i recall correctly, I did use some of these abilities with Storm Rage but didn't write down the results (they probably weren't outliers). I'll do tests later on today and update you on what I find.

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    Quote Originally Posted by LurkingVeteran View Post
    Does Storm in a Bottle have spell scaling?
    I didn't use Storm in a Bottle, but I can test that later today.

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    Quote Originally Posted by SpartanKiller13 View Post
    It has spell scaling, assuming you use a spell to proc it that's why it's sorta decent for low-DPS casters who want a bit of a boost.

    Deafened seems like a pretty weak debuff? If it works on bosses then there'd be a niche for specific raids etc (losing 20% of their spellcasting seems like a HUGE debuff though) and if not it seems pretty garbage.

    If it could arc or hit multiple enemies/proc I think it'd go from "weak option" to "must-take" unless carefully balanced? Also the animation of vertical lightning doesn't match the arc idea very well IMO?

    What about a chance at a daze? If it's being used by a melee you'd be interrupting attack sequences/animations etc which is great, and if you're on a spellcaster it'll daze until your next spell which is also pretty nice

    I guess the other problem is that Storm in a Bottle exists. Not sure how to balance around that. Maybe if it was a lower-tier ED ability, so it was a cheaper twist option?
    I still would not think as a must take, unless the DC formula uses more than Wisdom and Transmutation (unlikely) as a Divine spell. Constructs ( assuming very abstract data modeling like all is metal based, should be allowed no saving throw for half damage)

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    Quote Originally Posted by Pilgrim1 View Post
    Good info, thanks!

    Does anyone know if the archon triggers it?
    Yes it does! Just tested it on Lamannia (so do take it with a grain of salt). However, Stormrage must be cast before you summon the archon. It seems to last for the full duration of the summon. From what I've seen, this scales with spellpower if proc'd in this way. The ability seems to take into account spellpower only at the time of casting, but I can't tell if the same is true for the crit chance (there's too many people in the dojo killing the kobolds for me to get reliable data on it at the moment).
    Last edited by Tuxedoman96; 09-15-2020 at 04:26 PM.

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