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  1. #1
    Community Member Drunkendex's Avatar
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    Default Named drop rates?

    What are drop rates of named items?

    I've read somewhere that elite run has 33% chance (not in my experience, just ran entire KotB chain on EE and got 1 named, and ransacked Multitude of menace on HE, since I farm heroic Slice, and no named in 8 runs)

    I've had better drop rates, but never even close to being 33%, at best ~20%.

    Are numbers I found false, or am I just really unlucky (or vi flagged).

  2. #2
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Drunkendex View Post
    What are drop rates of named items?

    I've read somewhere that elite run has 33% chance (not in my experience, just ran entire KotB chain on EE and got 1 named, and ransacked Multitude of menace on HE, since I farm heroic Slice, and no named in 8 runs)

    I've had better drop rates, but never even close to being 33%, at best ~20%.

    Are numbers I found false, or am I just really unlucky (or vi flagged).
    Officially wi/vi whatever flag isn't a thing in DDO but who really knows? According to devs drop rate is 32 or 33% on elite, 16% on hard, and I don't remember normal rates. Additionally, each level of Reaper is supposed to add an additional +1% up to 42 or 43% on reaper 10. I want to say you're just being unlucky but most of my characters can ransack chests on HE and get one or zero named items while people I'm grouped with get stuff every other chest. I guess it evens out but it really bites to be the one on the fuzzy end of the lollipop.
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  3. #3
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I guess it evens out but it really bites to be the one on the fuzzy end of the lollipop.
    My feelings exactly.

  4. #4
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Drunkendex View Post
    What are drop rates of named items?

    I've read somewhere that elite run has 33% chance ...
    Remember that's only on "newer" quests*; older packs have diff drop rates, and often favor one named item over another making some more rare than others.

    (* Not sure where the cut-point for "newer/older" is re this, maybe a couple/few years, maybe a bit more?)


    And, yeah, I have to wonder at times about that "33%" value, too. I try to just accept it as "it is what it is, whatever that is, even if it's not as advertised". :/

  5. #5
    Community Member Nonesuch2008's Avatar
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    I think there are three named loot drop rate settings (for my toons, at least): Non-existent, Feeble, and Mediocre. Except for certain items, where if I manage to pull one, I will certainly pull another one of the same thing before too long.
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  6. #6
    Community Member Mofus's Avatar
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    Default Something seems off

    Ran the level 13 Archons quests on R1 along with both lordsmarch chains on R1, No drops either. Seems like some thing is off, not sure though, could just be bad luck.
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  7. #7
    Community Member Seph1roth5's Avatar
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    The devs said that elite had a ~33% drop rate around the time ravenloft came out I believe, but I'm not sure if that means that ALL elite quests had that drop rate or just that RL happened to have it.
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  8. #8
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by Seph1roth5 View Post
    The devs said that elite had a ~33% drop rate around the time ravenloft came out I believe, but I'm not sure if that means that ALL elite quests had that drop rate or just that RL happened to have it.
    Which means I really am unlucky, since I pull maybe one named every 5 qualifying (can drop named) chest in RL, and as insult to injury, half of them are Barovian/Morninglord weapons.

  9. #9
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    Quote Originally Posted by Mofus View Post
    Ran the level 13 Archons quests on R1 along with both lordsmarch chains on R1, No drops either. Seems like some thing is off, not sure though, could just be bad luck.
    All old stuff. As said above it's the rule for newish content.

  10. #10
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    https://www.ddo.com/forums/showthrea...45#post6091545

    There's the source of the droprate information. It would be great if a dev would mention exactly when it became standard. My guess is it kicked in when most content went to 5 named items per chest, around update 29-30.

    I've had very standard luck with the chests from 4 iconic lives worth of reaper missions last couple weeks, including farming a couple specific named items from Sharn and KOTB. Some took more than 2 ransacks, some dropped fairly quick.
    Last edited by acemonkey; 12-22-2019 at 03:37 PM.

  11. #11
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    Quote Originally Posted by Cantor View Post
    All old stuff. As said above it's the rule for newish content.
    Archon's Pack is definitely "new" as far as drop rates are concerned. I'm not at the office so I can't 100% verify, but I believe the delineation is everything newer than ToEE.
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  12. #12
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    Quote Originally Posted by Aelonwy View Post
    Officially wi/vi whatever flag isn't a thing in DDO
    What exactly is "wi/vi" flag?

  13. #13
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    Quote Originally Posted by smokejumper89 View Post
    What exactly is "wi/vi" flag?
    https://asheron.fandom.com/wiki/Wi_Flag

    Old bug from Asheron's call, a game Turbine did before LOTRO/DDO.

  14. #14
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    Quote Originally Posted by acemonkey View Post
    https://asheron.fandom.com/wiki/Wi_Flag

    Old bug from Asheron's call, a game Turbine did before LOTRO/DDO.
    Ahhh... that takes me back.

    Yeah, I don't believe a bug from AC could have made it into DDO(though they seem to share some code-base) still, I definitely think something is "off" if EE is *supposed* to have a 33% drop rate. I haven't seen anything even remotely close to that. My own experience has been more like 3%. Maybe 10% if we really stress the definition of "named item". Granted, it's still possible to get things on those rates, but it definitely stings.

  15. #15
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by acemonkey View Post
    https://asheron.fandom.com/wiki/Wi_Flag

    Old bug from Asheron's call, a game Turbine did before LOTRO/DDO.
    Quote Originally Posted by smokejumper89 View Post
    Ahhh... that takes me back.

    Yeah, I don't believe a bug from AC could have made it into DDO(though they seem to share some code-base) still, I definitely think something is "off" if EE is *supposed* to have a 33% drop rate. I haven't seen anything even remotely close to that. My own experience has been more like 3%. Maybe 10% if we really stress the definition of "named item". Granted, it's still possible to get things on those rates, but it definitely stings.
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  16. #16

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    Multitude of Menace was infamous for its drop rates for its mostly now-outdated loot

    ToEE just ransack the pyramid chest and hit the occasional rare on the way. This assumes you do not want to ‘craft’ something out of there.
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  17. #17
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    Quote Originally Posted by Saekee View Post
    Multitude of Menace was infamous for its drop rates for its mostly now-outdated loot

    ToEE just ransack the pyramid chest and hit the occasional rare on the way. This assumes you do not want to ‘craft’ something out of there.
    I remember grinding that one like crazy to get the dagger back when it was actually decent.

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by smokejumper89 View Post
    My own experience has been more like 3%.
    I think you need to track your pulls better...

    I definitely get around 33%.

    If someone says "I feel like I only get 20%", that could be true and just be a product of bad luck for a while....

    3% is pretty crazy far off... You running elite or reaper?
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #19
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    I dont mind having rarer gear in the game, but the fact that named loot is pretty much took over the the role of RNG loot as well as Crafting is a scary one. Named loot being a static drop at a static spot, should be an aidkit to allow progress in the event we are constantly let down by the dice, rather than the goto kit-all-out roles. It is also competing with event loot, and occasionally with raid loots...

    Imo, the sets are a good idea to have, but they are also too strong and too strict, would be much better if they followed a front loaded set progression, eg:

    3-SETS
    @2 slots => 67%
    @3 slots => 100%

    4-SETS
    @2 => 50%
    @3 => 75%
    @4 => 100%

    5-SETS
    @2 => 40%
    @3 => 60%
    @4 => 80%
    @5 => 100%

    The statistical drop rates when solo farming one specific piece arent very helpful to be honest, generally that is low enough to occasionally pull each other 3-4 times before the one we are after drops.

  20. #20
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    Quote Originally Posted by Thrudh View Post
    I think you need to track your pulls better...

    I definitely get around 33%.

    If someone says "I feel like I only get 20%", that could be true and just be a product of bad luck for a while....

    3% is pretty crazy far off... You running elite or reaper?
    I'm tracking them pretty carefully. I've been dual-boxing using a spare account as a chest-puller. I can ransack a quest on R1 with two characters, total 16 chest pulls, and not see a single named-item. This happens with far too much regularity to be the fickle hand of RNG. Then I can hop on another character, run with a group, and maybe get passed the item I want because 2 people will have pulled it. I'd say I average 1 named item per ~30 runs. With Ravenloft that's mostly "nightmother" weapons no one would ever actually use. Very frustrating.

    Quote Originally Posted by janave View Post
    The statistical drop rates when solo farming one specific piece arent very helpful to be honest, generally that is low enough to occasionally pull each other 3-4 times before the one we are after drops.
    Just this.

    I've talked to multiple people in-game who needed 100+ runs to get a specific item out of Sharn(which has relatively good drop rates). House of Pain seems to be a particularly egregious offender, with farming parties almost daily. I think I once ransacked it on 4 different characters in a single morning without seeing a single item. This was on Heroic EE.

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