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Thread: @devs

  1. #1
    Community Member zappy's Avatar
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    Mar 2009
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    252

    Default @devs

    yall change something with enemies pathing and aggro recently?

    example 1
    project nemesis

    zulkis the ddooring teifling

    he will very weirdly path to whoever has aggro, we end up having to have whoever has aggro hide behind an opposite pillar to get him to move to that person to get him to stand under a laser point, and will just look funny while doing it. its way different that it was last week. this appears in all the project nemesis runs i have done since the last update, i believe all runs here on hard except one on normal that was a 2 man.

    example 2
    legendary shroud

    4 red names in part 2 will aggro on whoever and try to move to them in a straight line, being blocked by walls and thus stay around the middle area without careful babying of pathing. also if you do manage to get one away from the center and kill it, the ghost will attempt to move back to the middle but in a straight line and hit a wall. as amazing as this is from a players point of view, fix plox. this was seen across 3 different runs today and across 3 different difficulties, norm, hard and r1
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  2. #2
    Community Member Redgob's Avatar
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    Nov 2012
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    Default

    This happened several times in the past when the servers were in dire need of restart. Most likely there's not enough memory for all path calculations or something. Who knows? Maybe it's quicker this time because they added another server? No idea. Usually it's pretty funny to watch.

  3. #3
    Community Member
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    Oct 2014
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    597

    Default

    Quote Originally Posted by Redgob View Post
    This happened several times in the past when the servers were in dire need of restart. Most likely there's not enough memory for all path calculations or something. Who knows? Maybe it's quicker this time because they added another server? No idea. Usually it's pretty funny to watch.
    It is august.
    Monsters need a break and relax
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  4. #4
    Community Member Quikster's Avatar
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    Apr 2008
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    4,968

    Default

    Same. Monster pathing is borked. What did you do?
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  5. #5

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