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  1. #1
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    Default Hey! Where Did Everyone Go?

    As time goes by, the population on my server gets smaller and smaller. When it is difficult to find people to run with, I simply don't play.


    SSG - Please merge serves so there are a sufficient amount of people to run with. Or at least allow us to merge servers for you, by allowing us to transfer servers free of charge and allowing us to bring all our stuff with us.


    Time to think long term and prolong the game as much as possible.

  2. #2
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    As time goes by, the population on my server gets smaller and smaller. When it is difficult to find people to run with, I simply don't play.

    Time to think long term and prolong the game as much as possible.
    What server/timeframe are you on? If Wayfinder, there's your problem. If odd hours compared to server peak times, that's also an issue.

    Cannith is busier than ever, and growing (although it's the current default server).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  3. #3
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    What server/timeframe are you on? If Wayfinder, there's your problem. If odd hours compared to server peak times, that's also an issue.

    Cannith is busier than ever, and growing (although it's the current default server).
    Cannith has been the default for far too long. Give another server a chance....
    Primary Home: Argonnessen
    Archarias, Guild Leader of Britches & Hosen
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  4. #4
    Community Member Epicstorms's Avatar
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    There are always people that claim their server is better, or assume you're in the wrong timezone for your server, etc etc.

    Fact is, population is declining (which is normal) over time.
    Compared to years ago, the population is really low. Yes that's for every server.

    The devs really should do something about this someday.

    I also occasionally just stop playing as soloing is boring or I can't find a proper group for higher reaper or whatnot.

  5. #5
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
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    Default Oh, No...Not Again...

    "Dormammu, I've come to bargain."
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  6. #6
    Community Member TedSandyman's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    As time goes by, the population on my server gets smaller and smaller. When it is difficult to find people to run with, I simply don't play.


    SSG - Please merge serves so there are a sufficient amount of people to run with. Or at least allow us to merge servers for you, by allowing us to transfer servers free of charge and allowing us to bring all our stuff with us.


    Time to think long term and prolong the game as much as possible.
    Move to a different server.

  7. #7
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by ComicRelief View Post
    "Dormammu, I've come to bargain."
    End this! You will never win.
    No. But I can lose. Again. And again. And again. And again, forever. That makes you my prisoner.

  8. #8
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    As time goes by, the population on my server gets smaller and smaller. When it is difficult to find people to run with, I simply don't play.


    SSG - Please merge serves so there are a sufficient amount of people to run with. Or at least allow us to merge servers for you, by allowing us to transfer servers free of charge and allowing us to bring all our stuff with us.


    Time to think long term and prolong the game as much as possible.
    (A) It is summer time (At least in the Northern Hemisphere) so A LOT of players are doing things with family. Don't expect to "See people back" until late September (When college starts back up).

    (B) Turbine/SSG have been draining the player base with their releases. My guess is they were hoping to "Infuse" the player base with people "eager to return" like every other expansion/update. IMO I think (A, above) was a major factor in why that didn't happen. People were planning vacations and trips. I suspect that we will see some "eager to return" players in late September but by then most of the "sheen" of Sharn will have been lost and the returns will be much lower. Players are going to remember why they left in the first place.

    (C) Long term, merging the servers will not solve the problem; it just delays the inevitable. There needs to be a complete change in philosophy. DDO's success was blazing their own path and doing what "couldn't be done." Then they started mimicking other MMO producers and find themselves with depleting players (and the summer doesn't make it any easier).
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  9. #9
    FreeDeeOh PsychoBlonde's Avatar
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    I'd love to know where people are getting their population numbers from. Your "feelings" are not numbers.

    If you actually look at the Who list on Thelanis, the place is booming. People have simply migrated away from posting LFM's. So while there are a HUGE number of people logged in, there are very few LFM's posted.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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  10. #10
    Community Member Yamani's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    (A) It is summer time (At least in the Northern Hemisphere) so A LOT of players are doing things with family. Don't expect to "See people back" until late September (When college starts back up).

    (B) Turbine/SSG have been draining the player base with their releases. My guess is they were hoping to "Infuse" the player base with people "eager to return" like every other expansion/update. IMO I think (A, above) was a major factor in why that didn't happen. People were planning vacations and trips. I suspect that we will see some "eager to return" players in late September but by then most of the "sheen" of Sharn will have been lost and the returns will be much lower. Players are going to remember why they left in the first place.

    (C) Long term, merging the servers will not solve the problem; it just delays the inevitable. There needs to be a complete change in philosophy. DDO's success was blazing their own path and doing what "couldn't be done." Then they started mimicking other MMO producers and find themselves with depleting players (and the summer doesn't make it any easier).
    [Ab]Not only is it the summer but also the week of the 4th of July.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  11. #11
    Community Member TedSandyman's Avatar
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    Default Server merger not so hard

    A sever merge doesn't have to be complicated. Trying to completely automate it would cause problems but it doesn't have to be as complicated as some make out.

    Designate server X as the server that is getting shut down and server Y as the destination server. Inform all of the players on server X that they have to move and give everyone a free account move to server Y.

    If you are a guild leader, the guild will follow you wherever you move to. No one else will stay in you guild. Simply inform your guild of your impending move and make sure to inform the guildies that they can rejoin on the new server once their account is moved. If the name is already taken on the new serve you will have to change the name of the guild. It sucks. But you will have to get over it. If your character name is taken, append a _2 to the end as they did for the European server a while back.

    You may possibly be allowed to stay on server X, but no new accounts will be allowed on server X. Or server X will be shutdown after some appropriate time to give everyone a chance to log in and transfer.

    The developers may be forced to keep the server running or at least save the user data, so that people logging in a year from now will be informed of the situation and will be given the opportunity to move. People logging into the server will be told what to do to get their accounts activated on server Y.

  12. #12
    Community Member Yamani's Avatar
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    Quote Originally Posted by TedSandyman View Post
    A sever merge doesn't have to be complicated. Trying to completely automate it would cause problems but it doesn't have to be as complicated as some make out.

    Designate server X as the server that is getting shut down and server Y as the destination server. Inform all of the players on server X that they have to move and give everyone a free account move to server Y.

    If you are a guild leader, the guild will follow you wherever you move to. No one else will stay in you guild. Simply inform your guild of your impending move and make sure to inform the guildies that they can rejoin on the new server once their account is moved. If the name is already taken on the new serve you will have to change the name of the guild. It sucks. But you will have to get over it. If your character name is taken, append a _2 to the end as they did for the European server a while back.

    You may possibly be allowed to stay on server X, but no new accounts will be allowed on server X. Or server X will be shutdown after some appropriate time to give everyone a chance to log in and transfer.

    The developers may be forced to keep the server running or at least save the user data, so that people logging in a year from now will be informed of the situation and will be given the opportunity to move. People logging into the server will be told what to do to get their accounts activated on server Y.
    Here is a list of things that don't transfer:
    Your Friends list
    Your /Ignore list
    Your Guild name, level, airship, amenities, membership ranks, or other guild-related benefits. You will appear in the new world guildless.
    Items in your True Reincarnation Cache
    Items bid on or posted to the Auction Houses
    In-game mail
    Shared Account Bank and Crafting Storage items
    Your Astral Shard balance
    Your Creature Companion Stable

    Thinking something is easy, might not actually be the case just cause you think it is. To merge servers it would cause massive losses to the players on the server that is shutting down. While also causing an influx of players on a server that probably cant handle said amount of players. Which also doesn't fix the core issue of players grouping with others.
    Quote Originally Posted by Cordovan View Post
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  13. #13
    Community Member Thrudh's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    Where did everyone go?
    I don't know about everyone, but I was out riding my jetski at the lake last weekend.

    I'll be back more when winter comes around.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #14
    Hero Propane's Avatar
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    Default Summer Time!

    Summer time --> firepits (cleaning up trees downed by storms), yard work, etc... my playing time is about 1/2 in the summer...
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  15. #15
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    G-land, EST, late afternoon to evening; mid-week through Saturday. NEVER more than five people on in my level range, 9-12, for those nights. Based off the Who List.

    Just adding some numbers to the conversation.

    No, a server merge is not the answer as SSG cannot handle that and we would lose the game.

    What we need is better marketing and customer retention.

    Maybe time to rename the default server?

    To be fair, I don't play as much as I used to. Too many friends don't play at all anymore, way too much player split with Heroic/Epic and 13 difficulty levels.

  16. #16
    Community Member Gemini-Dragon357's Avatar
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    Quote Originally Posted by TedSandyman View Post
    A sever merge doesn't have to be complicated. Trying to completely automate it would cause problems but it doesn't have to be as complicated as some make out.
    If it was easy they would have merged the servers already. They automated character transfer awhile back and a bunch of things don’t transfer over. There is obviously a huge issue on their end merging/moving non-character server specific things. I’m sure they know it is in their longterm interest to merge servers. Awhile back I remember reading on the forums that they tried to contact people who were involved with the server merge in 2007, I guess looking for advice, but it didn’t pan out.

    Also, some people are really attached to their character and guild name. They wouldn’t be very happy with a -1 or being forced to change it.

  17. #17
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    Quote Originally Posted by Sho-sa View Post
    G-land, EST, late afternoon to evening; mid-week through Saturday. NEVER more than five people on in my level range, 9-12, for those nights. Based off the Who List.

    Just adding some numbers to the conversation.

    No, a server merge is not the answer as SSG cannot handle that and we would lose the game.

    What we need is better marketing and customer retention.

    Maybe time to rename the default server?

    To be fair, I don't play as much as I used to. Too many friends don't play at all anymore, way too much player split with Heroic/Epic and 13 difficulty levels.
    Make sure you have all the classes at the top selected, and your who list fully populated.

  18. #18
    Community Member Maldorin's Avatar
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    Quote Originally Posted by Yamani View Post
    Here is a list of things that don't transfer:
    Your Friends list
    Your /Ignore list
    Your Guild name, level, airship, amenities, membership ranks, or other guild-related benefits. You will appear in the new world guildless.
    Items in your True Reincarnation Cache
    Items bid on or posted to the Auction Houses
    In-game mail
    Shared Account Bank and Crafting Storage items
    Your Astral Shard balance
    Your Creature Companion Stable

    Thinking something is easy, might not actually be the case just cause you think it is. To merge servers it would cause massive losses to the players on the server that is shutting down. While also causing an influx of players on a server that probably cant handle said amount of players. Which also doesn't fix the core issue of players grouping with others.
    Don't care
    Don't care
    Devs could take care of a lot of this with some compensation and coupons given to guild leaders. Guild could quickly reform.
    TR cache has to be emptied every TR not really a big deal
    Don't bid on anything. Don't post anything. For like 3 days
    Check your mail
    Coupons for Max inventory bags for every character transferring. Coupons for shared bank storage on new server.
    Spend before moving (convert into items of value and place in inventory)
    Don't care

    Is it inconvenient? Yes. Is it impossible? Of course not.

    I guess it just depends on what side of the merger issue you fall on. I used to care, now I don't. I'd be fine if they designated a server as the "primary" one. I only play 2 characters now. Easy to transfer.

    I say this as someone having transferred from Orien to Cannith to Ghallanda back to Cannith. I don't see a merger in principle as much different at all.

    Other than potentially lag I cannot understand how it can be seen than anything other than good for the game to have more people able to group together.

    Every level cap increase, every new TR incentive (like new races), every difficulty addition (I'm looking at you reaper) fractures the player base. Then there's flagging. Content owned.

    I'm in a big guild. It's still often times not easy to group. People are scattered across 30 levels and fewer people want to play alts now.

    But merge or not merge I don't care anymore. I'll just play with my very small group of friends until the game dies. I think mergers would have been better had they happened years ago

  19. #19
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by TedSandyman View Post
    A sever merge doesn't have to be complicated.
    This is the most incorrect statement that has been written on the Forums this entire year.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  20. #20
    Community Member SiliconScout's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    ... If you actually look at the Who list on Thelanis, the place is booming. People have simply migrated away from posting LFM's. So while there are a HUGE number of people logged in, there are very few LFM's posted.
    I could not disagree with this statement more and I mean that literally with the exception of people migrating away from LFM's. Though I would say that there were probably the same number of people in the private channels / discords it's just that with the population decline they have gone from a minority to a majority.

    Seriously, when is the last time, outside of an event, that you or any of us saw more than one instance of an area? When's the last time you saw more than 3? I remember in late 2000's up to right around when MOTU dropped there would ROUTINELY be 3+ instances of the marketplace, sometimes as many as 9. The harbour, same thing. Hell there would be 50 - 100 people in the Lobster alone most nights, with a third or more of them being RPers (a dead breed for a long time alas). In fact I remember often having to change instances to meet up with guildies for a run. I mean, this literally happened daily back then.

    And when you think about it, instanced public areas has nothing to do with LFM traffic, at all, it is purely about how many bodies are on the server. I pretty much play on Thelanis exclusively, always have. If by Huge number you mean 500 (which would be a **** good day in T-land) you and I have VERY different meanings of that word. I would say most days Thelanis has, at best, about 300-400 players online spread over 30 levels and dozens of areas. This isn't a feeling it's counting the WHO panel. Right this moment that number is 348 and I would say it "feels" average.

    Even if they all showed up in the market place it would maybe be enough to open a second instance. Frankly, these are NOT huge numbers. Maybe multiply them by 10 and you get a "Huge" number, maybe though I would argue you probably need to multiply it by 100 to be truly huge. I don't know that DDO ever had 30,000+ players on at one time, certainly never on a single server at once. Even at the simple 3,500 number though I doubt there are that many people playing DDO at one time outside of weekends on all servers combined, and maybe not even then.

    Free server transfers could go a long way to rectifying the populations, but a server merge is probably the "best" option. That said, working with Data all day, I can tell you that the prospect of merging all this server data is an absolute bear of a mountain and almost guaranteed to go wrong. Given the history I would guess that each server has its own completely separate database which means a lot of the "unique" identifiers and keys are going to no longer be unique and it's not the sort of problem you can get around with a couple of sprocks and some complicated data views. You are going to need to merge the data.

    Honestly I believe the best idea would be to create a new server and merge several other servers into that one. You get the advantage of being able to run that offline several times until you feel you have it right and then you just giver, knowing there WILL be issues. But how you handle guilds is going to be a bear because you will have people that paid "shards" for guild ships and amenities on multiple servers who will feel "ripped off", etc, etc, etc ad nauseum. I expect that if they hadn't virtualized the servers and each of them were physical boxes we would have seen them shutter the doors and windows quite some time ago.

    Long and short of it is server merges are an absolute nuclear last resort option and populations are down, way down but seem to be stabilizing somewhat, albeit they are doing so at very low levels.

    It sucks but there you have it.
    Last edited by SiliconScout; 07-02-2019 at 09:46 PM.
    “Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”

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