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  1. #1

    Default Just one small thing

    Epic Wheloon Prison wilderness area. The quests are lvl 26 on Normal, so maximum level range to run without penalty is 30. The wilderness area is maximum 29. If a 30 is in the group, you get no XP for slayers, explorers, rares. So one small thing I'd like to see is the wilderness level range increased to 30.


    What is your one small that can be quickly and easily implemented? This isn't an opportunity to ask for nebulous system changes or rolling back to the classic AC model .

    One small thing. Something that is a discrete, small development tweak that would help nudge things in a good direction.

  2. #2
    Community Member
    Join Date
    Jul 2011
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    606

    Default Mak

    Make all the Epic Explorer areas level 20 to 30. I saw another thread asking for a n/h/e explorer option. So many great explorer areas aren't run. It's a shame because a lot of work went into these. I see a few s/r/e lfm's and it's an easy non commitment grouping solution for many people who can't commit to running quests for some reasons.
    Just awestruck, whether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub or that I can drink a Beholder under the table and best of all rescuing Damsels in distress.

    Character. Alivef was 1 x heroic completionist now I need Alchemist (+I have few more heroic pl's) 1 x epic completionist, 1 iconic Shadar Kai x 3. Gnome+Drow x3 racial pl's.
    Server Thelanis x

  3. #3
    Community Member
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    Mar 2006
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    662

    Default

    Quote Originally Posted by Deadlock View Post
    Epic Wheloon Prison wilderness area. The quests are lvl 26 on Normal, so maximum level range to run without penalty is 30. The wilderness area is maximum 29. If a 30 is in the group, you get no XP for slayers, explorers, rares. So one small thing I'd like to see is the wilderness level range increased to 30.


    What is your one small that can be quickly and easily implemented? This isn't an opportunity to ask for nebulous system changes or rolling back to the classic AC model .

    One small thing. Something that is a discrete, small development tweak that would help nudge things in a good direction.
    Uniformity of quest levels in Reaper, Chains and Explorer areas.

    The disparity in design between BB (quest level +2) and Reaper (quest level) has been well documented and beaten to a pulp on these boards. I'd still like to see them homogenized.

    Chains: https://ddowiki.com/page/Ruins_of_Threnal Comes to mind. One would expect the quests in a chain to have a thought-out level progression. Threnal East goes 9,10,10. West goes 8,8,10. In order to access South, you must have run both East and West, and is level 9,9,10. You either have to bank levels, or just deal with the fact that you're going to miss out on optimum XP whether you are Elite BB or Reaper.

    The explorer thing has irked me for a long time. If a quest is inside an explorer... I have to imagine the quest was designed for Elite BB (probably Reaper now-a-days.) Why is the explorer zone max level at least the max Elite BB level range? Wheloon, as you noted, is a great example (and a paid expansion at that.)

  4. #4

    Default

    Raise Cannith challenge CR possible ratings up to max level like Estar ones
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #5
    Community Member SpartanKiller13's Avatar
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    Jan 2014
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    3,644

    Default

    Quote Originally Posted by SlowDM View Post
    Make all the Epic Explorer areas level 20 to 30. I saw another thread asking for a n/h/e explorer option. So many great explorer areas aren't run. It's a shame because a lot of work went into these. I see a few s/r/e lfm's and it's an easy non commitment grouping solution for many people who can't commit to running quests for some reasons.
    After like 5 years in DDO I finally ran my first Orchard slayers, and it was quite nice. I've done Thunderholme a few times, but I'd like to be able to run more than these two.

    Maybe make other wilderness areas slightly more populated? I feel like people would be willing to do slayers if it wasn't a huge endeavor. It's usually a pretty chill run, but something like Stormhorns is so spread out that it's hard to justify even trying.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  6. #6
    Community Member LeoLionxxx's Avatar
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    Aug 2010
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    0

    Default Red/Blue teams for raid group

    Something I've been wanting in raids like Baba and DoJ is a way to show who's assigned to what team. At the moment, you can actaully assign members of a raid part to red/blue teams BUT:
    - These "PVP" group prevent you from entering raids
    - The Flag is 98% hidden - you JUST BARELY see the flags in the image below.

    I'm thinking the red/blue could be shown as a colour change in the tan ring around the class icon.

    Last edited by LeoLionxxx; 01-16-2019 at 01:38 PM.
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

  7. #7
    Community Member
    Join Date
    Jul 2016
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    1,758

    Default bags I

    bags should have a biography -

    a short text file that shows on mouse-over

  8. #8
    Community Member
    Join Date
    Jul 2016
    Posts
    1,758

    Default bags II

    bags should have a short right-click menu

    un/check auto-collect
    gather
    edit bio

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