Originally Posted by
Proton
Myth
AKUMA
Large Magical Humanoid (Evil) (Fire)
Hit Dice: 8d8+32 (62 hp)
Initiative: +4 (+4 dex)
Speed: 20 ft., fly 180 ft. (average)
AC: 18 (-1 size, +4 dex, +5 natural)
Base Attack/Grapple: +8/+17
Attacks: bite +13 melee, +3 two-handed sword of flames +18 melee
Damage: Bite 1d4+5, two-handed sword of flames 1d10+8
Face/Reach: 5 ft. by 5 ft./ 10 ft.
Special Attacks: Cursed gaze, fire shield, poison, scorching blade
Special Qualities: DR 15/+1, SR & PR 10, fire subtype
Saves: Fort +8, Ref +8, Will +9
Abilities: Str 21, Dex 18, Con 21, Int 13, Wis 14, Cha 9
Skills: Listen +8, Search +7, Spot +9
Feats: Alertness, Blind-Fight, Ambidexterity, Combat Reflexes, Dodge, Endurance, Iron Will, Power Attack, Track, Weapon Focus (2 handed sword)
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Climate/Terrain: Any warm land
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always lawful evil
Advancement: By character class
---The terrible and evil akuma is an omen of bad luck, the mere sight of one can bring serious disaster and ruin to the observer. They fly along the country at night, searching for victims who travel alone and stand no chance against them. When a group of people encounters one, they merely make their presence known before flying off. As the group's members meet with tragic ends they return again and again so their horrible bad luck can take its toll and wicker down the poor group. When only one member remains, then they zero in for the kill.
---An Akuma has a wingspan of 16 feet and its wings and hairless body are a bright blue color. They have huge heads that burn continuously and their eyes shine brightly with an evil flame. Their have long fangs and spikes growing like hair from their heads. Their bodies tend to be muscular and they have long tails that end in a fork. Their sharp claws are always clinging to a two-handed sword of flames that loses its magical properties when they die.
---Akumas speak Infernal.
Combat
---Akumas are cowardly creatures that use hit and run tactics, usually relying on their Cursed Gaze to bring ill fate to any group of travelers over a period of time. They tend to follow their opponents and wait for opportunities to arrive to take cheap shots. Once they believe the time is right, they rush into combat wielding their Scorching Blades.
Cursed Gaze (Ex): Any creature the akuma can see must make a Will save (DC 18) or be cursed as affected by the spell bestow curse (caster level 12th). In addition the curse causes a 1 in 10 chance of some ill-fated encounter every 15 minutes until removed. Such ill-fates could include: encountering a very nasty creature, being struck by lightning, having one’s boat sink, getting caught in an avalanche, fallen on one’s own sword in combat, getting robbed, and so on. The type of ill fate is left up to the discretion of the Game Master; though life threatening, it should never be anything that delivers automatic death.
Fire Shield (Ex): Akumas are always wrapped in flames that function as the spell fireshleld. The shield is always warm, reducing any cold damage an akuma takes by one-half. This ability is active as if cast by an 8th level sorcerer.
Poison (Ex): An akuma delivers its nerve poison (Fortitude save 22 DC) with each successful bite attack. The initial damage is the same as the secondary damage (1d6 points of Dexterity damage). In addition, the victim’s blood boils for 3 rounds, causing 3d4 points of fire damage during the first round, 2d4 points during the second, and 1d4 points during the third and final round it is active.
Scorching Blade (Su): Akumas carry magical bastard swords that burn anything they touch. In addition to having the qualities of a +3 flametongue, the sword causes creatures it hits to burn for 1d4 rounds (DC 18), taking 1d6 points of damage each round that they burn.
Fire Subtype: This creature is immune to all fire damage and takes double damage from cold except on a successful save.
Darkvision: This creature has darkvision with a range of 60 feet.
AKUMA CHARACTERS
An akuma’s preferred class is the Fighter. Akuma PC’s have an effective character level (ECL) equal to their class level +7. Therefore, a 1st level akuma fighter’s ECL is 8 and is equivalent to an 8th level character.