Can you please fix the area effect for Strahd circles? Players are being hit when they are well outside the effect area.
Can you please fix the area effect for Strahd circles? Players are being hit when they are well outside the effect area.
Is this one of those cases where circles are actually squares? That was a problem in The Lord of the Rings Online so they added a feature that shows Area of Effect damage as a red square on the ground. I presume DDO lacks the development budget to add a similar feature.
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I’m not sure what it is. This is the second time I’ve noticed it happen to me. It happened last week at the end fight where I moved out of the circles but still got popped. Our main raid core has also noticed it before. We’ve had several heart fight wipes caused by half our team being hit by circles when they were either invisible or outside the radius.
It’s frustrating because a death in the heart fight is essentially taking you out until either the group wipes or completes. And with so many vital roles (tank/healer/CC/DPS), a single mistake can cause an entire raid wipe if even a single role goes down.
The deaths I've had and heard regular group members complain about pretty much all seem to be from not seeing the circle at all. Then there is the occasional pugger who doesn't understand that the effect signals danger and they might die if they don't move or is maybe being inattentive.
When it happens there's usually a small number of deaths while others get out of the way. So if it's lag it's not people lagging all at the same time, or possibly it's the graphics engine just failing to draw the circles properly. I guess it's not possible to rule out a mismatch between the size and/or shape of effect and appearance, but since the deaths aren't very common I wouldn't think there's a very big difference.
Thanks.
Wow . . . you'd need to have like 3 seconds of lag for that to have been lag. You were clearly out of the circles.
SSG, please fix this.
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Here is an R6 attempt where people never saw the circles
And R4.
While I cannot 100% say that the players never saw the circles, these players are experienced end game raiders, and have the wherewithal to move if a circle appears. I give them the benefit of the doubt due to my own experiences with the same circle problems. This becomes really noticeable when you start raiding above R3, and circles begin to be a 1-shot (2k dmg on R4). This has been happening in a majority of our high skull Strahd attempts, and it getting really frustrating when your chances of succeeding depend more on whether or not the circles bug out.
Yeah it's hard to imagine that many people's graphics glitching at once. So it may be lag or maybe a mismatch between the effect's real and apparent sizes.
Then there's also the possibility it can happen for a number of reasons. Would be nice to get a developer comment on this to help us understand what the problem is, especially in view of reports that certain other seemingly circular AoE effects perhaps are not really circular.
You did really well to recover from half your party dying on r6; like Shadow said, if it happens at the wrong time even just one or two crucial people dying can lead to a wipe on those harder difficulties. My hardest completion of Strahd so far is only r4 and the heart fight was very intense.
Thanks.
Last edited by blerkington; 07-05-2018 at 04:30 PM.
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While your at it throw the DOJ boss bomb on that list too takes up the whole map or idk how to dodge it
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Players from the Site-Which-Cannot-Be-Named have done tests and shown that most AOE circle effects are actually square. Almost all AOE circle effects most likely use square models. I don't know if this is a priority for the developers, but it sucks when you are trying to avoid a 5k dmg circle and have to guess where you are safe
Imagine it like this. The circle is what appears on the ground. The square is what is actually affecting the players. This applies to not only circle affects cast by mobs, but by WLK blast, negative energy burst, death aura, and most likely any circular AOE effect in the game.
Last edited by Shadow_Jumper; 07-05-2018 at 08:00 PM.
Clearly, the solution is to switch the visual AoE indicator to a square.
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You trolling? Or did you really fail geometry class in middle school?
Also, if you’re serious. Drawing a bigger circle will not fix the underlying problem, that being most (all) circular AOEs are actually squares. Simply having a bigger circle will mean a bigger square.
Last edited by Shadow_Jumper; 07-06-2018 at 09:17 AM.
I believe they meant to draw the circle with a diameter equal to the length square's diagonal not the length of its side. Thus the area of affect is smaller than the visual representation, not larger as it seems to be presently.
That said, I'd rather the visual representation actually be the area of effect.
They have a burst effect as well it seems. Just give a little more berth then you think is safe- and you will be fine.
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