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  1. #1
    Content Designer KookieKobold's Avatar
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    Default Update 38 Systems Preview

    Hello everyone!

    We have just opened up Lamannia with the first preview of U38!

    Here's a few relevant links to some relevant places:

    Release Notes
    Artificer Feedback Subforum
    Druid Feedback Subforum

  2. #2
    Community Manager
    Cordovan's Avatar
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    Just a note that the Release Notes are in a particular early "draft" state, so it is likely some of the numbers are inaccurate, some of the changes are not in this build, and there may be things in the build that are not reflected in the notes.

    Also, Torc has a more-current writeup on Druid changes specific to this Lamannia build than what are in the notes: https://www.ddo.com/forums/showthrea...a-Druid-Update
    Have fun, and don't forget to gather for buffs!
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  3. #3
    Community Member Qhualor's Avatar
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    Fixed an issue where the wrong ambient sounds were playing in Eveningstar and Eveningstar Cavern.

    this is the 2nd best thing in those notes! you don't even know how happy this would make me if this is really fixed.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  4. #4
    Community Member Fenix93's Avatar
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    in short, in this update I will have many changes both on druid and arteficer...very good SSG, I'm curious for the new package of adventures...that...how do you talk about it would say that it is in the port...yet the "dragon worship" was not in the forgottenRealms? or did I miss something?
    "It's time for epic adventures!"


  5. #5
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    Epic Destinies

    The Melee Power in the Cores of each Epic Destiny have been adjusted to give an overall boost to melee in Epics:
    Fatesinger: +10 Melee Power per Core.
    Grandmaster of Flowers: +10 Melee Power per Core
    Shadowdancer: +10 Melee Power per Core
    Fury of the Wild: +6 Melee Power per Core
    Primal Avatar: +10 Melee Power per Core
    Divine Crusader: +3 Melee Power per Core
    Unyelding Sentinel: +5 Melee Power per Core
    Legendary Dreadnaught: unchanged

    In what world does it make any sense for the bard tree to have a higher melee power boost than the barbarian?

  6. #6
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by squeek1984 View Post

    In what world does it make any sense for the bard tree to have a higher melee power boost than the barbarian?
    Any class can play in any destiny.

    Those cores aren't the ONLY benefits granted by the tree.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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  7. #7
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    Quote Originally Posted by squeek1984 View Post
    Epic Destinies

    The Melee Power in the Cores of each Epic Destiny have been adjusted to give an overall boost to melee in Epics:
    Fatesinger: +10 Melee Power per Core.
    Grandmaster of Flowers: +10 Melee Power per Core
    Shadowdancer: +10 Melee Power per Core
    Fury of the Wild: +6 Melee Power per Core
    Primal Avatar: +10 Melee Power per Core
    Divine Crusader: +3 Melee Power per Core
    Unyelding Sentinel: +5 Melee Power per Core
    Legendary Dreadnaught: unchanged
    On behalf of all of us Melee Warlocks, please please consider giving some melee power to Shiradi Champion. Please? Pretty please?

  8. #8
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by squeek1984 View Post
    Epic Destinies

    The Melee Power in the Cores of each Epic Destiny have been adjusted to give an overall boost to melee in Epics:
    Fatesinger: +10 Melee Power per Core.
    ...

    In what world does it make any sense for the bard tree to have a higher melee power boost than the barbarian?
    How many Warchanters and Swashbucklers do you see in Fatesinger instead of Legendary Dreadnought?

  9. #9
    Community Member zehnvhex's Avatar
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  10. #10
    Community Member CaptainPurge's Avatar
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    "Fixed a launcher issue that will correct some Direct X installation problems on Windows 10. The Direct X Web Installer is now installed along with the launcher."

    So finally will cut down on all the new players esp Steam forums which only a few of us frequent (wrt to this issue, oh, plenty of others as well.)

  11. #11
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    Quote Originally Posted by Rasputin View Post
    On behalf of all of us Melee Warlocks, please please consider giving some melee power to Shiradi Champion. Please? Pretty please?
    Why would a melee warlock be in shiradi? it is far less than optimal compared to several other destinies.
    Triple All

    Ghallanda forever.

  12. #12
    Community Member edrein's Avatar
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    Quote Originally Posted by Vorachtin View Post
    Why would a melee warlock be in shiradi? it is far less than optimal compared to several other destinies.
    Rainbow/double rainbow. Although I don't think anyone can truly play a melee warlock. Attacking with weapons is beyond suboptimal on a warlock.

  13. #13
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    Default Baba Lysaga Cyclonic Blast bug

    Quote Originally Posted by KookieKobold View Post
    Hello everyone!

    We have just opened up Lamannia with the first preview of U38!

    Here's a few relevant links to some relevant places:

    Release Notes
    Artificer Feedback Subforum
    Druid Feedback Subforum
    No bug fix planned for this update? I mean, are you looking at Cyclonic Blast (no knockdown immunity while using Stand Against the Tide stance and/or Celestial Spirit - Core 5 from Enlightened Spirit tree) from wisps and Baba Lysaga in Baba's Hut.

  14. #14
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Cordovan View Post
    ... snip...
    Miscellaneous

    Fixed a launcher issue that will correct some Direct X installation problems on Windows 10. The Direct X Web Installer is now installed along with the launcher.
    Direct X Install has been added to the "Repair" tab. This can be found by opening Options from the menu then switching to the repair tab.
    Corrected an issue so the Akamai SDK updates properly on a Mac installation.
    A link to the Character Transfer Guide has been added to the transfer wizard in the launcher.
    The DDO installation log path no longer includes a reference to Turbine.
    An "Explore Log Folder" menu option has been added to the game launcher that will open the folder where the launcher and game client logs are placed.
    Top quality QoL changes there!

  15. #15
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by arpendragon View Post
    I mean, are you looking at Cyclonic Blast
    Cyclonic Blast has tons of bugs and they have no intention on fixing them. From the limited dev response we've gotten:

    - The few that acknowledge it's broken like that it is since it adds 'challenge'.

    - Most of them flat out don't acknowledge that it's broken and act confused when you ask them about it on the livestream. Not gonna name names on this one.

    - The one dev in the history of DDO that agreed it's bugged and they will take a look at it no longer works for them.

    So yeah, don't hold your breath on them ever fixing the bugs with Cyclonic Blast.
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  16. #16
    Community Member jakeelala's Avatar
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    Quote Originally Posted by squeek1984 View Post
    Epic Destinies

    The Melee Power in the Cores of each Epic Destiny have been adjusted to give an overall boost to melee in Epics:
    Fatesinger: +10 Melee Power per Core.
    Grandmaster of Flowers: +10 Melee Power per Core
    Shadowdancer: +10 Melee Power per Core
    Fury of the Wild: +6 Melee Power per Core
    Primal Avatar: +10 Melee Power per Core
    Divine Crusader: +3 Melee Power per Core
    Unyelding Sentinel: +5 Melee Power per Core
    Legendary Dreadnaught: unchanged

    In what world does it make any sense for the bard tree to have a higher melee power boost than the barbarian?
    Please add Ranged power to these destinies too, since you're taking away Vistani melee power to ranged attacks
    good at business

  17. #17
    2015 DDO Players Council
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    So just to clarify, new quests are not on Lam yet? Correct?

  18. #18
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by axel15810 View Post
    So just to clarify, new quests are not on Lam yet? Correct?
    Correct. The second preview for U38 is expected to highlight the new adventure pack.

  19. #19
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    Quote Originally Posted by Vorachtin View Post
    Why would a melee warlock be in shiradi? it is far less than optimal compared to several other destinies.
    I usually like to play 2 rogue 3 bard (swashbuckler) 15 Warlock. Between blasts, bursts, and aura the Double Rainbow/Prism with Nerve Venom works really, really well, especially when using weapons with burst effects like Thunderforged and Meteor Gems. I have enough fate points to grab both Draconic Energy Burst and Sense Weakness, should I choose, but normally I just twist in the energy burst.

  20. #20
    Community Member icekinslayer's Avatar
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    Quote Originally Posted by jakeelala View Post
    Please add Ranged power to these destinies too, since you're taking away Vistani melee power to ranged attacks
    Tell what you think is backwards in that sentence. Does that not sound broken to you? Yep, melee power applying to ranged attacks sounds broken to me.

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