
Originally Posted by
Arnhelm
Righto - Been a bit of time, and many hours of playing and crafting. Updating this a tad, as I'm having some second thoughts.
First, on Point 1, the forced grouping is not as bad as I'd initially thought for questing at Heroic levels, including Elite runs. Still there for Reaper level Difficulty, imo.
My thoughts on Cannith Crafting are better solidified. It's a major Cluster. Don't know why this "improved" system was implemented. We had a system that worked, and yielded good gear to people who invested the time, energy, effort, and at times real dollars, into building a high-level crafting character. There was a goodly amount of flexibility about where Ability and Skill points could be added to items, allowing crafters to imbue a variety of items complimentary to named items. Most of that flexibility is gone, and once one has a crafted item set there is at some points little room for flexibility even when excellent named items are acquired.
The Collectables table has been borked beyond my ability to comprehend. I understand the need to sell new Adventure Packs and Expansions. Turning Cannith Crafting Collectables, especially for previously available items, into a selling point is despicable, imo. Worse, the idea of selling Collectable Crates in the DDO Store to get further income is a **** shoot of major proportions. If Collectables are going to be offered in the Store, at least let us buy the specific Collectables we want for our crafting.
btw, what am I supposed to do with all the Shards of Potential I crafted up, long ago, to raise my crafting level? There is no turn-in for those at all. Another slap-in-the-face move, imo.
tl;dr -- Bottom line, imo - Someone decided crafting was "overpowered", and wants it crippled if not removed from the game. A giant slap-in-the-face to everyone who, like me, invested time and effort, and sometimes real dollars, into building a crafting character. Whoever decided this was a good idea overall deserves some serious consideration regarding customer service and retention skills.
'Nuff said for now.