I have a lvl 11 Half-Orc Paladin THF DPS that is about to become lvl 12, and I wanted some advice on the build before I level up. I'm going to have some free time to play over the holiday, so I hoped to get some thoughts moving forward. If something doesn't seem to make sense, it probably doesn't. This will be only my second toon to get to level 12, and would be the first to get to 13, so I'm pretty new at this.
Zharga (Orien)
Half-Orc, Lawful Good, Female
Paladin 11
STR 19 +3 Feat/Enhance +5 Items/Effects
DEX 10
CON 15 +7 Items/Effects
INT 10 +2 Items/Effects
WIS 8 +7 Item/Effects
CHA 15 +6 Items/Effects
Skills
Balance 4, Rank 7
Intimidate 20, Rank 13
Jump 6.5, Rank 0.5
Enhancements
Racial 11; Knight of the Chalice 28; Sacred Defender 5
Playstyle
She is meant to be a THF DPS able to take care of herself while soloing with a cleric hireling (I have never grouped). I would prefer pure paladin (I wanted the Champion of Good enhancement), but it appears that a few rogue levels is good for soloing. I would be interested to know what people think the trade-offs are there. One of my biggest issues so far has been traps that just wipe me out. I've played several missions where the Elite level was 2 or 3 below my level, but the traps would destroy me without a lot of spell/potion/guild protections, so trap-disabling skills would help. I could also get the lock-bash enhancement. Is all of the intimidate a waste if I'm not planning to tank? What tomes could be most beneficial?
I'd appreciate any insights you may have. Thanks!