Some time ago there was a thread with suggestions for retaining players. Rather than finding that thread and necroing it, I'm starting a new thread with my thoughts on the subject. I have often wondered why MMORPGs are not more casual player friendly. I would think that companies would want more casual players since they take up less system resources. One problem is that, in general, casual players don't have a "voice"--because of limited playing time, they'd rather be playing than spending time on the boards. As a game matures, the high powered veterans with uber equipment begin complaining that the game is too easy and so new content is usually much harder, usually far too hard for first-lifers. ToEE and Slavers are good examples of that. I recognize that they have to retain existing players also, but, generally, hard core players are going to stick around if they've liked the game enough to get to that point. Thus, it seems to me that a significant amount of effort should go into improving low/mid level play. I don't even pay attention to updates for there's never anything in them for me. They are mostly just an annoyance. Think about that. So, what's to be done?
It seems to me that there are probably two kinds of casual players, 1) those who can infrequently set aside blocks of time, like a few hours on Saturday every other week or so (call this C1); and 2) those who can play a few minutes at a time, but more frequently (C2). I'm in the latter camp so my thoughts are mainly in that direction, but I have no idea which is more common. I also think the latter would tend to solo more since they have less time to wait for a group. Additionally, those of the C1 type may want to try to keep up with their friends who play more frequently.
My thinking is that at least in one respect, both would benefit by experiencing as much of the game's content as soon as possible. However, if the changes also can be taken advantage of by more frequent players, then nothing is gained. So, I'm throwing this out as an idea. As a programmer, I don't think it would be too hard to implement, but, also as a programmer, I know all too well how often those words have come back to bite me. Still, I think this could benefit SSG and may be worth the investment. The more players, the more likely some will become VIP and/or buy stuff.
1. Create a new type of character called Casual (I know this term is used for something else, but I can't think of a better one.) Since it would be hard to define exactly what makes a Casual character, it would be the player's choice. To avoid abuse, only one character on an account could be a Casual character.
2. Benefits of being Casual:
a. Permanent buff to xps, I'm thinking somewhere from 25% to 50%. All other bonuses (VIP, elixirs, etc.) would stack with this.
b. Permanent loot buff, the one that gives higher quality, not a higher level. Equipment needs to keep up with leveling. It is difficult for a casual player to get decent equipment. Edit: Bad idea. It would be better to make the low level BTC/BTA stuff better.
c. This may be going overboard, but a permanent Heroic boost (say, +2 at lower levels, +4 at higher). This might make the character more acceptable in a group--the buff to make up for lack of skill/experience.
d. A once a week ability to mark a flagging quest as completed. This would work exactly like the ability to flag a saga quest as completed. Tomb of the Burning Heart and Hidden in Plain Sight come to mind. The first is practically impossible for a new player to solo and the boss fight of the latter is frustratingly difficult compared to the rest of the very long quest. From SSG's perspective, this would also encourage VIP subscriptions and/or shard sales.
3. Disadvantages--there needs to be a disincentive as a trade-off. This can't be in xp's or loot for that would defeat the purpose. The best I can come up with is that the character could not level more than once a week (or some other time frame). Excess xp's would be lost. Leveling would not be automatic; this is a limit, not a guarantee. A true casual player wouldn't level more than this anyway, at least those of the C2 type, but it would discourage hard-core players (I think). This may hurt the C1 group but, as I said, I haven't been able to come up with any other deterrent.
4. Also, to prevent abuse, the only way to remove the Casual flag is to reincarnate in some way. Selling hearts is also good for SSG.
I have more ideas, but this post is long enough and I want to throw this out to see if it might be feasible.