List of things that should be in the new mode Reaper: 11 SKULLS:
- Death upon quest entrance. Cake sales and running quests with a shrine at the start are up!
- 100% of monsters are champions
- Red/Purple nameds are also champions
- The following effects/spells do not function: DDoor, Invisibility, Jibbers, Jump, Cocoon, Enlarge.
- Charmed monsters are instead only dazed.
- The edges of your screen are on fire. (graphically... unless literally is possible to code)
- When you die, a random dev laughing at you is played through the FX, music, party, and DM channels... all slightly out of sync.
- When someone dies three reapers and a champion mimic spawn on their corpse.
- Arcane casting monsters can charm player characters to attack the party. Ooh... I might finally learn how to play my build watching the server use it.
- Reaper 11 rewards 5x the XP of Reaper 10, though every death will subtract 10% from the dying player's received reaper experience.
- 11 monsters must be killed to receive reaper 11 experience.
- All monsters on reaper 11 move at 2x their normal move with a minimum movement of 140% base human move speed.
- Named item drops have 100% chance to receive the Reaper and Mythic bonuses but also an 89% chance to have a durability and hardness of 11.
Additions welcome.