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  1. #1
    Community Member
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    Sep 2009
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    Default Artificier Dog No Action Points for Enahancements

    TRed into artificer this weekend and am now level 4. Went to trainer to train the dog. Screen comes up with the possible enhancements but no action points available. I have logged off and on, dismissed and recalled the dog. No action points available. This is a problem with multiple artificiers (one level 4, one level 13). Existing pet enhancements still display for the level 13 dog. No available action points for any dogs.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  2. #2
    Community Member
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    Jul 2012
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    Default

    Wolf pet also suffers from this newly introduced bug.

  3. #3
    Community Member
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    Apr 2013
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    Default

    Yep, applies to druids, too. The points I already spent for my wolf are still there but I can't spend any new ones, nor even see how many I've spent or how many I've got left.

    Considering how useful pets are I'd say it's a minor bug, though, please fix it with the other stuff in a week or two?

  4. #4
    Associate Producer Cocomajobo's Avatar
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    Jul 2015
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    Default

    We are aware of the issue and working on a fix.

  5. #5
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    Quote Originally Posted by Cocomajobo View Post
    We are aware of the issue and working on a fix.
    Thank you.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  6. #6
    Community Member
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    Sep 2009
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    19

    Default Are you aware the bug with the dogs just sitting there, no action, still not fixed?

    Quote Originally Posted by Cocomajobo View Post
    We are aware of the issue and working on a fix.
    Yes the action point bug is fixed, however the dogs are still broken, not fighting when they should. Just running up to a mob and getting hit, no doing anything back.
    Switched from defense to offense, etc, no effect.
    Am I really the only one seeing this?
    Note: this seems to be the OLD bug that doesn't happen everytime and resets after death of dog. Climbing ladders sets it?

    On further note, the dogs are less useful with every level my char gets. Why can't it be scaled up or be more useful?

    Fly
    Last edited by Flywheel; 03-26-2017 at 05:25 AM.

  7. #7
    Community Member PermaBanned's Avatar
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    May 2013
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    Quote Originally Posted by Flywheel View Post
    Yes the action point bug is fixed, however the dogs are still broken, not fighting when they should. Just running up to a mob and getting hit, no doing anything back.
    Switched from defense to offense, etc, no effect.
    Am I really the only one seeing this?

    On further note, the dogs are less useful with every level my char gets. Why can't it be scaled up or be more useful?

    Fly
    All of those are issues the dogs have had forever... well, they were considerably less under powered upon release but have received even less love than Artificers themselves as the game has progressed.

    No (announced) ETA to fix anything regarding pet Enhancement viability or pet functionality in general.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

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