While I like melee combat, I have never made a character that performed to my desires for melee.
Mostly this is due to the extreme difficulty in getting adequate defense for challenging fights.
While I have seen other players pull this off, I have never had much success.
The one exception was my Fighter life, where I took all of the heavy armor feats I could get. And used action point primarily for defensive options.
This did result in a fairly durable melee character, but the DPS was horrible.
One other slight success has been with characters that can cast displacement and self heal.
However, even the totally defensive Fighter and the Displacement toons, have not been up to the new Legendary Elite super 1.5K damage per every minor hit...that has become the Devs' definition of "challenge" in this game.
Then there is the new agro system. Basically guaranteeing that one will be surrounded very quickly...
In short...
I have not been able to build and enjoy a melee (only) toon.
Ok.. all of that said.
Then there is my observation of other players and melee.
People love melee.
But they love high DPS melee. and generally sacrifice defense for offense. Or have the same troubles I do of building both defense and offense into one toon.... or like me, just cannot get the gear.. or whatever.
The result is a whole lot of players that play melee toons that get beat up all of the time.
Then there is the numerous complaints from melee players.
Champions.
Can't solo such and such fight.
Hjeal Me!
Generally, melees lovers build melee only toons and are very, very needy. (and thus complain a lot)
Ok.. then there is my opinion about what melee should be.
Well, actually, I cannot only talk about melee here.
You see, I think Dungeons and Dragons should provide a large variety of challenges, and players should need to use a large variety of tactics to overcome those challenges.
Which is the opposite to how the game seems to be set up, and especially the opposite of convention character building mindset of DDO players.
The game and mindset seem to encourage specialization instead of versatility.
In fact, the power creep we have has just about made any other build choice but specializing in one thing to max out, .... almost useless.
Ya see, I would prefer a game where Fighters and Barbarians (and everyone actually) carried melee and ranged weapons... and felt useful when using either one.
To me.. meleeing a huge pit fiend with a strength far greater than any mere Human... complete with deadly poison and disease bearing claws...
is... stupid!
Seems to me that any sensible adventurer would shoot at this guy with ranged weapons rather than charge in and get beat up and killed by such a fearsome beast.
Yet... in DDO... anyone specced for melee (or anyone not specced for ranged anyway) Is basically useless with a ranged weapon.
Plus... we just want to be super melee men heroes anyway...
But... how do we have a game. That challenges players.
But allows all players to melee something.. and not die in one hit.. or last long enough to make meleeing a fun experience.
How do we have both a challenge and allow people to have fun with melee combat.
Personally, I would also like a system that allows every player to use any weapons they are proficient with, and not feel like a super gimp.. just because they didn't devote other feats and action points to using said weapon...
Armor up helped a lot.
But... then came Legendary Elite.....
Bringing friends certainly helps.
Hirelings help.
Some players just accept that they can use ranged for certain fights, even though they are specced for melee. (some o fus, just love Rangers for reasons such as this)
(some just play Warlocks....)
Still.. I see a problem.
With no clear solution.
My current preference would be less damaging monsters. One hit dying is not fun.
But how to make monsters challenging if they do less damage?
Most obvious to me is other dangerous effects.
But the most deadly of those have some similar issues. Symbol of stunning for example also can make soloing on a melee not much fun.
Although, I actually am against forgoing challenge to support solo melees.... We should be encouraging grouping anyway.
I have seen much more use of CC recently... seems groups and working together are making a comeback.
So... is melee even a problem right now?
(I still think it is)