Results 1 to 4 of 4
  1. #1
    Community Member generalfoley's Avatar
    Join Date
    Feb 2012
    Posts
    62

    Default Is this going to work?

    3A.M. build ideas....
    Will probably be survivable af with no damage, thoughts?


    Code:
    wlk twf-tempest variant
    7/7/6 Paladin/Warlock/Ranger
    Lawful Good Dwarf
    
    
    Level Order
    
    1. Paladin         6. Ranger         11. Warlock        16. Warlock
    2. Paladin         7. Ranger         12. Ranger         17. Warlock
    3. Paladin         8. Ranger         13. Ranger         18. Paladin
    4. Paladin         9. Warlock        14. Warlock        19. Paladin
    5. Ranger         10. Warlock        15. Warlock        20. Paladin
    
    
    Stats
                   32pt     34pt     36pt     Tome     Level Up
                   ----     ----     ----     ----     --------
    Strength        16       16       16       +5       4: STR
    Dexterity       13       13       13       +5       8: STR
    Constitution    14       14       16       +5      12: STR
    Intelligence    10       12       12       +5      16: STR
    Wisdom          11       11       11       +5      20: STR
    Charisma        13       13       13       +5      24: STR
                                                       28: STR
    
    Skills
              P  P  P  P  R  R  R  R  W  W  W  R  R  W  W  W  W  P  P  P
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      4  1  1  1  1  1  1  1           1  3     1  1  1  3  1  1  23
    Spellcr   2  ½  ½  ½  ½  ½  ½  ½  4  2  1  2  ½  2  1  1  1     1  2  23
    UMD       2              2  1  ½     2  3  ½  1  2  2  2  2  1  1     22
    Jump                     1  3  5           2                          11
    Tumble       ½  ½  ½                        1                        5
             ------------------------------------------------------------
             12  3  3  3  7  7  7  8  4  4  4  8  8  4  5  5  5  5  5  5
             12  3  3  3  7  7  8  8  4  4  4  8  8  4  5  5  5  5  5  5
    
    
    Feats
    
     1        : Stunning Blow
     1 Deity  : Follower of: Onatar
     3        : Precision
     5 Ranger : Favored Enemy: Undead
     6        : Completionist
     9        : Improved Critical: Slashing
     9 Warlock: Pact: Fey
    12        : Quick Draw
    12 Ranger : Favored Enemy: Elf
    15        : Greater Two Weapon Fighting
    18        : Exotic Weapon: Khopesh
    19 Deity  : Onatar's Forge
    21 Epic   : Overwhelming Critical
    24 Epic   : Empower Healing Spell
    26 Destiny: Perfect Two Weapon Fighting OR Epic Spell Power: Light
    27 Epic   : Toughness
    28 Destiny: Epic Arcane Eldritch Blast
    29 Destiny: Embodiment of Law OR Dire Charge OR Arcane Warrior
    30 Epic   : Epic Toughness
    30 Legend : Scion of: Arborea
    
    
    Spells
    
    Paladin
    1. Divine Favor, Cure Light Wounds
    Warlock
    1. Jump, Shield, Obscuring Mist
    2. Invisibility, Blindness
    3. <Any>
    Ranger
    1. Camouflage, Ram's Might
    Enhancements (80 AP) Tempest (36 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death
      1. Improved Reaction III, Improved Defense III, Whirling Blades
      2. Improved Parry III, Whirling Blades, Sprint Boost III
      3. Storm Dancer, Whirling Blades
      4. Storm Tempest, The Growing Storm III, Whirling Blades
      5. Cuts: A Thousand Cuts III, Dance of Death III
    Enlightened Spirit (24 AP)
    • Eldritch Aura, Aura of Courage, Shape Vestments
      1. Resilience of Body III, Spiritual Defense III
      2. Spiritual Bastion III, Power of Enlightenment III
      3. Spiritual Ward III, Power of Enlightenment II
      4. Spiritual Retribution III, Brilliance
    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery II
      2. (none)
      3. Tenacious Defense III
    Knight of the Chalice (7 AP)
    • Slayer of Evil
      1. Extra Turning III, Extra Smite I
      2. Divine Might I
    Destiny (24 AP) Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Confront Any Foe, Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down
    Twists of Fate (36 fate points)
    1. Haste Boost (Tier 3 Dreadnought)
    2. Balanced Attacks (Tier 3 Primal)
    3. Intolerant Blows (Tier 3 Sentinel)
    4. Serenity (Tier 2 Flowers)
    Last edited by generalfoley; 03-14-2017 at 04:48 PM.
    Dragblood of Khyber
    Left DDO for GF

  2. #2
    Community Member Grimreich's Avatar
    Join Date
    Dec 2009
    Posts
    42

    Default

    Pretty sure given Ranger feats only work if you're wearing light armor. Pally Tenacious Defense only works if you're in medium/heavy armor and/or using an actual shield.

  3. #3
    Community Member
    Join Date
    Dec 2013
    Posts
    249

    Default

    Quote Originally Posted by Grimreich View Post
    Pretty sure given Ranger feats only work if you're wearing light armor. Pally Tenacious Defense only works if you're in medium/heavy armor and/or using an actual shield.
    With the exception of evasion all ranger feats work in heavy/medium armor.

  4. #4
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    Suggestion I would make since your Race is Dwarf is to take the 1st Level of Ranger at Level 1...

    Of your classes Ranger has the Highest Skill points per level and also the most Class Skills available.

    With a Starting Int of 10

    Ranger = (6 + 0) x 4 = 24 Skill Points
    Paladin/Warlock = (2 + 0) x 4 = 8 Skill Points

    On Skills -
    Jump maxes out at 40 anything above that is fluff. This is a strength skill and even if you don't have the jump spell, potions and gear with jump will generally take a person to above 40 even if only one rank

    Tumble for the most part I find a single rank is enough especially if you are not using a tower shield

    Balance is a good spell to invest in as this is useful for getting you up when you are knocked down by a trip (such as wolf/dog) or Earthquake

    Perform this will add to your Sonic Damage since you will be using the Fey Pact being Lawful Good - Its not just for Bards anymore

    Spot or Listen this can help you stop those sneaky mobs from getting the jump on you.

    Going with Ranger as your 1st level will give you plenty of points to get them started and you won't be playing catch-up with your Ranger Levels

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload