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  1. #1
    Community Member Hoichi's Avatar
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    Default 2nd Life Barbarian Build Help

    EDIT : Changed up the build with suggestions you guys made
    So, I've capped my 14/6 monk/fighter. This is my plan to be my next life build. Ravager/Frenzied Berserker 20 BARB. Any help and suggestions would be nice and helpful. Because of the Human Power Boost got changed, I decided to take it later.

    Vesone Barb Life
    Barbarian 20
    Chaotic Good Human


    Stats
    . . . . . . . .28pt. . .32pt. . .34pt . . 36pt . . Level Up
    . . . . . . . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 18 . . . 18 . . . 18. . . .18. . . .4: STR
    Dexterity . . . 10 . . . .8 . . . 10. . . .10. . . .8: STR
    Constitution. . 16 . . . 18 . . . 18. . . .18. . . 12: STR
    Intelligence. . .8 . . . .8 . . . .8. . . . 8. . . 16: STR
    Wisdom. . . . . .8 . . . .8 . . . .8. . . .10. . . 20: STR
    Charisma. . . . .8 . . . .8 . . . .8. . . . 8. . . 24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Heal. . . 1. ½. . .½ . . ½. . .½ . . ½. . .½ . . ½. . .½ . . ½. . .½ . 6
    . . . . .------------------------------------------------------------
    . . . . .16. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 2
    . . . . .16. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .3. . . . : Two Handed Fighting
    .6. . . . : Improved Two Handed Fighting
    .9. . . . : Great Cleave
    12. . . . : Greater Two Handed Fighting
    15. . . . : Stunning Blow
    18. . . . : Improved Critical: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Armor Proficiency: Heavy
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Deific Warding
    30 Epic . : Epic Will
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Frenzied Berserker (42 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Power Rage III
      2. Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
      3. Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In II, Constitution

    Ravager (35 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Ritual Scarring III, Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter III, Festering Wound I, Strength
      4. Laughter, Dismember I, Strength
      5. Blood Strength, Critical Rage I

    Human (3 AP)
    • Damage Boost
      1. Improved Recovery

    Leveling Guide
    1. Rav0 Furious Rage; Rav1 Barbarian Power Attack I, II, III
    2. FB0 Die Hard; FB1 Extra Rage I, II, III
    3. FB1 Power Rage I, II
    4. FB0 Frenzied Toughness; FB1 Power Rage III; FB2 Sprint Boost I
    5. FB3 Constitution; FB2 Sprint Boost II, III
    6. FB0 Frenzy; FB3 Supreme Cleave I, II, III
    7. FB2 Extra Action Boost I, II, III; FB4 Wade In I
    8. Rav1 Ritual Scarring I, II, III; Rav0 Pain Touch
    9. Rav1 Hardy Rage I, II, III; Rav0 Demoralizing Success
    10. Rav2 Melee Power Boost I, II, III; Rav2 Cruel Cut I
    11. Rav2 Cruel Cut II, III; Rav3 Strength
    12. Rav0 Pain Touch II; Rav3 Slaughter I, II, III
    13. Rav4 Laughter; Rav4 Strength
    14. Rav3 Festering Wound I; FB0 Frenzied Toughness II; FB4 Constitution
    15. FB2 Angry Arms I, II, III; FB3 Mad Munitions I
    16. FB3 Mad Munitions II, III; FB2 Blood Tribute I, II
    17. FB2 Blood Tribute III; FB3 Blood Trail I, II, III
    18. FB0 Death Frenzy; Hum0 Damage Boost; Hum1 Action Surge: Strength I; Rav4 Dismember I
    19. Rav0 Subsiding Fury; Rav5 Critical Rage I
    20. Rav5 Critical Rage II; Rav5 Blood Strength


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop

    Twists of Fate (3 fate points)
    1. Primal Scream (Tier 1 Fury)
    2. Tunnel Vision (Tier 1 Fury)
    Last edited by Hoichi; 03-09-2017 at 09:47 PM. Reason: re did build with help

  2. #2
    Community Member Maxxcore's Avatar
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    Quote Originally Posted by Hoichi View Post
    So, I've capped my 14/6 monk/fighter. This is my plan to be my next life build. Ravager/Frenzied Berserker 20 BARB. Any help and suggestions would be nice and helpful. Because of the Human Power Boost got changed, I decided to take it later.

    Vesone Barb Life
    Barbarian 20
    True Neutral Human


    Stats
    . . . . . . . .32pt. . .34pt . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . 18 . . . 18. . . .4: STR
    Dexterity . . . .8 . . . 10. . . .8: STR
    Constitution. . 18 . . . 18. . . 12: STR
    Intelligence. . .8 . . . .8. . . 16: STR
    Wisdom. . . . . .8 . . . .8. . . 20: STR
    Charisma. . . . .8 . . . .8. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . 2. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .12
    Spot. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Tumble. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .3. . . . : Past Life: Monk
    .6. . . . : Two Handed Fighting
    .9. . . . : Improved Two Handed Fighting
    12. . . . : Greater Two Handed Fighting
    15. . . . : Improved Critical: Slashing
    18. . . . : Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Armor Proficiency: Heavy
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Toughness
    30 Epic . : Blinding Speed
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Frenzied Berserker (41 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Power Rage III
      2. Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
      3. Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In I, Constitution

    Ravager (37 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Ritual Scarring III, Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter III, Festering Wound I, Strength
      4. Laughter, Dismember I, Strength
      5. Blood Strength, Critical Rage II

    Human (2 AP)
    • Damage Boost
      1. Action Surge: Strength I

    Leveling Guide
    1. Rav0 Furious Rage; Rav1 Barbarian Power Attack I, II, III
    2. FB0 Die Hard; FB1 Extra Rage I, II, III
    3. FB1 Power Rage I, II
    4. FB0 Frenzied Toughness; FB1 Power Rage III; FB2 Sprint Boost I
    5. FB3 Constitution; FB2 Sprint Boost II, III
    6. FB0 Frenzy; FB3 Supreme Cleave I, II, III
    7. FB2 Extra Action Boost I, II, III; FB4 Wade In I
    8. Rav1 Ritual Scarring I, II, III; Rav0 Pain Touch
    9. Rav1 Hardy Rage I, II, III; Rav0 Demoralizing Success
    10. Rav2 Melee Power Boost I, II, III; Rav2 Cruel Cut I
    11. Rav2 Cruel Cut II, III; Rav3 Strength
    12. Rav0 Pain Touch II; Rav3 Slaughter I, II, III
    13. Rav4 Laughter; Rav4 Strength
    14. Rav3 Festering Wound I; FB0 Frenzied Toughness II; FB4 Constitution
    15. FB2 Angry Arms I, II, III; FB3 Mad Munitions I
    16. FB3 Mad Munitions II, III; FB2 Blood Tribute I, II
    17. FB2 Blood Tribute III; FB3 Blood Trail I, II, III
    18. FB0 Death Frenzy; Hum0 Damage Boost; Hum1 Action Surge: Strength I; Rav4 Dismember I
    19. Rav0 Subsiding Fury; Rav5 Critical Rage I
    20. Rav5 Critical Rage II; Rav5 Blood Strength


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Strength
    2. Imp. Power Attack, Strength
    3. Haste Boost III, Strength
    4. Anvil of Thunder, Strength
    5. Advancing Blows
    6. Master's Blitz, Pulverizer
    Instead of past life monk, I would take great cleave. I find having a 3rd cleave in your set makes piles of mobs easier to dissolve. Also, I would consider Stunning Blow, instead of either Heavy Armor or Weapon Focus Slashing (probably heavy armor, as heavy armor only nets +10 PRR over Medium armor, an easy trade SB imo.

    Also, I would consider taking +1 strength in human, vs +1 str only when AB are being used.
    Sheikra - Completionist Wizard

  3. #3
    Community Member Qhualor's Avatar
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    on my barb I put the extra points into wisdom instead of dexterity. she also wears wisdom items and I find that more useful. I see why you put the point in dex because of past life monk and the once per rest 20 second evasion, but imo, its not worth it. in higher levels you are still going to need at least a decent dex score to make the saves and its going to take more than an item.

    heal is way more useful than swim.

    I would give up monk past life for great cleave. with a bunch of mobs, cleave is your friend.

    I can see the attraction for taking heavy armor as a feat, but you lose out on +10 MP while raged and wearing medium armor and +10 PRR for wearing medium armor.

    I would replace Blinding Speed with something else. you can get better with a speed item.

    I have never hung around cap long enough to care what my last feats are, but I always choose epic will saves since that is the barbs Achilles heel.

    I don't like Blood Tribute because of the stacking -1 con every time you use it and temp hit points are gone in epics usually in a single hit, which is not hard to do since you will most likely be up in the mobs face.

    I never take Blood Trail. really you don't miss those few hitpoints when you activate frenzies, especially since you get those points back right away from healing.

    Wade In is another I don't bother with. never had any issues with to-hit and lowering mob AC isn't noticeable.

    instead of Sprint Boost and the others I mentioned above, I take Cracking Attack for +3(W), Crazy Strike for +1(W) and 3 MP, Exhausting Blow for +4(W), Focus Wide which does proc a lot, Focused Wrath for juicy damage numbers and Tantrum that is another cleave and really good knocking mobs on their ass.

    I also take Accelerated Metabolism instead of Blood Strength, but I just find it a more reliable heal without having to actually hit mobs to heal for a proc chance.

    a lot of those I take in Ravager on my barb, though sometimes I give up Ritual Scarring for more points in the core. more heal amp the more you heal. I actually prefer to take Hate for 1.5(W)

    one thing to note is figuring out if your stats will be even. could spare a point or 2 In Hardy Rage or Power rage if your strength and constitution end up odd.

    action surge is nice in human, but I prefer +20 heal amp.

    overall it looks pretty solid and shouldn't have any real problems with the choices, though suggested changes above for it to be even better.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  4. #4
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by Hoichi View Post
    So, I've capped my 14/6 monk/fighter. This is my plan to be my next life build. Ravager/Frenzied Berserker 20 BARB. Any help and suggestions would be nice and helpful. Because of the Human Power Boost got changed, I decided to take it later.

    Vesone Barb Life
    Barbarian 20
    True Neutral Human


    Stats
    . . . . . . . .32pt. . .34pt . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . 18 . . . 18. . . .4: STR
    Dexterity . . . .8 . . . 10. . . .8: STR
    Constitution. . 18 . . . 18. . . 12: STR
    Intelligence. . .8 . . . .8. . . 16: STR
    Wisdom. . . . . .8 . . . .8. . . 20: STR
    Charisma. . . . .8 . . . .8. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . 2. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .12
    Spot. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Tumble. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .3. . . . : Past Life: Monk
    .6. . . . : Two Handed Fighting
    .9. . . . : Improved Two Handed Fighting
    12. . . . : Greater Two Handed Fighting
    15. . . . : Improved Critical: Slashing
    18. . . . : Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Armor Proficiency: Heavy
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Toughness
    30 Epic . : Blinding Speed
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Frenzied Berserker (41 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Power Rage III
      2. Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
      3. Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In I, Constitution

    Ravager (37 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Ritual Scarring III, Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter III, Festering Wound I, Strength
      4. Laughter, Dismember I, Strength
      5. Blood Strength, Critical Rage II

    Human (2 AP)
    • Damage Boost
      1. Action Surge: Strength I

    Leveling Guide
    1. Rav0 Furious Rage; Rav1 Barbarian Power Attack I, II, III
    2. FB0 Die Hard; FB1 Extra Rage I, II, III
    3. FB1 Power Rage I, II
    4. FB0 Frenzied Toughness; FB1 Power Rage III; FB2 Sprint Boost I
    5. FB3 Constitution; FB2 Sprint Boost II, III
    6. FB0 Frenzy; FB3 Supreme Cleave I, II, III
    7. FB2 Extra Action Boost I, II, III; FB4 Wade In I
    8. Rav1 Ritual Scarring I, II, III; Rav0 Pain Touch
    9. Rav1 Hardy Rage I, II, III; Rav0 Demoralizing Success
    10. Rav2 Melee Power Boost I, II, III; Rav2 Cruel Cut I
    11. Rav2 Cruel Cut II, III; Rav3 Strength
    12. Rav0 Pain Touch II; Rav3 Slaughter I, II, III
    13. Rav4 Laughter; Rav4 Strength
    14. Rav3 Festering Wound I; FB0 Frenzied Toughness II; FB4 Constitution
    15. FB2 Angry Arms I, II, III; FB3 Mad Munitions I
    16. FB3 Mad Munitions II, III; FB2 Blood Tribute I, II
    17. FB2 Blood Tribute III; FB3 Blood Trail I, II, III
    18. FB0 Death Frenzy; Hum0 Damage Boost; Hum1 Action Surge: Strength I; Rav4 Dismember I
    19. Rav0 Subsiding Fury; Rav5 Critical Rage I
    20. Rav5 Critical Rage II; Rav5 Blood Strength


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Strength
    2. Imp. Power Attack, Strength
    3. Haste Boost III, Strength
    4. Anvil of Thunder, Strength
    5. Advancing Blows
    6. Master's Blitz, Pulverizer
    you could spend your skill points better than in jump and spot.

    instead of just pitiful str bonuses, take momentum swing and lay waste from dreadnaught.

    why in the world would you take the monk pl feat? you really should have great cleave.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  5. #5
    Community Member Hoichi's Avatar
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    Quote Originally Posted by Qhualor View Post
    I would give up monk past life for great cleave. with a bunch of mobs, cleave is your friend.
    Yea, I thought the bonus to hit would help early levels, but then again, barbs are already strong early.

    Quote Originally Posted by Qhualor View Post
    heal is way more useful than swim.
    realized the enhancements are my only way of self heal, other than pots, i see your point

    Quote Originally Posted by Qhualor View Post
    I can see the attraction for taking heavy armor as a feat, but you lose out on +10 MP while raged and wearing medium armor and +10 PRR for wearing medium armor.
    Yea, heavy armor sounded nice to me, but now that you mention I guess the MP and PRR are nice as well

    Quote Originally Posted by Qhualor View Post
    action surge is nice in human, but I prefer +20 heal amp.
    I believe they changed the "Damage Boost" to +20 melee power, and no longer damage increase, so I think i should take something else other than that, perhaps saves or defense

    I'll look over the enhancement changes you suggested, thanks for the revision!

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Qhualor View Post
    action surge is nice in human, but I prefer +20 heal amp.
    Unfortunately, that would cost 3 APs in human which means dropping an AP from Ravager and the lvl 18 core is better.
    Quote Originally Posted by Hoichi View Post
    Yea, I thought the bonus to hit would help early levels, but then again, barbs are already strong early.
    Uhh, what to-hit bonus? Here is what the Disciple of the Fist feat grants: "You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time (20 seconds)." Since you apparently don't plan to wear light armor and you're obviously not fighting unarmed, all of that is useless to your build.

    https://www.ddo.com/forums/showthrea...ure-Zergbarian
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Hoichi's Avatar
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    Default uhh this one?

    Quote Originally Posted by unbongwah View Post
    Unfortunately, that would cost 3 APs in human which means dropping an AP from Ravager and the lvl 18 core is better.

    Uhh, what to-hit bonus? Here is what the Disciple of the Fist feat grants: "You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time (20 seconds)." Since you apparently don't plan to wear light armor and you're obviously not fighting unarmed, all of that is useless to your build.

    https://www.ddo.com/forums/showthrea...ure-Zergbarian
    I believe this one?
    http://ddowiki.com/page/Past_Life:_Monk

    Edit: Forgot it's damage roll and not hit

  8. #8
    Community Member Qhualor's Avatar
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    Quote Originally Posted by unbongwah View Post
    Unfortunately, that would cost 3 APs in human which means dropping an AP from Ravager and the lvl 18 core is better.
    yeah, I was just saying while action surge is nice I would prefer heal amp if I were putting points in the human tree. otherwise I would spend that point in some other enhancement in a class tree. if OP did go off his initial enhancement plan, like I was saying above about freeing up AP in places he may not need to max out, than there could be a couple points to spend in human. often when I reincarnate my barb I mess around with enhancements and try different things out and sometimes I have a few leftover points that I put into heal amp if I cant unlock the next core in a tree. of course, its no secret that my barb is a FB and doesn't go the BS popular route so my enhancements distribution is very different, though not far off from OP.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Hoichi View Post
    I believe this one?
    http://ddowiki.com/page/Past_Life:_Monk

    Edit: Forgot it's damage roll and not hit
    That's the passive feat; the one I cited is the one which goes in the feat slot which you took.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Community Member Hoichi's Avatar
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    Default Oh..

    Quote Originally Posted by unbongwah View Post
    That's the passive feat; the one I cited is the one which goes in the feat slot which you took.
    I was not aware I thought you could take that one instead, so I'll replace that one i guess.

  11. #11
    Build Constructionist unbongwah's Avatar
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    http://ddowiki.com/page/Past_Life_Feats

    When you HTR, you gain both a passive feat and access to a purchasable feat. The passive feat is automatically granted and stacks up to three times; i.e., 3 monk PLs nets you +3 to damage rolls, but any subsequent monk lives would add nothing. The purchasable feat can go into any regular feat slot after level 1; these usually provide both a passive bonus and some sort of limited-use clickie (e.g., the Evasion clickie from monk PL feat, Divine Favor from pally PL feat).

    The preferred feat order for any human THF barb IMO is: Power Atk (1), Cleave (1), THF (3), Gt Cleave (6), Improved Crit (9), ITHF (12), GTHF (15), Stunning Blow (18), Overwhelming Crit (21) - do what you like with remaining feat slots. For non-human barbs, I would take Cleave @ lvl 3 and delay the THF chain. You can move up Stunning Blow sooner by delaying the THF chain; the important thing IMO is to have your Cleaves and Imp Crit feats ASAP.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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