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  1. #1
    Community Member Maxxcore's Avatar
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    Default R5+ Cleric Archer

    Looking for feedback for this paralyzing arrow based cleric. This toon will be participating in a static group that runs only R5+, so the biggest focus is being able to paralyze enemies, and to heal other toons. Not too confident, as this is my first character planner, so all feedback is welcome.

    Also, has to be halfling or dwarf, as part of our team flavor build. Would be willing to change build drastically, so long as the basis (above stated) remains the same, a paralyzing cleric. Thanks!


    Omniscion
    13/4/3 Cleric/Ranger/Fighter
    Lawful Good Halfling


    Level Order

    1. Cleric . . . . .6. Ranger. . . . .11. Cleric. . . . .16. Cleric
    2. Fighter . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
    3. Ranger. . . . . 8. Cleric. . . . .13. Fighter. . . . 18. Cleric
    4. Ranger. . . . . 9. Cleric. . . . .14. Fighter. . . . 19. Cleric
    5. Ranger. . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric



    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .6. . . .4: WIS
    Dexterity . . . 17. . . .8: DEX
    Constitution. . 14. . . 12: DEX
    Intelligence. . 10. . . 16: WIS
    Wisdom. . . . . 18. . . 20: WIS
    Charisma. . . . .8. . . 24: WIS
    . . . . . . . . . . . . 28: WIS


    Skills
    . . . . . C. F .R. R .R. R .C .C .C .C .C .C .F. F .C .C .C .C .C .C
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 1. . .1. ½ .1. ½ .½ .½ .½ .½ .½ .½ . . . .½ .½ .½ .½ .½ .½ .10
    Jump. . . . . . 3 .4. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Swim. . . . . . . . . 2 .3. . . . . . . . . . . . . . . . . . . . . . .5
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . . 8. 2 .6. 6 .6. 6 .2 .2 .2 .2 .2 .2 .2. 2 .2 .2 .2 .2 .2 .2



    Feats

    .1. . . . : Empower Healing Spell
    .1 Deity. : Follower of: Silver Flame
    .2 Fighter: Point Blank Shot
    .3. . . . : Zen Archery
    .3 Ranger : Favored Enemy: Undead
    .6. . . . : Extend Spell
    .9. . . . : Manyshot
    11 Deity. : Silver Flame Exorcism
    12. . . . : Improved Critical: Ranged
    13 Fighter: Improved Precise Shot
    15. . . . : Quicken Spell
    18. . . . : Maximize Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Intensify Spell
    26 Destiny: Epic Spell Power: Positive
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Fount of Life
    30 Epic . : Spell Focus: Enchantment
    30 Legend : Scion of: Celestia


    Spells

    Cleric
    1. Cure Light Wounds, Nightshield, Protection from Evil, Remove Fear, Obscuring Mist, Nimbus of Light
    2. Cure Moderate Wounds, Lesser Restoration, Resist Energy, Spawn Screen, Remove Paralysis, Seek Eternal Rest
    3. Cure Serious Wounds, Mass Aid, Prayer, Remove Curse, Remove Blindness, Remove Disease
    4. Cure Critical Wounds, Freedom of Movement, Death Ward, Restoration, Recitation, Neutralize Poison
    5. Mass Cure Light Wounds, Raise Dead, Divine Punishment, True Seeing, Spell Resistance
    6. Mass Cure Moderate Wounds, Heal, Blade Barrier, Heroes' Feast
    7. Mass Cure Serious Wounds, Greater Restoration, Resurrection

    Ranger
    1. Jump


    Enhancements (80 AP)

    Radiant Servant (32 AP)
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Wand Mastery II, Bliss III, Altruism III
      2. Divine Healing III
      3. Intense Healing I, Wisdom
      4. Wisdom
      5. Positive Energy Aura

    Arcane Archer (24 AP)
    • Arcane Archer, Morphic Arrows
      1. Conjure Arrows, Energy of the Wild II, Awareness III
      2. Dispelling Shot III
      3. Terror Arrows, Soul Magic, Wisdom
      4. Paralyzing Arrows, Wisdom

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Defense Boost II
      2. Resilient Defense III
      3. Tenacious Defense III

    Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack
      1. Stealthy III, Increased Empathy III, Versatile Empathy II
      2. Improved Weapon Finesse


    EDIT: Still took 2 stats to dex for improved precise shot, and then can get combat archery if I get +2 tome (favor). Purpose of build is to primarily heal, but to also be able to paralyze (DPS matters less, as I will be running only with a full party, with at least 2 players focusing on DPS). Paralyze is therefore just for CC. SO to Vish, as this is a weaker replication of his build .
    Last edited by Maxxcore; 02-27-2017 at 10:42 AM.

  2. #2
    Community Member Maxxcore's Avatar
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    Default Epics

    Also, I have little - no experience with late epics, so anything after level 24 is a complete guess.

  3. #3
    Community Member goodspeed's Avatar
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    Quote Originally Posted by Maxxcore View Post
    Also, I have little - no experience with late epics, so anything after level 24 is a complete guess.
    If your goal is to semi heal and kinda do some dmg in the background then ya that'll work. Cause outside of manyshot that dmg is gonna really really suck. Im talking oldschool AA ranger suck lol.

    To pull off decent ranged outside of a crapload of rog or 10k star mix ud probably want most of your points invested in deepwood and AA tree's for the attacks especially deepwood. Then.. ya probably shirardi. Id say more crusader for the tick down +50 doubleshot at lv 5 mixed with the extra crit range and whatnot but either or. Shirardi would give you the best back up support with nerve venom if they don't save.
    Through avarice, evil smiles; through insanity, it sings.

  4. #4
    Community Member Vish's Avatar
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    Default

    A couple, or rather a many, things...
    Don't have experience over 24? And you're gonna reap 5+?
    Well,
    Have a look over my priest of the silver flame, in cleric
    That's my assessment of a paralyzer cleric

    Question is, you gonna run with another healer as primary?
    Cuz you're doing too much on this build
    Healing is a full time job in reaper
    Paralyzers secondary for oh **** moments
    Paralyzers draw aggro if they don't stick,
    And even after when they wear off
    So you're gonna find you'll need to stop and heal yourself
    And with a 12 split, not in us for cleric levels,
    Your aura ain't gonna keep you alive
    And you're going evasion
    And taking 3 feats for stance for +4 wisdom
    Better all level ups in wis,
    Take 2 feats for focus enchantment
    And extra feat for manyshot
    Dropping ranger to 4 and upping cleric
    Maybe go 3 monk
    Same difference
    But I suggest you run in us for cleric levels
    That will max your aura
    You're mostly gonna be danger close aura healing melees
    And counting on the wizard for holds
    besides you're only taking 2 wis in shiradi
    I have 6 on mine

    I've thought about monk splash
    But opted for stalwart and heavy armor
    You're gonna be near melee all the time
    And need high prr and hit points
    For reaction time

    So I would reconsider split, feats, and destiny
    The ruins you might use, but you'll be keeping yourself alive most of the time
    Reaper5 is pretty deadly
    And even with big aura, melees will die
    You gotta plan for healer first, then archer
    Not archer first. Unless youre secondary healer
    Then, rock on with your halfling self

    Oh ya, dire charge?
    Forget that
    Last edited by Vish; 02-27-2017 at 09:53 AM.
    Kil Glory
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  5. #5
    Community Member Maxxcore's Avatar
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    Quote Originally Posted by Vish View Post
    A couple, or rather a many, things...
    Don't have experience over 24? And you're gonna reap 5+?
    Well,
    Have a look over my priest of the silver flame, in cleric
    That's my assessment of a paralyzer cleric

    Question is, you gonna run with another healer as primary?
    Cuz you're doing too much on this build
    Healing is a full time job in reaper
    Paralyzers secondary for oh **** moments
    Paralyzers draw aggro if they don't stick,
    And even after when they wear off
    So you're gonna find you'll need to stop and heal yourself
    And with a 12 split, not in us for cleric levels,
    Your aura ain't gonna keep you alive
    And you're going evasion
    And taking 3 feats for stance for +4 wisdom
    Better all level ups in wis,
    Take 2 feats for focus enchantment
    And extra feat for manyshot
    Dropping ranger to 4 and upping cleric
    Maybe go 3 monk
    Same difference
    But I suggest you run in us for cleric levels
    That will max your aura
    You're mostly gonna be danger close aura healing melees
    And counting on the wizard for holds
    besides you're only taking 2 wis in shiradi
    I have 6 on mine

    I've thought about monk splash
    But opted for stalwart and heavy armor
    You're gonna be near melee all the time
    And need high prr and hit points
    For reaction time

    So I would reconsider split, feats, and destiny
    The ruins you might use, but you'll be keeping yourself alive most of the time
    Reaper5 is pretty deadly
    And even with big aura, melees will die
    You gotta plan for healer first, then archer
    Not archer first. Unless youre secondary healer
    Then, rock on with your halfling self

    Oh ya, dire charge?
    Forget that
    Alright, so I took a look at your thread, and I'm thinking of changing to a similiar build. I didn't realize before how expensive monk stances were (2 levels + 3 feats). Will edit build to fit more of what I'm thinking now.

  6. #6
    Build Constructionist unbongwah's Avatar
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    At the risk of being indelicate, how do you feel about bug exploits? I was thinking DEX-n-WIS-based cleric 13 / rgr 4 / monk 3: use bows w/Manyshot, shuriken the rest of the time. The recent nerf to Paralyzing Arrow ("Ranger's paralyzing arrows no longer refresh their duration when re-applied to an old copy. This gives monsters a small window to make a saving throw.") makes having a high RoF even more important than before, to minimize the time between when a mob shakes off Paralyzing and when it's re-paralyzed.

    Feats are tights but I think they're doable: PBS (1), Quick Draw (3), Shuriken Expertise (m), Zen Archery (m), Emp Heal (6), Manyshot (9), IC:Ranged (12), IPS (15), Quicken (18) - that covers the must-haves, IMO, so you can do what you want with epic feats.

    Enhancements: 32 RS / 22 AA / 8 Shintao (Iron Skin) / 6 Ninja leaving 12 APs to tweak things. I'd probably invest in 5d8 elemental imbues for boss fights unless you plan to strictly heal during them.

    Another drawback is this is a fairly back-loaded build concept, insofar as you have to decide if you're going to focus on healing or ranged DPS first, in terms of leveling order.

    EDs: I'm thinking Crusader makes most sense for extra heals from Sacred Ground & extra caster lvls + extra crit range from Celestial Champion + doubleshot from Zeal of the Righteous. Long-term you'd want Spell Focus Enchantment + Magister Twist for +4 DCs, but as a first-lifer it would be quite a while before you got there.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Hero BurnerD's Avatar
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    Quote Originally Posted by Maxxcore View Post
    Alright, so I took a look at your thread, and I'm thinking of changing to a similiar build. I didn't realize before how expensive monk stances were (2 levels + 3 feats). Will edit build to fit more of what I'm thinking now.
    To be effective with paralyzation in reaper at endgame you need to put everything you can into your enchantment DC.

    The build below is a pure ranger, but may give you some insight on getting your enchantment DC high enough.

    https://www.ddo.com/forums/showthrea...=white+feather

    I'm currently playing the build above at endgame and it is very effective up to R5-R6 in most cases. I am still missing a few DC from 5 piece slave lord sorcery set (only at 3 piece now.) The reaper enhancements will push my dc's higher in reaper as well, but that will take xp and time

    The change to paralyzing on the last update makes it a little more challenging. Paralyzing has to end on a mob before you can reapply. If you can't land paralyzing on 50% of your arrows you will likely get more aggro than you can handle in some cases.

    Improved precise shot and high doubleshot% is definitely your friend.
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  8. #8
    Community Member Maxxcore's Avatar
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    Quote Originally Posted by unbongwah View Post
    At the risk of being indelicate, how do you feel about bug exploits? I was thinking DEX-n-WIS-based cleric 13 / rgr 4 / monk 3: use bows w/Manyshot, shuriken the rest of the time. The recent nerf to Paralyzing Arrow ("Ranger's paralyzing arrows no longer refresh their duration when re-applied to an old copy. This gives monsters a small window to make a saving throw.") makes having a high RoF even more important than before, to minimize the time between when a mob shakes off Paralyzing and when it's re-paralyzed.

    Feats are tights but I think they're doable: PBS (1), Quick Draw (3), Shuriken Expertise (m), Zen Archery (m), Emp Heal (6), Manyshot (9), IC:Ranged (12), IPS (15), Quicken (18) - that covers the must-haves, IMO, so you can do what you want with epic feats.

    Enhancements: 32 RS / 22 AA / 8 Shintao (Iron Skin) / 6 Ninja leaving 12 APs to tweak things. I'd probably invest in 5d8 elemental imbues for boss fights unless you plan to strictly heal during them.

    Another drawback is this is a fairly back-loaded build concept, insofar as you have to decide if you're going to focus on healing or ranged DPS first, in terms of leveling order.

    EDs: I'm thinking Crusader makes most sense for extra heals from Sacred Ground & extra caster lvls + extra crit range from Celestial Champion + doubleshot from Zeal of the Righteous. Long-term you'd want Spell Focus Enchantment + Magister Twist for +4 DCs, but as a first-lifer it would be quite a while before you got there.
    Revised build a bit, taking the increase in PRR/MRR/HP over the evasion from monk. As mentioned in OP, plan is to heal and to paralyze. DPS is not really a worry.

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