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  1. #1
    Community Member Loromir's Avatar
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    Default Could the DDO devs do this?

    I want to preface this that I am not a WOW player. Never have been and never will be.

    I have been reading this https://eightyearsinazeroth.blogspot.com blog. Mainly because hearing about the guild politics is interesting.

    The writer talks about their raiding. The amount of time they spend preparing. The team coordination involved to be successful. Honestly...a lot of things that have been absent from DDO for many years now. The closest thing that DDO has had to what the writer talks of was at lvl Heroic Elite Shroud before MOTU. And that was still not on par with those big WOW raids.

    In WOW...when a new raid is introduced it sometimes takes weeks for even the best raiding guild conquer that raid...Forget casual raiders....they may never conquer the toughest content.

    We all know DDO is a far superior game to WOW. So why can't (or won't) the devs do this. We don't need 40 man or 25 man raids like WOW...our 12 man versions are just fine. The WOW raids require multiple tanks. They would fail without them. They require dedicated healers...again...failure without them. As well as the various DPS and crowd control roles. Each Raid group in WOW is carefully planned out.

    I challenge the DEVs to come up with a raid...that only the best of the best in DDO would attempt on Legendary Elite. And then...it would challenge them. This should not be a raid that can be conquered on day one. Nay Nay...it needs to take a well put together team to work through MANY sessions to finally crack it. It needs to be a raid that players would not even think of attempting with anything less than the absolute best in slot gear. It needs to be a raid that cannot be just brute forced through...it should take planning and tactics.


    Don't be afraid to make it TOO hard (On Legendary Elite). Bosses should punish groups who come in un-prepared or make mistakes. And they should challenge groups who even do thing just right. We have some great players in DDO...and I doubt you could make a raid TOO hard for the best of the best in DDO. Even if it takes awhile to figure out...the DDO elite will beat any raid thrown at them.

    Of course there needs to be some incentive to completing this.

    There is no rule that says everyone should be able to succeed at all content.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  2. #2
    Community Member legendkilleroll's Avatar
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    Would be nice to see new content not finished on the first day for once

    At the moments that's what we get and the rest of the 1st week is spent farming it, even solo on the LE, where people just bring their multiboxes in to get everything they want

    Love to see the whole first week without a completion where its fail after fail, learning what's going on but just don't think it will happen, seems to be going the route of everything has to be soloable and available to all, that's why even casual or less gear/skill players run the top difficulty and the lifespan of new content is short.

  3. #3
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    Unlikely, at least without getting really cheesy.

    The thing is DDO isn't WoW with it's developer designed builds with limited play options.

  4. #4
    Community Member morkahn82's Avatar
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    Quote Originally Posted by kinggartk View Post
    We all know DDO is a far superior game to WOW. So why can't (or won't) the devs do this. We don't need 40 man or 25 man raids like WOW...our 12 man versions are just fine. The WOW raids require multiple tanks. They would fail without them. They require dedicated healers...again...failure without them. As well as the various DPS and crowd control roles. Each Raid group in WOW is carefully planned out.
    DDO was like this few years ago. And even still is (to a lower extend), I guess the incentive to run the endgame raids on higher difficulties is too less, so people stick to LN, LH where it suffices to be tank, healer, dps and cc in one person.
    Last edited by morkahn82; 07-07-2016 at 10:01 AM.

  5. #5
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    Back in 2000 in EverQuest1 in the Velious expansion it took 8 months before the Avatar of War was killed (by charming giants) and as far as I know only 2 servers managed to kill him before the next expansion without charmed giants.

    I doubt we will see anything like that in DDO nor do I think it would be good for the game - but I would like to champion making every single new Legendary quest and raid really hard on Elite.

    Making new quests easy (Good Intensions for example) on LE is simply silly as that leaves nothing for the top builds at max level to run for a challenge, and nothing for people to strife for.

    I know I would love _not_ being able to just run new quests on LE even with my best build right away as that meant I had more reason to actually play the game.
    Last edited by mikarddo; 07-07-2016 at 10:16 AM.
    Member of Spellswords on Ghallanda

  6. #6
    Community Member legendkilleroll's Avatar
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    Quote Originally Posted by mikarddo View Post

    Making new quests easy (Good Intensions for example) on LE is simply silly as that leaves nothing for the top builds at max level to run for a challenge, and nothing for people to strife for.

    I know I would love _not_ being able to just run new quests on LE even with my best build right away as that meant I had more reason to actually play the game.
    Agreed

    Plus as these are quests that people do at cap and they are not part of sagas, cant use that as an excuse for why elite has to be so easily beat

    If someone wants the favor then its available to get from heroic

    Last update was 3 quests, a group could easily get thru them on LE in an hour, this shouldnt be happening.

  7. #7
    Community Member salmag's Avatar
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    Quote Originally Posted by legendkilleroll View Post
    Would be nice to see new content not finished on the first day for once

    At the moments that's what we get and the rest of the 1st week is spent farming it, even solo on the LE, where people just bring their multiboxes in to get everything they want

    Love to see the whole first week without a completion where its fail after fail, learning what's going on but just don't think it will happen, seems to be going the route of everything has to be soloable and available to all, that's why even casual or less gear/skill players run the top difficulty and the lifespan of new content is short.
    Keep in mind that a major problem with DDO is Lamannia. Instead of testing for bugs, looking for problems, etc., people treat it as another player server, and conquer the new update before it gets released.

    If you want what the OP professes to want, then the devs should never open Lamannia, Turbine should hire dedicated employees to test (look for bugs, etc.) the new content before it is released, then surprise the player base with new and refreshing content that noone has seen.

    Maybe then you will get the whole "this game is new and exciting vibe" that I experienced (maybe, you did too) back in 2006.

    For this reason alone, I don't go into Lamannia.

  8. #8
    Community Member UurlockYgmeov's Avatar
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    but first they (Turbine Dev Team) needs to address the sad and basically non-existing / broken guild management system.


    Guild Management System (GMS) - it is something that will greatly enhance the QoL of all players, and help draw and retain more players to our beloved game.

  9. #9
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    Quote Originally Posted by kinggartk View Post
    In WOW...when a new raid is introduced it sometimes takes weeks for even the best raiding guild conquer that raid...Forget casual raiders....they may never conquer the toughest content.

    We all know DDO is a far superior game to WOW. So why can't (or won't) the devs do this. We don't need 40 man or 25 man raids like WOW
    One of the things that caused WoW raids to be so difficult is that they REQUIRED so many people. Coordinating 40 players is like herding cats. That is at least half the challenge right there. So saying that DDO should be able to have the same kind of impossible raids without requiring that many players is almost asking the impossible. One way that DDO could make content that difficult is to require an exact mix of abilities / resources and people who can do a "dance" of being in exactly the right place at the right time. Eventually certain play groups / guilds will be able to beat that content and will declare it too easy. Sound familiar?

    Also, the problem with creating content for only a select portion of the population is that the remainder of the population will feel excluded every time developer resources are spent on that type of content. Better for the developers to spend time creating things that everyone can enjoy when the population is small.

  10. #10
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    Asking for a wow clone just makes me sad.

    And the OP must have missed all those threads about "this and that instakills me, that's not a challange!" or the numerous rants about being kicked out of a group because "you did not have x item" or "was not of that class".
    Yeah, let's bring back those days, deprived servers are waiting for you there.

  11. #11
    Community Member Loromir's Avatar
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    Quote Originally Posted by morkahn82 View Post
    DDO was like this few years ago. And even still is (to a lower extend), I guess the incentive to run the endgame raids on higher difficulties is too less, so people stick to LN, LH where it suffices to be tank, healer, dps and cc in one person.
    Not really...people are still completing Legendary Elite Shroud in 30 +/- minutes. Not a whole lot of coordinated teamwork is required for any of our raids these days.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  12. #12
    Community Member Loromir's Avatar
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    Quote Originally Posted by HAL View Post
    Also, the problem with creating content for only a select portion of the population is that the remainder of the population will feel excluded every time developer resources are spent on that type of content. Better for the developers to spend time creating things that everyone can enjoy when the population is small.
    This is what Hard and Normal difficulties are for.
    Leader of Legion of Eberron on Cannith.

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  13. #13
    Community Member Loromir's Avatar
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    Quote Originally Posted by LightBear View Post
    Asking for a wow clone just makes me sad.

    And the OP must have missed all those threads about "this and that instakills me, that's not a challange!" or the numerous rants about being kicked out of a group because "you did not have x item" or "was not of that class".
    Yeah, let's bring back those days, deprived servers are waiting for you there.


    Not asking for a WOW clone....asking for the difficulty to be ramped up. Making something difficult does not make it a WOW clone. I referenced WOW to show that the masses will still play difficult content. WOW still has the biggest player population among MMO's...by a long shot.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  14. #14
    Community Member legendkilleroll's Avatar
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    Quote Originally Posted by HAL View Post

    Also, the problem with creating content for only a select portion of the population is that the remainder of the population will feel excluded every time developer resources are spent on that type of content. Better for the developers to spend time creating things that everyone can enjoy when the population is small.
    Everyone isnt enjoying it tho, how can an update with 3 quests, 2 of them so short, ive done them 10-15mins on LE by myself so i bet others can even do it under 10

    If players want to experience the content they have other difficulties, really dont see a reason why LE cant be really tough

  15. #15
    Community Member Taimasan's Avatar
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    Yea I remember playing WoW after taking weeks to be the 2nd on the server to down a boss. It is not easy with the coordination it takes. But the camaraderie, the communication the friendship is what made it fun. I could care less what it is as long as it is fun and I am doing it with friends. Unfortunately DDO seems to been killing off group play for some time now. And that is unfortunate because I used to log on every day and spend a lot of $.

  16. #16
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    I remember Fall of Truth was considered unbeatable on EE for the first few days at least. I remember seeing countless posts asking for the devs to nerf nearly everything in that raid. Also, although I wasn't around for it, I have heard from people that say when the Titan raid was introduced no one could complete it for a large amount of time.

    The issue is the difficulty needs to be something that is both fair and punishing, a hard line to walk.

  17. #17
    Community Member Axeyu's Avatar
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    Raids in DDO will never take months before the first completion. They can just be powered through with SP pots.

  18. #18
    The Hatchery Enoach's Avatar
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    Default DDO had this up until just after the Abbot Raid

    Every Raid since that time has pretty much been beat faster.

    Now Master Artificer and Lord of Blades almost gave us this, but players used an abundant amount of resources groups banded together to beat the content. If we didn't have the amount of resources I believe it would have taken longer.


    The trick is to create a raid that balances out DPS and Team mechanics.

    What has plagued our newer quests such as the Double Dragon at Thunderholm and the Shadow Dragon Raid on Thunderholm is the Lag.

    I'm all for Raids having mechanics that require coordinated effort and a wide variety of skills available to different classes.

  19. #19
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    Title should really be "Would the DDO devs ever be 'allowed/want to' to do this?"
    Gotta cater to those that pay the billz. Or get it past management that it will be more profitable to shift gears. Used to be group based, now we're solo based, now we wanna go group based again?

    Idc, but pick a speed and drive.

    Btw,
    We all know DDO is a far superior game to WOW.
    Lol, Idc about WOW, never played, but it always cracks me up to see positive trolling.

  20. #20
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    Quote Originally Posted by kinggartk View Post
    This is what Hard and Normal difficulties are for.
    But it's basically the same content. So it's limited to a large extent by hard and normal's play-ability.

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