Hello everybody,
I have a cleric 18/ paladin 2 character. I was mainly oriented to heal and light, but I started to dislike the spell points dependence of this build.
So I started to rearrange my character to create a different cleric.
My general idea is to create a build oriented to buff allies through cleric spells and auras, but at the same time I'm trying to make the character tankier in order to improve survivability and also help a bit damaging enemies.
This is what i get... (i'm not interested in min-max my character, but just have fun...)
cleric 18 Paladin 2
sword and shield
feat: shield mastery, Improved shield Mastery, quicken, extended (for buff), max healing, maximize, empower, thoughness
enhancements: mainly warpriest, with a splash in sacred defender, radiant servant and vanguard
epic destiny: unyielding sentinel or divine crusade depending on if I want to focus more on dps or tank.
my idea is:
I want to use my cleric to buff my allies before the battle (improved aura (CA), aid, resist energy, circle against evil, magic resistance, prayer, recitacion and haste), buff myself (divine power, divine favor) and then go fighting trying to gain the attention of mob and in occasion heal a little bit (heal, cure wounds, positive energy burst but NOT positive energy aura, divine healing for HoT...)
any idea about a build like this? would it be better as cleric 15/ paladin 5 (gaining tier 5 paladin enhancement and losing 9th level spells)? what should I rise and what drop? is it worth to reach a 140 AC or is useless?
thanks to all
(and sorry for my english :P)