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  1. #1
    Community Member redoubt's Avatar
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    Default Do Paralyzing Arrows still paralyze?

    From the release notes:

    Paralyzing Arrows give 3 seconds of -10% Movement and Attack Speed on a failed Saving Throw.

  2. #2
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    Probably just a typo. I would assume we'd seem people complaining if this was the case on Lam. I think failed should be made.

  3. #3
    Developer Vargouille's Avatar
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    This is probably my mistake in sending release notes to Cordovan.

    This is the full description of Paralyzing Arrows as of Update 28 Patch 1.



    Arcane Archer Imbue Toggle: You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom Modifier + Enchantment Spell Bonuses) On Save: -10% Movement and Attack Speed

    Passive: +1 bonus to DC of Enchantment Spells

  4. #4
    Community Member Thar's Avatar
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    Quote Originally Posted by Vargouille View Post
    This is probably my mistake in sending release notes to Cordovan.

    This is the full description of Paralyzing Arrows as of Update 28 Patch 1.



    Arcane Archer Imbue Toggle: You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom Modifier + Enchantment Spell Bonuses) On Save: -10% Movement and Attack Speed

    Passive: +1 bonus to DC of Enchantment Spells
    So what would you need in epics for this to work? 60s?
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  5. #5
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Thar View Post
    So what would you need in epics for this to work? 60s?
    its better then it was - but still feels like it was before - only fail on a 1.

    however on my pure monk archer (wis based)

    I had around a 55 ish and things were getting stopped pretty well.

  6. #6
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    So now Arcane Archers have to be monk or cleric (wis based) for them to be a viable build?

  7. #7
    Hero JOTMON's Avatar
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    Quote Originally Posted by Thar View Post
    So what would you need in epics for this to work? 60s?
    The mob to roll a '1'
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  8. #8
    Community Member Ykt's Avatar
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    Quote Originally Posted by Vargouille View Post
    (Will save vs. DC 20 + Wisdom Modifier + Enchantment Spell Bonuses)
    ARCANE archer ... Wisdom modifier ...

    Monkchers have a clean butt now.

  9. #9
    Community Member grausherra's Avatar
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    At least people had a whole 2 days to test it on Llamania.

  10. #10
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Thar View Post
    So what would you need in epics for this to work? 60s?
    A friend of mine who plays a swashbuckler respec'd to a spellsinger to test it out. Just by changing enhancements and gear he was able to reach exactly a 60 enchantment dc. We went into epic elite stormhorns. My estimate would be that his dancing ball spell had a success rate of about 85%.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Vulkoorex View Post
    So now Arcane Archers have to be monk or cleric (wis based) for them to be a viable build?
    You have to be WIS-based if you want good DCs with these imbues. But remember, you can still only have one primary imbue active at a time. So you could decide to ditch WIS and stick with the DPS imbues and ignore the CC effects entirely. It's a build choice as to what's most important to you.

    Furthermore, remember before this patch Paralyzing Arrow DC capped at 26; so even if you have a modest WIS score of 22, you're still no worse off than you were before this patch. But now WIS-based AAs might actually be capable of consistent CC.
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  12. #12
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    Gnomes are coming. Maybe they will be Wis based. So we will see a throng of Gnome Monk Arcane Archers.
    Last edited by Vulkoorex; 10-22-2015 at 12:06 PM.

  13. #13
    Founder xberto's Avatar
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    Quote Originally Posted by JOTMON View Post
    The mob to roll a '1'
    Do the mobs roll a save for each doubleshot arrow as well? In my mind, even if you dump wisdom, it seems like success on a 1 (5%) isn't so bad, considering the volume of arrows a dedicated archer can put in the air. With focus on the DPS side and paralyzing as a kicker, should be good fun. I'm liking the changes I'm seeing in the AA tree and can;t wait to test them in action.
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  14. #14
    Hero patang01's Avatar
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    Quote Originally Posted by Vargouille View Post
    This is probably my mistake in sending release notes to Cordovan.

    This is the full description of Paralyzing Arrows as of Update 28 Patch 1.



    Arcane Archer Imbue Toggle: You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom Modifier + Enchantment Spell Bonuses) On Save: -10% Movement and Attack Speed

    Passive: +1 bonus to DC of Enchantment Spells
    So a paralyzing arrow will always slow regardless? Neat.

  15. #15
    Community Member Thar's Avatar
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    Quote Originally Posted by xberto View Post
    Do the mobs roll a save for each doubleshot arrow as well? In my mind, even if you dump wisdom, it seems like success on a 1 (5%) isn't so bad, considering the volume of arrows a dedicated archer can put in the air. With focus on the DPS side and paralyzing as a kicker, should be good fun. I'm liking the changes I'm seeing in the AA tree and can;t wait to test them in action.
    the issue before was they would then save in a second or two and break the paralize. so fail on a 1 wasn't too useful. it sounds like for ranger it still isn't.
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  16. #16
    DDO Trivia Champion alancarp's Avatar
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    Quote Originally Posted by Vargouille View Post
    ...


    Arcane Archer Imbue Toggle: You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will save vs. DC 20 + Wisdom Modifier + Enchantment Spell Bonuses) On Save: -10% Movement and Attack Speed

    Passive: +1 bonus to DC of Enchantment Spells
    Boy, I know it's never been this way, but it so much _feels_ like that oughta be a Dexterity-based DC score instead of Wisdom.

  17. #17
    Founder xberto's Avatar
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    Quote Originally Posted by Thar View Post
    the issue before was they would then save in a second or two and break the paralize. so fail on a 1 wasn't too useful. it sounds like for ranger it still isn't.
    Fortunately for me, there is enough fine players on Sarlona that a second or 2 is all it take for that paralyzed mob to be dead
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  18. #18
    Community Member Ykt's Avatar
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    Quote Originally Posted by alancarp View Post
    Boy, I know it's never been this way, but it so much _feels_ like that oughta be a Dexterity-based DC score instead of Wisdom.
    Deepwood Sniper is the Dex-based tree.
    Arcane Archer should be Wis & Int -based. It's arcane.

  19. #19
    Community Member redoubt's Avatar
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    Quote Originally Posted by Ykt View Post
    Deepwood Sniper is the Dex-based tree.
    Arcane Archer should be Wis & Int -based. It's arcane.
    If you get AA from ranger it should use Wisdom.

    If you get AA from elf it should use INT or CHA.

  20. #20
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    Quote Originally Posted by redoubt View Post
    If you get AA from ranger it should use Wisdom.

    If you get AA from elf it should use INT or CHA.
    I'd rather see a multiselector for Wis/Int regardless of your race, to allow this tree to work for someone other than monkchers or divine-based archers. God knows, no pure ranger (let alone a ranger-rogue) would ever put that much investment into Wis, especially with the Harper tree's Know the Angles as an option.

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