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Thread: New Guild Ships

  1. #1
    Community Member morkahn82's Avatar
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    Default New Guild Ships

    There are guild ships ranging to lvl 150. Guild level can be up to 200 currently. Are there plans to provide us new guild ships in near future? Eventually a new guild ship in stormglory style? I do not want to spend 4000 AS on kraken to find out a new stormglory is available for 5000 in 3 months.
    Last edited by morkahn82; 10-09-2015 at 05:48 AM.

  2. #2
    Community Member UurlockYgmeov's Avatar
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    IIRC there are no plans to add further ships in future. Won't say they won't, but they (IIRC) have stated this fact. Plus, they only want level 151-200 to be for bragging rights.

  3. #3
    Community Member Coyopa's Avatar
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    Honestly? I wouldn't even worry about it. I really can't see them introducing any new ships. My guild has a Daedalean Kraken and it's got more room on it than we're even able to use right now. I've got two amenities on the fourth deck and 3 or 4 open spaces. There are open spaces on the third deck, as well. I've also got an open space on the second deck (for guild chests when I get that amenity) and at least one open space on the first deck. Furthermore, if space were ever to become an actual issue, I've got amenities duplicated in some places, such as the Crusader's Chapel, Arcane Sanctum, Archery Range, and some others that are available from a State Room. I did this in order to make the vendors a little more accessible. However, if space ever got to be an issue, I would just pull up those duplicated amenities and put down whatever else new that isn't available from a State Room.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  4. #4
    Community Member Flavilandile's Avatar
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    No.

    Guild levels above 150 bring only Guild Renown Decay and Guild Bragging Right in the form of a specific color tied to the guild level and guild level announcements.

    That's how it has been done when brought to the 2014 PC to avoid issues that plagued the old guild system.
    That way, all the guilds can earn all the amenities and ships ( given time and will to do it ), nobody gets kicked out of a guild for a lack of activity, and it's more or less pointless to cheat to get to the top.
    ( except if you want to brag about it... but it's probably not a good idea if you cheat with renown. )

    The idea behind that mix was to give the ability for everyone to get to the point where they have all the things, while giving the ability of the Achievers to get something the plebe will not have.
    So every amenities, ships and so on is under LVL 150. Over LVL 150, you just get bragging rights, guild decay and some level announcements.
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  5. #5
    Community Member AzureDragonas's Avatar
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    How exactly guild renown lose is calculated now can somone give formula with example above 150 and how inactive accounts gets in puzzle.

    Seems in wiki is a mixture of old and new system so hard to understand

  6. #6
    Community Member Sisma's Avatar
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    What's the point of having a bigger ship? At least, without new amenities... Kraken has waaaay more slots than needed...
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  7. #7
    Community Member Nestroy's Avatar
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    I am still waiting for the last rooms to fill on my guilds Kraken.

    If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.

  8. #8
    Community Member Spookyaction's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    Plus, they only want level 151-200 to be for bragging rights.
    Best autoclicker/macro skills?

  9. #9
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Nestroy View Post
    I am still waiting for the last rooms to fill on my guilds Kraken.

    If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
    I would love to have trainers on my ship! I would definitely pay for this!
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  10. #10
    Community Member Sisma's Avatar
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    Quote Originally Posted by Coyopa View Post
    I would love to have trainers on my ship! I would definitely pay for this!
    That'd be nice... but you really want a room full of people (that cannot be a state room, must certainly be a hold room) that are there only and just awaiting for you to level up, to teach you something? Aren't you afraid of robbery? Maybe they're gonna STEAL YOUR BACON!
    Proud member of the Silver Legion

  11. #11

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    Quote Originally Posted by Sisma View Post
    What's the point of having a bigger ship? At least, without new amenities... Kraken has waaaay more slots than needed...
    Sometimes you just need a place to be alone.
    I like deck #4.

    (Just kidding, DDO has plenty of places to be alone. Ha. )
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  12. #12
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Sisma View Post
    That'd be nice... but you really want a room full of people (that cannot be a state room, must certainly be a hold room) that are there only and just awaiting for you to level up, to teach you something? Aren't you afraid of robbery? Maybe they're gonna STEAL YOUR BACON!
    I would think it would have to be a state room, since that's the larger room. I've got at least one and possibly two of these hookpoints unused on my Kraken. Also, my bacon is perfectly safe. Jeets delivers more bacon regularly.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  13. #13
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    Quote Originally Posted by Nestroy View Post
    I am still waiting for the last rooms to fill on my guilds Kraken.

    If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
    We do have tentative plans to offer a new state room amenity to fill that last unused spot. No ETA to announce on it, though.

    Quote Originally Posted by morkahn82 View Post
    There are guild ships ranging to lvl 150. Guild level can be up to 200 currently. Are there plans to provide us new guild ships in near future? Eventually a new guild ship in stormglory style? I do not want to spend 4000 AS on kraken to find out a new stormglory is available for 5000 in 3 months.
    We do not have plans to offer a new guild ship in the near future.
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  14. #14
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Nestroy View Post
    I am still waiting for the last rooms to fill on my guilds Kraken.

    If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
    Brilliant idea. House D is the current easy-button spot for trainers, but the guild ship would be even better.
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  15. #15
    Founder Lifespawn's Avatar
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    Quote Originally Posted by slarden View Post
    Brilliant idea. House D is the current easy-button spot for trainers, but the guild ship would be even better.

    I would love if the guild vendors that are in house K were able to be put on the ship as we use them through all levels and not just heroic
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #16
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Lifespawn View Post
    I would love if the guild vendors that are in house K were able to be put on the ship as we use them through all levels and not just heroic
    Another great idea! I hope Turbine is making note of these.
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  17. #17
    Community Member Coyopa's Avatar
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    You know what else would be nice? IF THE HAG IN THE HAG'S APOTHECARY ACTUALLY SOLD POTIONS! I would like that very much.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  18. #18

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    Quote Originally Posted by Cordovan View Post
    We do not have plans to offer a new guild ship in the near future.
    Lessee now, how can I twist this ...

    Quote Originally Posted by Cordovan View Post
    We do not have plans to offer a new guild ship in the near future.
    Ahah! So no new guild ships ... Spelljamming confirmed!
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  19. #19
    The Thing That Should Not Be lipidoidal_maniac's Avatar
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    Having a room with the saga reps would be nice.

    Having the ship name show up as your location in the lfm detail and who list would be peachy as well.
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  20. #20
    Community Member Coyopa's Avatar
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    Quote Originally Posted by lipidoidal_maniac View Post
    Having a room with the saga reps would be nice.

    Having the ship name show up as your location in the lfm detail and who list would be peachy as well.
    I disagree about the saga reps. These don't belong on a ship, in my opinion. Also, there are only so many NPC's they can fit, even in a state room, and presumably the number of sagas is going to continue to grow. There are already 2 in GH, at least 6 (and probably 8) in Eveningstar, and 2 in 3BC. Even if they could fit 3 NPC's in each corner of a state room, you've already got 3 corners filled with one in the fourth corner - minimum. If there are 8 saga NPC's in Eveningstar, then you've got all four corners filled. And I'm even ignoring the one standing on the harbor docks because she's a duplicate (by a different name) of one of the ones in Eveningstar.

    The ship name would be pretty nice. I mean, it's great that we can name our ships, but that name is never used anywhere except the Guild tab on the Social panel. What's the point?
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

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