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  1. #1
    Community Member Vellrad's Avatar
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    Default What do you think about this barb build: (18 barb/2ftr TWF TYWA)

    Character Plan by DDO Character Planner Version 04.25.03
    DDO Character Planner Home Page

    Level 28 Neutral Good Dwarf Male
    (2 Fighter \ 18 Barbarian \ 8 Epic)
    Hit Points: 1044
    Spell Points: 40
    BAB: 20\20\25\30\30
    Fortitude: 29
    Reflex: 12
    Will: 9

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 28)

    Strength 16 21
    Dexterity 15 20
    Constitution 20 36
    Intelligence 8 12
    Wisdom 10 15
    Charisma 6 11


    Tomes Used
    All +1 tomes used at level 3.
    All +2 tomes used at level 7.
    All +3 tomes used at level 11.
    All +4 tomes used at level 15.
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19



    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Sorcerer (2)
    Feat: (Past Life) Past Life: Wizard (2)
    Feat: (Epic Past Life) Colors of the Queen (3)
    Feat: (Epic Past Life) Fast healing (3)
    Feat: (Epic Past Life) Doublestrike (3)
    Feat: (Epic Past Life) Power over life and Death (3)
    Feat: (Epic Past Life) Brace
    Feat: (Epic Past Life) Enchant Weapon (3)


    Level 1 (Fighter)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Cleave

    Level 2 (Barbarian)


    Level 3 (Barbarian)
    Feat: (Selected) Two Weapon Fighting


    Level 4 (Barbarian)
    Ability Raise: CON


    Level 5 (Barbarian)


    Level 6 (Barbarian)
    Feat: (Selected) Great Cleave


    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting


    Level 8 (Barbarian)
    Ability Raise: CON


    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons


    Level 10 (Barbarian)


    Level 11 (Barbarian)


    Level 12 (Barbarian)
    Ability Raise: CON
    Feat: (Selected) Greater Two Weapon Fighting


    Level 13 (Barbarian)


    Level 14 (Barbarian)


    Level 15 (Barbarian)
    Feat: (Selected) Toughness


    Level 16 (Barbarian)
    Ability Raise: CON


    Level 17 (Barbarian)


    Level 18 (Barbarian)
    Feat: (Selected) Dodge


    Level 19 (Barbarian)


    Level 20 (Barbarian)
    Ability Raise: CON


    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical


    Level 22 (Epic)


    Level 23 (Epic)


    Level 24 (Epic)
    Ability Raise: CON
    Feat: (Selected) Epic: Epic Toughness


    Level 25 (Epic)


    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting


    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction


    Level 28 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Elusive Target

    ENHANCEMENTS
    Enhancement: Dwarf - Dwarven Constitution (Rank 2)
    Enhancement: Dwarf - Dwarven Toughness (Rank 3)
    Enhancement: Dwarf - Child of the Mountain (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 4)
    Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Die Harder (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
    Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
    Enhancement: Occult Slayer (Bar) - Resistance (Rank 1)
    Enhancement: Occult Slayer (Bar) - Elemental Defense (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 3)
    Enhancement: Occult Slayer (Bar) - Parrying Bond (Rank 3)
    Enhancement: Occult Slayer (Bar) - Guarding Bond (Rank 2)
    Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Demoralizing Success (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Subsiding Fury (Rank 1)
    Enhancement: Ravager (Bar) - Ritual Scarring (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 3)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 3)
    Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 3)
    Enhancement: Ravager (Bar) - Slaughter (Rank 3)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 3)
    Enhancement: Ravager (Bar) - Constitution (Rank 1)
    Enhancement: Ravager (Bar) - Dismember (Rank 3)
    Enhancement: Ravager (Bar) - Constitution (Rank 1)
    Enhancement: Ravager (Bar) - Blood Strength (Rank 1)
    Enhancement: Ravager (Bar) - Critical Rage (Rank 2)

    Any feedback or possible improvements?
    Last edited by Vellrad; 08-08-2015 at 09:56 AM. Reason: improved formating and reduced enhancement spam
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  2. #2
    Community Member mezzorco's Avatar
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    You don't take fighter enhancements, so you only took those two levels for heavy armor and two feats.
    This negates you Mighty Rage and a barbarian capstone, so I advice you against this choice.

    Drop Dodge, Toughness and Epic Toughness and go barbarian 20. If you're set on heavy armor you can pick it, since you now have a spare feat.

    Keep in mind that TYWA builds usually take advantage of Occult Slayer capstone synergy, for a good chunck of spell resistance. Other than that, they're just flavor builds that perform generally worse than a strength build.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Pure barb is really strong now; the extra feats you take from ftr 2 splash aren't worth giving up capstone.

    While TYWA builds are flavor builds, if barbs are as OP as everyone claims, there's no harm in flavor, IMHO. The main drawback is AP shortage: no way to get FB capstone + T5 Ravager + TYWA. So it's largely a matter of deciding what your primary PrE is going to be. OS capstone gets you high SR, so here's one option if you have Harper:
    Code:
    Kundarak Slayer
    Barbarian 20
    True Neutral Dwarf
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        13       13       +5       4: CON
    Dexterity       13       13       +5       8: CON
    Constitution    20       20       +5      12: CON
    Intelligence    15       16       +5      16: CON
    Wisdom           8        8       +5      20: CON
    Charisma         6        6       +5      24: CON
                                              28: CON
    
    Feats
    
     1        : Power Attack
     3        : Cleave
     6        : Great Cleave
     9        : Two Weapon Fighting
    12        : Improved Critical: Bludgeoning
    15        : Improved Two Weapon Fighting
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Proficiency: Heavy Armor
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Fortitude (or Insightful Reflexes)
    28 Destiny: First Blood
    
    
    Enhancements (80 AP)
    
    Dwarf (18 AP)
    
    
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Pick and Hammer Training
      2. Pick and Hammer Training
      3. Dwarven Runes III, Pick and Hammer Training
      4. Pick and Hammer Training, Throw Your Weight Around
    Occult Slayer (41 AP)
    • Weapon Bond, Resistance, Elemental Defense, Blank Thoughts, Force Ward, Mind Over Magic
      1. Extend Rage III, Ear Smash III, Parrying Bond III
      2. Guarding Bond III, Lessons of Travel III
      3. Knockout, Bond of Retribution, Arcane Encumberance III, Kinetic Bond III
      4. Driving Force III
      5. Bond of Destruction, Vampiric Bond III, One Spirit III
    Frenzied Berserker (14 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Die Harder I
      2. Extra Action Boost III, Sprint Boost I
      3. Supreme Cleave III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Weathered Traveler II
      2. Know the Angles II
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (26 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Brace for Impact (Tier 1 Sentinel)
    For a more DPS-oriented config, we'd put our APs into Ravager instead of OS:
    Code:
    Enhancements (80 AP)
    
    Dwarf (18 AP)
    
    
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Pick and Hammer Training
      2. Pick and Hammer Training
      3. Dwarven Runes III, Pick and Hammer Training
      4. Pick and Hammer Training, Throw Your Weight Around
    Ravager (41 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury, Visage of Terror
      1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
      2. I Like Pain III, Cruel Cut III, Melee Power Boost III
      3. Festering Wound III
      4. I Hit Back! III, Dismember III
      5. Blood Strength, Uncanny Balance, Critical Rage II
    Frenzied Berserker (14 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Die Harder I
      2. Extra Action Boost III, Sprint Boost I
      3. Supreme Cleave III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Weathered Traveler II
      2. Know the Angles II
    If you don't have Harper (or don't want to spend the APs on it), you can dump INT and shift those pts elsewhere.
    Last edited by unbongwah; 08-08-2015 at 01:06 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Vellrad's Avatar
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    Quote Originally Posted by unbongwah View Post
    Pure barb is really strong now; the extra feats you take from ftr 2 splash aren't worth giving up capstone.

    While TYWA builds are flavor builds, if barbs are as OP as everyone claims, there's no harm in flavor, IMHO. The main drawback is AP shortage: no way to get FB capstone + T5 Ravager + TYWA. So it's largely a matter of deciding what your primary PrE is going to be. OS capstone gets you high SR, so here's one option if you have Harper:
    Code:
    Kundarak Slayer
    Barbarian 20
    True Neutral Dwarf
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        13       13       +5       4: CON
    Dexterity       13       13       +5       8: CON
    Constitution    20       20       +5      12: CON
    Intelligence    15       16       +5      16: CON
    Wisdom           8        8       +5      20: CON
    Charisma         6        6       +5      24: CON
                                              28: CON
    
    Feats
    
     1        : Power Attack
     3        : Cleave
     6        : Great Cleave
     9        : Two Weapon Fighting
    12        : Improved Critical: Bludgeoning
    15        : Improved Two Weapon Fighting
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Proficiency: Heavy Armor
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Fortitude (or Insightful Reflexes)
    28 Destiny: First Blood
    
    
    Enhancements (80 AP)
    
    Dwarf (18 AP)
    
    
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Pick and Hammer Training
      2. Pick and Hammer Training
      3. Dwarven Runes III, Pick and Hammer Training
      4. Pick and Hammer Training, Throw Your Weight Around
    Occult Slayer (41 AP)
    • Weapon Bond, Resistance, Elemental Defense, Blank Thoughts, Force Ward, Mind Over Magic
      1. Extend Rage III, Ear Smash III, Parrying Bond III
      2. Guarding Bond III, Lessons of Travel III
      3. Knockout, Bond of Retribution, Arcane Encumberance III, Kinetic Bond III
      4. Driving Force III
      5. Bond of Destruction, Vampiric Bond III, One Spirit III
    Frenzied Berserker (14 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Die Harder I
      2. Extra Action Boost III, Sprint Boost I
      3. Supreme Cleave III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Weathered Traveler II
      2. Know the Angles II
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (26 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Brace for Impact (Tier 1 Sentinel)
    For a more DPS-oriented config, we'd put our APs into Ravager instead of OS:
    Code:
    Enhancements (80 AP)
    
    Dwarf (18 AP)
    
    
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Pick and Hammer Training
      2. Pick and Hammer Training
      3. Dwarven Runes III, Pick and Hammer Training
      4. Pick and Hammer Training, Throw Your Weight Around
    Ravager (41 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury, Visage of Terror
      1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
      2. I Like Pain III, Cruel Cut III, Melee Power Boost III
      3. Festering Wound III
      4. I Hit Back! III, Dismember III
      5. Blood Strength, Uncanny Balance, Critical Rage II
    Frenzied Berserker (14 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Die Harder I
      2. Extra Action Boost III, Sprint Boost I
      3. Supreme Cleave III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Weathered Traveler II
      2. Know the Angles II
    If you don't have Harper (or don't want to spend the APs on it), you can dump INT and shift those pts elsewhere.
    Thanks for input.

    I'm not concerned at all for endgame, and plan to stay at level 28 for exactly as long as it takes to travel to the Reincarnation Grove
    I took 2 fighter levels, because I wanted cleave and great cleave ASAP, and GTWF by level 12, but now I think screw it, heroics are too easy anyway.
    I considered pure barb, but I didn't went for OS, because I find those t5 stuff underwhelming, and ravager t5 much nicer, but ravager capstone was kinda meh at first glance. Well, the active part, I think it might be worth it for the passive alone, so I will go with barb 20 after all.
    I also went Ravager, because this 2d6 on each hit looks nice.

    As a level 20 barbarian, how much rages per day will I have, and how long do they last without OS improvement? +75% rage duration looks awesome on paper, but how big the benefit is?

    Also the tomes, I have str, con, wis and cha already consumed, and I'm 200 favor away from another +5 of my choice (int vs dex).

    Also, pick/hammer vs axe.

    How big the difference is?
    Basically, in LD, this is pulveriser vs headsman's chop (and few hand/dorf axes I have, vs 0 picks/hammers).

    Also, this int to damage bonus is interesting idea, however, I don't think I will have more than 26 int (+4 damage), so I think I will skip harper line.

    I think I will go with 2nd version of that build, but with earsmash, extend rage and knockdown from OS instad of things from HA.

    Builds looks like:
    Code:
    Character Plan by DDO Character Planner Version 04.25.03
    DDO Character Planner Home Page
    
    Zandos d'Kunarak
    Level 28 Neutral Good Dwarf Male
    (20 Barbarian \ 8 Epic) 
    Hit Points: 1058
    Spell Points: 40 
    BAB: 20\20\25\30\30
    Fortitude: 27
    Reflex: 11
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    21
    Dexterity            14                    19
    Constitution         20                    38
    Intelligence          8                    12
    Wisdom               10                    15
    Charisma              8                    13
    
    Tomes Used
    All +1 tomes used at level 3.
    All +2 tomes used at level 7.
    All +3 tomes used at level 11.
    All +4 tomes used at level 15.
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
    Past Life Feats
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Sorcerer (2)
    Feat: (Past Life) Past Life: Wizard (2)
    Feat: (Epic Past Life) Colors of the Queen (3)
    Feat: (Epic Past Life) Fast healing (3) 
    Feat: (Epic Past Life) Doublestrike (3) 
    Feat: (Epic Past Life) Power over life and Death (3) 
    Feat: (Epic Past Life) Brace 
    Feat: (Epic Past Life) Enchant Weapon (3) 
    
    
    Level 1 (Barbarian)
    Feat: (Selected) Power Attack
    Level 2 (Barbarian)
    Level 3 (Barbarian)
    Feat: (Selected) Cleave
    Level 4 (Barbarian)
    Ability Raise: CON
    Level 5 (Barbarian)
    Level 6 (Barbarian)
    Feat: (Selected) Great Cleave
    Level 7 (Barbarian)
    Level 8 (Barbarian)
    Ability Raise: CON
    Level 9 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    Level 10 (Barbarian)
    Level 11 (Barbarian)
    Level 12 (Barbarian)
    Ability Raise: CON
    Feat: (Selected) Improved Two Weapon Fighting
    Level 13 (Barbarian)
    Level 14 (Barbarian)
    Level 15 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Level 16 (Barbarian)
    Ability Raise: CON
    Level 17 (Barbarian)
    Level 18 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    Level 19 (Barbarian)
    Level 20 (Barbarian)
    Ability Raise: CON
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Level 24 (Epic)
    Ability Raise: CON
    Feat: (Selected) Heavy Armor Proficiency
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes
    Level 28 (Epic)
    Ability Raise: CON
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    ENHANCEMENTS
    Enhancement: Dwarf - Dwarven Toughness (Rank 2)
    Enhancement: Dwarf - Dwarven Constitution (Rank 2)
    Enhancement: Dwarf - Axe Training (Rank 4)
    Enhancement: Dwarf - Dwarven Runes (Rank 3)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
    
    Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Die Harder (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
    Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
    Enhancement: Occult Slayer (Bar) - Resistance (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 3)
    Enhancement: Occult Slayer (Bar) - Ear Smash (Rank 1)
    Enhancement: Occult Slayer (Bar) - Knockout (Rank 1)
    
    Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Demoralizing Success (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Subsiding Fury (Rank 1)
    Enhancement: Ravager (Bar) - Visage of Terror (Rank 1)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 3)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 3)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 3)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 3)
    Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 3)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 3)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 3)
    Enhancement: Ravager (Bar) - Dismember (Rank 3)
    Enhancement: Ravager (Bar) - Blood Strength (Rank 1)
    Enhancement: Ravager (Bar) - Uncanny Balance (Rank 1)
    Enhancement: Ravager (Bar) - Critical Rage (Rank 2)
    Last edited by Vellrad; 08-08-2015 at 04:27 PM.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  5. #5
    Community Member zyp's Avatar
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    I am currently running a TYWA pure barb dwarf through several ETRs and finding it plenty effective whether it's a flavor build or not.

    The basic idea was posted here:
    https://www.ddo.com/forums/showthrea...rven-Barbarian

    While I was going through his ETRs, I tried a life with the more conventional strength-based (no TYWA) Storms Eye approach but really did not find it to be noticeably better in the DPS department. It definitely had some advantages but then so does the Ravager capstone.

    I only put 4 points in OS to max out the rage duration so I have plenty of them to use for the Ravager Capstone, which, being a will save against a very high constitution (at least 80 by cap), is surprisingly effective even in high-level EE content (Gargoyles in TOEE and Abishi in the Shavarath seem particularly vulnerable). When in groups, I frequently hear someone ask 'Where are all these mass PK's coming from?' Even if it doesn't outright kill everything around you (up to six things), it will stun them for a quick finishing cleave. It is not a DPS addition like Storms Eye but it certainly fits the zerging barbarian play-style.

    I take heavy armor proficiency at level 24 because all of my good armors and upgrades went into heavy armor and I like to make use of them.

    I use TWF hammers with pulverizer in LD using Mohrn in the main hand (for the crit range) and TF with devotion/dragon's edge/MF in the off hand. The frequency of Blood Strength procs is usually more than sufficient unless I go toe-to-toe with an EE red-name. I twist sacred ground/consecration for that. I also twist Primal Scream (of course) and am playing with the fourth slot (currently Grim Precision).

    It's fun and fast. ETR progression has been very rapid. I guess it's also, um... flavorful too.
    Short Fat Bald Guys of Khyber: Zyp, Klod, and a bunch of mules...

  6. #6
    Community Member Lorianus's Avatar
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    If I would roll a max CON dwarf with TYWA I would go for the "get your CON as spell resistance -Mind Over Magic" enhancement too. It's that good.
    “Willy Loman: I don't want change, I want Swiss cheese!”

  7. #7
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Lorianus View Post
    If I would roll a max CON dwarf with TYWA I would go for the "get your CON as spell resistance -Mind Over Magic" enhancement too. It's that good.
    I though about this, but then I realized how few spells actually allow SR check, that are not negated by fom, dw, gh or augment. On top of my head that's just dancing, command, and... that's it.
    Last edited by Vellrad; 08-10-2015 at 05:42 AM.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  8. #8

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    Quote Originally Posted by Vellrad View Post
    I though about this, but then I realized how few spells actually allow SR check, that are not negated by fom, dw, gh or augment. On top of my head that's just dancing, command, and... that's it.
    Some more:
    Symbol of Stunning and PWS
    Symbol of Weakness
    Fatigue spells (waves of exhaustion, waves of fatigue)
    Flesh to stone
    Soundburst
    Mindblast
    Dominate monster

    By the way (Greater) Command can be negated by having protection from evil. You can get scrolls of magic circle against evil in Object Desire in House P to cast prot. from evil on yourself. Lasts 5 minutes.

    Protection from evil clickies (or wearing the silver flame necklace) do not work.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

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    Community Member Vellrad's Avatar
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    Quote Originally Posted by Eth View Post
    Some more:
    Symbol of Stunning and PWS
    Symbol of Weakness
    Fatigue spells (waves of exhaustion, waves of fatigue)
    Flesh to stone
    Soundburst
    Mindblast
    Dominate monster

    By the way (Greater) Command can be negated by having protection from evil. You can get scrolls of magic circle against evil in Object Desire in House P to cast prot. from evil on yourself. Lasts 5 minutes.

    Protection from evil clickies (or wearing the silver flame necklace) do not work.
    Interesting.
    I'm sorc now, and lvl1 protection from evil don't seem to help from greater command.
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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