Rough Draft, Testing 5% complete.
Warden Spellsword
Role: Tank
Class: 20 Warlock, Fey Pact
Destiny: Divine Crusader
Build Features:
1100* Hit Points
112* PRR
1100* DPS Unboosted
3000* DPS while Triple-Boosted with Human Damage Boost, Legendary Dreadnought Haste Boost, and Divine Crusader Zeal
Offhand Thunderforged Orb regenerates Action Boosts
* Your stats may be higher due to past lives.
Summary:
Warden Spellsword vs Steel Shrine
While not having quite as much damage mitigation as Steel Shrine, Warden Spellsword has several advantages. First, is the 690 Temp HP every 30 seconds from
Shining Through. Once that is depleted, it has an additional 92 temp HP barrier from
Brilliance that regenerates every 2 seconds. The difference is against irresistible damage types. Warden Spellsword's 782 temp hitpoints are very good at absorbing force damage (Fashion Madness), bane damage (Destruction spell), or untyped damage (Disintegration) that can bypass MRR. The Temp HP component is also highly resistant to level drain, meaning that my shield will remain even when my real hit points drop to single digits due to energy drain.
Warden Spellsword also has the advantage against trash mobs due to the
Displacement SLA and Eldritch Aura and Power Word Stun (OMG, no save stunning).
Last, but certainly not least, is the
Fey Pact: Misty Escape. Besides being a perfect kiting tool and escape mechanism, it serves a second more insidious purpose. It allows you to pass through, and into, monsters. The implications of being able to stand safely inside the space of a Epic Elite Dragon should not be lost upon you.
I have tested the
Immunity to Knockdown. Immune to undermine explosions, undermine boulders, and EE Bargain of Blood General Manager's charge attack. It appears to be actual knockdown immunity. Therefore it makes this Warden Spellsword a significantly better Raid tank than Steel Shrine.
The main disadvantages are saves and conventional tanking. Warden Spellsword has saves in the 40-50 range and lacks the invulnerability of a true paladin tank. However, this is mitigated by it's two major tanking advantages, passing through monsters and immunity to knockdown.
All Levelup bonuses go into Intelligence.
Str: 10 + 5 Tome +8 Item Augment +1 Exception +2 Artifact +2 Feat +2 Profane +2 Insight =
32
Dex: 13 + 5 Tome + 11 Item + 2 Insightful + 1 Exceptional + 2 Artifact + 2 feat +2 Profane= 38
Con: 16 + 5 Tome +11 Item +3 Insight +1 Exceptional +2 Artifact +2 feat +2 Capstone +2 Enhancement +2 Profane =
46
Int: 18 + 6 Tome +7 Levelup +11 Item +2 Insight +1 Exceptional +2 Artifact +2 feat +2 Profane +3 enhancement =
54
Wis: 9 + 5 Tome + 11 Item + 1 Exceptional + 2 Artifact + 2 feat +2 Profane = 32
Cha: 10 +6 Tome +11 Item +2 Insightful +1 Exceptional +2 Artifact +2 Capstone +2 feat +2 Profane =
38
HP: 1210 (1364 with full past lives)
---------
120 Warlock
30 Heroic Durability
15 Improved Heroic Durability
30 Toughness
50 Epic Toughness
15 Spiritual Defense
504 Constitution
40 Greater False Life Augment
20 Vitality Augment
50 Divine Crusader
80 Epic Levels
45 Green Steel
10 Draconic Vitality
---------
1009 HP
201 +20% Capstone Bonus
---------
1210
Primary Temp HP Shield:
690
Regenerating Back-Up Shield:
92
Endgame Gear Setup:
Epic Mentau's Goggles
Epic Boots of the Innocent
Epic Belt of Thoughtful Remembrance
Greensteel 45 HP Concordant Op Cloak
Shroud of the Ardent
Epic Mysterious Bracers
Sanctified Gages
Omniscience
Lantern Ring
Epic Litany of the Dead
Epic Deific Diadem
ToEE Medium Armor (+12 Resistance, +30 Fire Absorb, 25% Blur, 150 Fortification, Green Augment)
Epic +7 Khopesh
Thunderforged Orb (Devotion, Dragon's Edge or Purple Augment, Draconic Reinvigoration)
Level Progression
Feats: 8 Normal + 3 Epic + 2 Destiny + Granted Class Feats
1 Warlock:
Toughness,
Single Weapon Fighting,
Fey Pact
2 Warlock
3 Warlock:
Precision
4 Warlock
5 Warlock
6 Warlock:
Completionist
7 Warlock
8 Warlock
9 Warlock:
Improved Single Weapon Fighting
10 Warlock
11 Warlock
12 Warlock:
Improved Critical: Slashing
13 Warlock
14 Warlock
15 Warlock:
Exotic Weapon: Khopesh
16 Warlock
17 Warlock
18 Warlock:
Greater Single Weapon Fighting
19 Warlock
20 Warlock
21 Epic: Epic Toughness
24 Epic: Overwhelming Critical
26 Epic: Perfect Two Weapon Fighting
27 Epic: Epic Damage Reduction
28 Epic: Elusive Target
PRR: 112 (148 with all past lives)
---------
13 Spiritual Bastion
30 Sheltering
43 Medium Armor
6 Resilience of the Body
10 Heavenly Presence
10 Epic Damage Reduction
Damage = 105.375
--------
23.625 Base Attack Damage 5.25[1d8]
7 Weapon
3 Enchant Weapon Past Life
22 Intelligence
11 Single Weapon Fighting Intelligence Bonus
11 Know the Angles
11 Deadly
4 Sword of Justice
4 Profane
3 Monk Past Life
3 Soul Stealer Cores
3 Harper
Melee Power: 95
16 Divine Crusader
24 Epic levels
6 Soul Eater
9 Harper
10 Enlightened Spirit
6 GSWF
20 Elemental Evil Set
4 Mythic Weapon
Double Strike: 24%
----------
5% Perfect Single Weapon Fighting
10% Celestial Champion
9% Martial Past Life
Crit Profile: ~70% bonus damage
----------
19-20/x5
17-18/x4
Seeker: 18
----------
10 Seeker
2 Exceptional Seeker
6 Tactical Training Room
2 Purge the Wicked
----------
20 * 18 crit multipler per 20 / 20 hits per 20 = 18
Damage per click = 475 Piercing per hit, 1092 DPS
------------
[Damage * (1 + Crit Bonus) + (Seeker)] (1 + Doublestrike)(1 + Melee Power/100)
[(105* 1.7) +18]* 1.24 * 1.95 = 475 Avg per hit @ 2.3 Attacks per second
Eldritch Aura DPS ~ 100
Light Damage DPS ~ 120
Total DPS: 1300