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  1. #1
    Community Member Infiltraitor's Avatar
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    Default Warden Spellsword

    DPS insufficient. Build is a failure. Unbuffed dps is sufficient but buffed dps is not. Unbuffed 1515 meets 1500 goal but buffed 1900 is well below 3000 target for max buffed. Will declare build a failure and abandon the build.









    Level Progression

    Feats: 8 Normal + 3 Epic + 2 Destiny + Granted Class Feats
    1 Fighter: Power Attack,Bastard Sword, Single Weapon Fighting, Fey Pact
    2 Paladin
    3 Warlock: Empower
    4 Paladin
    5 Warlock
    6 Warlock: Completionist
    7 Warlock
    8 Warlock
    9 Warlock: Improved Single Weapon Fighting
    10 Warlock
    11 Warlock
    12 Fighter: Improved Critical: Slashing, Toughness
    13 Warlock
    14 Paladin
    15 Warlock: Maximize
    16 Warlock
    17 Warlock
    18 Warlock: Greater Single Weapon Fighting
    19 Warlock
    20 Warlock
    21 Epic: Epic Toughness
    24 Epic: Overwhelming Critical
    26 Epic: Perfect Two Weapon Fighting
    27 Epic: Epic Damage Reduction
    28 Epic: Elusive Target

    PRR: 158 (194 with all past lives)
    ---------
    13 Spiritual Bastion
    30 Sheltering
    64 Heavy Armor
    6 Resilience of the Body
    10 Heavenly Presence
    10 Epic Damage Reduction
    10 Sacred Defense
    15 Durable Defense


    Damage = 107.175
    --------
    26.125 Base Attack Damage 4.75[1d10]
    12 Weapon
    3 Enchant Weapon Past Life
    22 Charisma
    11 Single Weapon Fighting Charisma Bonus
    7 Know the Angles
    11 Deadly
    4 Sword of Justice
    4 Profane
    3 Monk Past Life
    4 Soul Stealer Cores


    Melee Power: 52
    16 Divine Crusader
    24 Epic levels
    6 Soul Eater
    6 GSWF


    Double Strike: 24%
    ----------
    5% Perfect Two Weapon Fighting
    10% Celestial Champion
    9% Martial Past Life

    Crit Profile: ~40% bonus damage
    ----------
    19-20/x3
    15-18/x2

    Seeker: 14
    ----------
    10 Seeker
    2 Exceptional Seeker
    6 Tactical Training Room
    2 Purge the Wicked
    ----------
    20 * 14 crit multipler per 20 / 20 hits per 20 = 14


    Damage per click = 373 Piercing per hit, 858 DPS
    ------------
    ([Damage * (1 + Crit Bonus) + (Seeker)] (1 + Melee Power/100) + (Light Damage)) (1 + Double Strike)
    ([(107* 1.4) +14]* 1.52 +52) * 1.24 = 373 Avg per hit @ 2.3 Attacks per second

    Glancing Damage = (107 * 0.2 Damage modifier * 1.52 Melee Power + 10.5 Light Damage * 5.00 Spellpower) * 0.5 Proc Chance * 2.3 attacks per second = 97 DPS

    Eldritch Aura DPS = ( 7d6 + 7d4 + 3d6 ) (5.00 Spellpower) (1.05 crit chance) = 275 per tick = 91 DPS

    Consume Damage = 8d10 x 3 stacks x (1.00 base + 3.50 spellpower + 1.50 Maximize + 0.75 empower) (1.27 crit chance) = 1131 per tick = 565 DPS

    Total DPS = 9 seconds of attacking + 1 second of casting = 0.9 ( 858 + 97) + 91 + 565 = 1515 DPS*

    * Will be 50% higher during Zeal of the Righteous or while in Legendary Dreadnought's Blitz.
    Last edited by Infiltraitor; 07-06-2015 at 03:21 PM.
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  2. #2
    Community Member Infiltraitor's Avatar
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    Last edited by Infiltraitor; 07-06-2015 at 02:48 AM.
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  3. #3
    Community Member Infiltraitor's Avatar
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    Reserved Again
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  4. #4
    Community Member Grynberg's Avatar
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    Hey!

    I'm not sure what warlock adds to this? This looks like a SWF Harper with lots of past lives and equipment with Crusader on top. This could basically be any class that benefits from int - wizard for example?

    Not a big expert on warlocks, but don't they get ASF?
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  5. #5
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Grynberg View Post
    Hey!

    I'm not sure what warlock adds to this? This looks like a SWF Harper with lots of past lives and equipment with Crusader on top. This could basically be any class that benefits from int - wizard for example?

    Not a big expert on warlocks, but don't they get ASF?
    Warlock enlightened spirit gets the 800 hp regenerating shield. It's fairly bad ass.
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  6. #6
    Community Member Grynberg's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    Warlock enlightened spirit gets the 800 hp regenerating shield. It's fairly bad ass.
    Oh that's nice. Like I said I'm not an expert on warlocks. Is heavy armor working with warlock casting?
    EDIT: Can you post your feat progression as well? I've been looking for an interesting build to get my completionist back as soon as it comes out. This actually looks interesting.
    Last edited by Grynberg; 06-12-2015 at 03:43 AM.
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  7. #7
    Community Member Grynberg's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    @ 2.3 Attacks per second
    Hey, I have to ask how did you get to this attacks per second formula? Is it based on testing or is it based on solid math?
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  8. #8
    Community Member Red_Knight's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    Warlock enlightened spirit gets the 800 hp regenerating shield. It's fairly bad ass.
    With the cravat of "every time you use Shining Through your max HP is decreased by a stacking 3% until you rest"

    Meaning that each time you renew the temp hit points from it your max non-temp hit points goes down. Well worth it IMO as a situational buff such as if you're badly hurt. But could pose an issue if over used.

    I need to test more to see if it's 3% of your normal max, or 3% of your current max though. Could make a big difference.
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  9. #9
    Community Member Red_Knight's Avatar
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    Quote Originally Posted by Grynberg View Post
    Not a big expert on warlocks, but don't they get ASF?
    Warlocks have no ASF in light armor. And enlightened spirits can take an enhancement that removes it from medium armor, while granting proficiency in medium armor. As well as gain an always on, undispellable Shield spell.
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  10. #10
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Red_Knight View Post
    With the cravat of "every time you use Shining Through your max HP is decreased by a stacking 3% until you rest"

    Meaning that each time you renew the temp hit points from it your max non-temp hit points goes down. Well worth it IMO as a situational buff such as if you're badly hurt. But could pose an issue if over used.

    I need to test more to see if it's 3% of your normal max, or 3% of your current max though. Could make a big difference.
    Tested on Lammania last week. They removed the 3% component.

    Quote Originally Posted by Grynberg View Post
    Hey, I have to ask how did you get to this attacks per second formula? Is it based on testing or is it based on solid math?
    It's the maths.

    Greater Single Weapon Fighting Passive Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and 4 additional Melee Power (for a total of 10) and 50% more of your appropriate ability score to your damage (similar to Two-Handed Fighting).
    Note: Further increases base amount of attacks per second from 1.8 to 2.0.

    Then add 15% for haste and you get 2.3
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  11. #11
    Community Member Grynberg's Avatar
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    Quote Originally Posted by Infiltraitor View Post
    It's the maths.

    Greater Single Weapon Fighting Passive Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and 4 additional Melee Power (for a total of 10) and 50% more of your appropriate ability score to your damage (similar to Two-Handed Fighting).
    Note: Further increases base amount of attacks per second from 1.8 to 2.0.

    Then add 15% for haste and you get 2.3

    I'm not sure I follow you.
    I understand the haste bonus but how are you getting 2.0 attacks per second? Are you telling me that without GSWF you're always doing 1,54 attacks per second? (2/1.3)
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  12. #12
    Community Member Infiltraitor's Avatar
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    Quote Originally Posted by Grynberg View Post
    I'm not sure I follow you.
    I understand the haste bonus but how are you getting 2.0 attacks per second? Are you telling me that without GSWF you're always doing 1,54 attacks per second? (2/1.3)
    If I recall correctly,

    Base is 1.6
    GSWF bumps to 2.0 instead, which is technically less than 30% but stacks better with other speed boosts.
    Haste boosts 2.0 to 2.3.
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  13. #13
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    How do you feel about PDK with a +1 lesser heart. Charisma based with a Bastard Sword?

  14. #14
    2016, 2018 Player Council Member Ziindarax's Avatar
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    So this is the warlock tank you spoke of on Lamannia...

    For some reason, I was half expecting some synergy with Paladin for the tank stance, and saves boost. Still, it looks pretty sweet. Another thought that I had was 18 warlock/2 artificer for the light damage imbue, heavy/light repeater proficiencies, and rune arm. (Would a Thunderforged ranged weapon get the extra augments like two-handers?)

    Now, is INT what determines a warlock's DC's on their spells, or is that Charisma? Would it be profitable to try to squeeze in DC increases?

    Quote Originally Posted by Infiltraitor View Post
    Rough Draft, Testing 5% complete.


    Warden Spellsword
    Role: Tank
    Class: 20 Warlock, Fey Pact
    Destiny: Divine Crusader

    Build Features:

    1100* Hit Points
    112* PRR
    1100* DPS Unboosted
    3000* DPS while Triple-Boosted with Human Damage Boost, Legendary Dreadnought Haste Boost, and Divine Crusader Zeal
    Offhand Thunderforged Orb regenerates Action Boosts
    * Your stats may be higher due to past lives.

    Summary:


    Warden Spellsword vs Steel Shrine

    While not having quite as much damage mitigation as Steel Shrine, Warden Spellsword has several advantages. First, is the 690 Temp HP every 30 seconds from Shining Through. Once that is depleted, it has an additional 92 temp HP barrier from Brilliance that regenerates every 2 seconds. The difference is against irresistible damage types. Warden Spellsword's 782 temp hitpoints are very good at absorbing force damage (Fashion Madness), bane damage (Destruction spell), or untyped damage (Disintegration) that can bypass MRR. The Temp HP component is also highly resistant to level drain, meaning that my shield will remain even when my real hit points drop to single digits due to energy drain.

    Warden Spellsword also has the advantage against trash mobs due to the Displacement SLA and Eldritch Aura and Power Word Stun (OMG, no save stunning).

    Last, but certainly not least, is the Fey Pact: Misty Escape. Besides being a perfect kiting tool and escape mechanism, it serves a second more insidious purpose. It allows you to pass through, and into, monsters. The implications of being able to stand safely inside the space of a Epic Elite Dragon should not be lost upon you.

    I have tested the Immunity to Knockdown. Immune to undermine explosions, undermine boulders, and EE Bargain of Blood General Manager's charge attack. It appears to be actual knockdown immunity. Therefore it makes this Warden Spellsword a significantly better Raid tank than Steel Shrine.

    The main disadvantages are saves and conventional tanking. Warden Spellsword has saves in the 40-50 range and lacks the invulnerability of a true paladin tank. However, this is mitigated by it's two major tanking advantages, passing through monsters and immunity to knockdown.




    All Levelup bonuses go into Intelligence.
    Str: 10 + 5 Tome +8 Item Augment +1 Exception +2 Artifact +2 Feat +2 Profane +2 Insight = 32
    Dex: 13 + 5 Tome + 11 Item + 2 Insightful + 1 Exceptional + 2 Artifact + 2 feat +2 Profane= 38
    Con: 16 + 5 Tome +11 Item +3 Insight +1 Exceptional +2 Artifact +2 feat +2 Capstone +2 Enhancement +2 Profane = 46
    Int: 18 + 6 Tome +7 Levelup +11 Item +2 Insight +1 Exceptional +2 Artifact +2 feat +2 Profane +3 enhancement = 54
    Wis: 9 + 5 Tome + 11 Item + 1 Exceptional + 2 Artifact + 2 feat +2 Profane = 32
    Cha: 10 +6 Tome +11 Item +2 Insightful +1 Exceptional +2 Artifact +2 Capstone +2 feat +2 Profane = 38

    HP: 1210 (1364 with full past lives)
    ---------
    120 Warlock
    30 Heroic Durability
    15 Improved Heroic Durability
    30 Toughness
    50 Epic Toughness
    15 Spiritual Defense
    504 Constitution
    40 Greater False Life Augment
    20 Vitality Augment
    50 Divine Crusader
    80 Epic Levels
    45 Green Steel
    10 Draconic Vitality
    ---------
    1009 HP
    201 +20% Capstone Bonus
    ---------
    1210

    Primary Temp HP Shield: 690
    Regenerating Back-Up Shield: 92


    Endgame Gear Setup:
    Epic Mentau's Goggles
    Epic Boots of the Innocent
    Epic Belt of Thoughtful Remembrance
    Greensteel 45 HP Concordant Op Cloak
    Shroud of the Ardent
    Epic Mysterious Bracers
    Sanctified Gages
    Omniscience
    Lantern Ring
    Epic Litany of the Dead
    Epic Deific Diadem
    ToEE Medium Armor (+12 Resistance, +30 Fire Absorb, 25% Blur, 150 Fortification, Green Augment)
    Epic +7 Khopesh
    Thunderforged Orb (Devotion, Dragon's Edge or Purple Augment, Draconic Reinvigoration)

    Level Progression

    Feats: 8 Normal + 3 Epic + 2 Destiny + Granted Class Feats
    1 Warlock: Toughness, Single Weapon Fighting, Fey Pact
    2 Warlock
    3 Warlock: Precision
    4 Warlock
    5 Warlock
    6 Warlock: Completionist
    7 Warlock
    8 Warlock
    9 Warlock: Improved Single Weapon Fighting
    10 Warlock
    11 Warlock
    12 Warlock: Improved Critical: Slashing
    13 Warlock
    14 Warlock
    15 Warlock: Exotic Weapon: Khopesh
    16 Warlock
    17 Warlock
    18 Warlock: Greater Single Weapon Fighting
    19 Warlock
    20 Warlock
    21 Epic: Epic Toughness
    24 Epic: Overwhelming Critical
    26 Epic: Perfect Two Weapon Fighting
    27 Epic: Epic Damage Reduction
    28 Epic: Elusive Target

    PRR: 112 (148 with all past lives)
    ---------
    13 Spiritual Bastion
    30 Sheltering
    43 Medium Armor
    6 Resilience of the Body
    10 Heavenly Presence
    10 Epic Damage Reduction

    Damage = 105.375
    --------
    23.625 Base Attack Damage 5.25[1d8]
    7 Weapon
    3 Enchant Weapon Past Life
    22 Intelligence
    11 Single Weapon Fighting Intelligence Bonus
    11 Know the Angles
    11 Deadly
    4 Sword of Justice
    4 Profane
    3 Monk Past Life
    3 Soul Stealer Cores
    3 Harper


    Melee Power: 95
    16 Divine Crusader
    24 Epic levels
    6 Soul Eater
    9 Harper
    10 Enlightened Spirit
    6 GSWF
    20 Elemental Evil Set
    4 Mythic Weapon

    Double Strike: 24%
    ----------
    5% Perfect Single Weapon Fighting
    10% Celestial Champion
    9% Martial Past Life

    Crit Profile: ~70% bonus damage
    ----------
    19-20/x5
    17-18/x4

    Seeker: 18
    ----------
    10 Seeker
    2 Exceptional Seeker
    6 Tactical Training Room
    2 Purge the Wicked
    ----------
    20 * 18 crit multipler per 20 / 20 hits per 20 = 18


    Damage per click = 475 Piercing per hit, 1092 DPS
    ------------
    [Damage * (1 + Crit Bonus) + (Seeker)] (1 + Doublestrike)(1 + Melee Power/100)
    [(105* 1.7) +18]* 1.24 * 1.95 = 475 Avg per hit @ 2.3 Attacks per second

    Eldritch Aura DPS ~ 100
    Light Damage DPS ~ 120

    Total DPS: 1300
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

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  15. #15
    Community Member Rockcrusher's Avatar
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    [QUOTE=Infiltraitor;5631834]Rough Draft, Testing 5% complete.

    Are the INT level-ups strictly for Spellcraft?

  16. #16
    Community Member Red_Knight's Avatar
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    Pretty much. It's based on someone's lam comments. The guy in the video had been extremely unimpressed with the class. I'm thinking he was doing the video on an early build on Lam. He made several comments which are either no longer true, or complete "What the hell" type stuff. And his build suggestion was to go absolute maximum Int possible, ignore Charisma entirely. Why? Because he thought that the spell power from the extra ranks in spellcraft would allow your eldrich blasts to do the same, or more, damage when enemies save as you would if you'd gotten a high DC and they couldn't save.

    Personally, not sure how an extra 22 or so ranks in spellcraft would make that big a difference. I mean, honestly, I find I get most spell power from caster gear and enhancements... not spellcraft ranks. I don't ignore spellcraft, but it's not the main source of spell power.
    Last edited by Red_Knight; 06-20-2015 at 01:55 PM.
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  17. #17
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    Quote Originally Posted by Red_Knight View Post
    Pretty much. It's based on someone's lam comments. The guy in the video had been extremely unimpressed with the class. I'm thinking he was doing the video on an early build on Lam. He made several comments which are either no longer true, or complete "What the hell" type stuff. And his build suggestion was to go absolute maximum Int possible, ignore Charisma entirely. Why? Because he thought that the spell power from the extra ranks in spellcraft would allow your eldrich blasts to do the same, or more, damage when enemies save as you would if you'd gotten a high DC and they couldn't save.

    Personally, not sure how an extra 22 or so ranks in spellcraft would make that big a difference. I mean, honestly, I find I get most spell power from caster gear and enhancements... not spellcraft ranks. I don't ignore spellcraft, but it's not the main source of spell power.
    Looks to me like he is taking INT for Know the Angles, not Spellcraft. Spellcraft is likely just a happy bonus.

    Given that he doesnt list his Spellpower, I think it is safe to say that he does not even care about that aspect.
    Last edited by richieelias27; 06-20-2015 at 04:20 PM.

  18. #18
    Community Member Red_Knight's Avatar
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    Not sure what Know the Angles does. Is it a new feat?
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  19. #19
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    Quote Originally Posted by Red_Knight View Post
    Not sure what Know the Angles does. Is it a new feat?
    Know the angles is from Harper, it is the INT version of Divine Might from Warpriest/Knight of the Chalice. Essentially gives your INT bonus to damage + 1/2 INT bonus to tactical feat DC.

    In his build he is getting an incredibly small portion of his damage from Pact. The rest is no-save. Charisma would do almost nothing for him except give bonus spellpoints.

    PdK looks good on paper for the charisma to attack and damage, but that locks you into longswords/bastard swords/shortswords/Greatswords. An inferior choice to the thunderforged Khopesh.
    Last edited by richieelias27; 06-20-2015 at 04:53 PM.

  20. #20
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    Default Double Strike

    Double Strike: 24%
    ----------
    5% Perfect Single Weapon Fighting
    -------------------------------------------

    I think you mean Perfect Two Weapon fighting: PSWF allows you to vorpal on 19. PTWF Gives 10% off-hand and 5% main hand DS

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