We're thinking about some possible changes for casting in epic levels. This could potentially come as soon as Update 26, though that's not certain.
In short: We think caster damage should scale better during Epic levels. For this scope of change, we're focusing on damage.
We're aware that DC/saves are always a tricky issue we need to keep our eye on. We probably can't make strong changes re: DC/saves in the near term, whereas we might have some things we're comfortable doing relating to damage. A thread for another day.
Here's some concrete changes we're considering:
- Each Epic Level now provides +1 Caster Level for all spells.
- Epic Destinies no longer provide bonuses to Caster Levels. (We may revisit some Epic Destinies in the future.)
These two changes increase some end game casting abilities and free players to play in their preferred destiny, rather than being locked into a sphere. This does potentially reduce the power of casters who are (1) currently active in the appropriate sphere, (2) have finished their active destiny, and (3) are below level 25. This is also a change that has been brought up by players in the past.
New proposed Epic Feats:
Epic Spell Critical Damage I (name subject to change)
- Passive
- +20% Critical Damage with Spells
- Requires: Level 21, ability to cast spells (Wizard 1 or Paladin 4, etc.)
Epic Spell Critical Damage II (name subject to change)
- Passive
- +20% Critical Damage with Spells
- Requires: Epic Spell Critical Damage I
This may require giving up some other feats if you want to focus on maximizing damage with your existing spells. We'll keep tabs on how casting performs in the future and may make additional adjustments. We're still considering many aspects of these feats, including the requirements. One or both of these could require use of a level 26 or level 28 feat slot, instead of level 21 - being in Epic is the minimum for this consideration.
We have some other ideas ideas mind for future changes, possibly coinciding with level 30, which may affect things such as Maximum Caster Levels, closer examination of DCs and saving throws, or further balance in Epic Destinies themselves. We're confident that the above proposed changes are a positive direction for DDO, that also don't meaningfully restrict future design options and goals. We don't expect these changes are the end of the conversation, but rather a safe and strong beginning.
Your thoughts, feelings, hardcore data and ideas are welcome!