Hi everyone!
With the new changes to the rogue class I took a look on my fine quarterstaff collection, and my urge for bounce and trip came back. I want to build a halfling acrobat to remind those funny days, but all became too good, too shiny, and honestly I'm not sure about what to pick in the rogue's enhancement trees.
I post here my build to ask your opinion about what can be done to improve it. Even if it's sub-optimal, I want to keep two things: be a halfling, and be pure rogue. Everything else is open to discussion.
Acrobat
Rogue 20
True Neutral Halfling
Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . 13. . . .13 . . . 13. . . .13. . . .+4 . . . 4: DEX
Dexterity . . . 18. . . .18 . . . 18. . . .18. . . .+4 . . . 8: DEX
Constitution. . 14. . . .14 . . . 14. . . .14. . . .+4 . . .12: DEX
Intelligence. . 12. . . .14 . . . 14. . . .14. . . .+4 . . .16: DEX
Wisdom. . . . . .8. . . .10 . . . 12. . . .14. . . .+4 . . .20: DEX
Charisma. . . . .8. . . . 8 . . . .8. . . . 8. . . .+4 . . .24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX
Skills
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Bluff . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Jump. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Tumble. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Balance . . . . . . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 2 .2. 2 .2. 2 .2. 20
. . . . .------------------------------------------------------------
. . . . .40 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12
Feats
.1. . . . : Dodge
.3. . . . : Precision
.6. . . . : Mobility
.9. . . . : Two Handed Fighting
10 Rogue. : Improved Evasion
12. . . . : Improved Critical: Bludgeoning
13 Rogue. : Defensive Roll
15. . . . : Improved Two Handed Fighting
16 Rogue. : Opportunist
18. . . . : Greater Two Handed Fighting
19 Rogue. : Skill Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Improved Sneak Attack
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Elusive Target
Enhancements (80 AP)
Halfling (6 AP)
- Halfling Luck, Dexterity, Halfling Luck II, Dexterity II
Assassin (5 AP)
- Knife in the Darkness
- Shiv I, Stealthy III
Mechanic (10 AP)
- Arbalester
- Mechanics III, Awareness III
- Wand and Scroll Mastery III
Thief-Acrobat (59 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
- Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III, Fast Movement
- Acrobat Staff Training, Trip Focus III, Subtlety III, Quick Strike III, Haste Boost III
- Acrobat Staff Training, Shadow Dodge III, Sweeping Strikes III, Dexterity
- Acrobat Staff Training, Improved Defensive Roll III, Dexterity
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall
Destiny (24 AP)
Shadowdancer
- Technician III, Dexterity
- Lithe III, Dexterity
- Shrouding Strike III, Meld into Darkness III, Grim Precision III
- Improved Invisibility III
- Sealed Soul
Twists of Fate (15 fate points)
- Piercing Clarity (Tier 4 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
- Legendary Tactics (Tier 1 Dreadnought)
Thank you for your time and your answers.