Hi there! I kinda wanted to run a Two Hand Fighting arti, and knocked something up in the planner to get some feedback from you wonderful people.
I wanted him to be versatile, able to melee, ranged, cast SLA's, buffs and heals and do traps. Now, i know that he's not gunna be top notch at any of those, but hopefully he's decent and fun to play from 1 to 28.
Anyway, is there some glaring omission in here? it's still slightly work-in-progress, may consider shuffling some feats and AP's around (like dropping Awareness / Magical Endurance from Harper to put into Stalwart Defender if my Spot / Spell Points are good enough already) but this is the basic framework.
And here are the Harper Enhancements;Code:Character Plan by DDO Character Planner Version 04.23.01 DDO Character Planner Home Page Level 28 True Neutral Warforged Male (4 Fighter \ 16 Artificer \ 8 Epic) Hit Points: 404 Spell Points: 1457 BAB: 16\16\21\26\26 Fortitude: 13 Reflex: 15 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 28) Strength 14 16 Dexterity 8 10 Constitution 16 19 Intelligence 18 29 Wisdom 12 14 Charisma 6 8 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 28) Balance -1 15 Bluff -2 8 Concentration 7 25 Diplomacy -2 8 Disable Device 8 41 Haggle -2 9 Heal 1 11 Hide -1 4 Intimidate -2 8 Jump 4 23 Listen 1 11 Move Silently -1 4 Open Lock 3 32 Perform n/a n/a Repair 8 41 Search 8 41 Spellcraft 4 41 Spot 5 34 Swim 2 2 Tumble n/a n/a Use Magic Device 2 31 Level 1 (Artificer) Skill: Concentration (+4) Skill: Disable Device (+4) Skill: Jump (+2) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Fighter Feat: (Selected) Power Attack Spell (1): Conjure Bolts Spell (1): Enchant Armor Spell (1): Enchant Weapons Spell (1): Master's Touch Spell (1): Resist Energy Spell (1): Repair Light Damage Level 2 (Fighter) Skill: Balance (+1) Skill: Jump (+3) Skill: Repair (+1) Feat: (Fighter Bonus) Cleave Level 3 (Artificer) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Adamantine Body Spell (1): Ablative Armor Level 4 (Artificer) Ability Raise: INT Skill: Concentration (+3) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Spell (2): Repair Moderate Damage Level 5 (Fighter) Skill: Balance (+0.5) Skill: Jump (+3) Skill: Repair (+3) Feat: (Fighter Bonus) Great Cleave Level 6 (Artificer) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Insightful Reflexes Feat: (Artificer Bonus) Maximize Spell Spell (2): Elemental Weapons Level 7 (Artificer) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+2) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+3) Spell (2): Protection from Energy Level 8 (Artificer) Ability Raise: INT Skill: Concentration (+3) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Spell (3): Repair Serious Damage Level 9 (Fighter) Skill: Balance (+1.5) Skill: Jump (+4) Skill: Repair (+1) Feat: (Selected) Point Blank Shot Level 10 (Artificer) Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+2) Spell (3): Stoneskin Level 11 (Fighter) Skill: Balance (+2) Skill: Jump (+2) Skill: Repair (+2) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 12 (Artificer) Ability Raise: INT Skill: Disable Device (+2) Skill: Open Lock (+2) Skill: Repair (+1) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+2) Feat: (Artificer Bonus) Quicken Spell Feat: (Selected) Toughness Spell (3): Flame Turret Level 13 (Artificer) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+5) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Repair Critical Damage Level 14 (Artificer) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+5) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Protection from Elements Level 15 (Artificer) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+5) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mental Toughness Spell (4): Armor of Speed Level 16 (Artificer) Ability Raise: INT Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+4) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Spell (5): Tenser's Transformation Level 17 (Artificer) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (5): Radiant Forcefield Level 18 (Artificer) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Two Handed Fighting Level 19 (Artificer) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (6): Reconstruct Level 20 (Artificer) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Jump (+2) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spellcraft (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Heighten Spell Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: INT Feat: (Selected) Epic: Bulwark of Defense Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Electricity Level 27 (Epic) Feat: (Selected) Epic: Epic Damage Reduction Level 28 (Epic) Ability Raise: INT Feat: (Epic Destiny) Epic Destiny: Elusive Target Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1) Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1) Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2) Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3) Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1) Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2) Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3) Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1) Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 1) Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 2) Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 3) Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1) Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2) Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3) Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1) Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1) Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2) Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3) Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1) Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1) Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1) Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
(1) Agent of Good I: +1 to hit vs. Evil, +1 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good II: +2 to hit and damage vs. Evil, +5 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good III +3 to hit and damage vs. Evil. +10 Universal Spell Power.
(2) Harper Enchantment: Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points.
(2) Strategic Combat I: You can use your Intelligence modifier to hit with Melee and Missile weapons.
(3) Awareness: +[1/2/3] to Listen, Search, and Spot. Rank 3: +1 save vs. traps.
(3) Know the Angles:
(3) Versatile Adept I [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(3) Magical Endurance: [+30/+60/+100] maximum Spell Points.
(3) Highly Skilled: [+1/+2/+3] to all skills.
(2) Strategic Combat II: You can use your Intelligence modifier for damage with Melee and Missile weapons.
(3) Versatile Adept II [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence
(3) Versatile Adept III: [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence
(2) Harper Enchantment of Righteousness: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack and damage against evil creatures, your weapon is considered Good-aligned.
(3) Versatile Adept IV: [+2/+4/+6] Melee Power, Ranged Power, and Universal Spell Power.
43 Points total in Harper.
Anyway, Thanks for taking the time to look at my build!