When i started to build this character i used the reference point drow sorc 16/ pally 2/ rogue 2
but then again rogue 2 pally 2 is not my first choice because defensive stance requires 3 paladin and rogue 1 doesn't add as much as arti 1
so that explains my level split however i'm uncertain if sorc 16 is really worth it i can't help but feel 15 sorc/4 pally/1 arti would add more
I would like to know how this build would fair in epic content
note:I'm leveling this build currently level 10 and already using heal scrolls with 85% chance(with greater heroism)
undertrial
16/3/1 Sorcerer/Paladin/Artificer
Lawful Good Drow
Level Order
1. Artificer. . . .6. Sorcerer. . . .11. Sorcerer . . . 16. Sorcerer
2. Sorcerer . . . .7. Paladin . . . .12. Paladin. . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer. . . .13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer. . . .14. Sorcerer . . . 19. Sorcerer
5. Paladin. . . . 10. Sorcerer. . . .15. Sorcerer . . . 20. Sorcerer
Stats
. . . . . . . .28pt. . .30pt . . 32pt. . .Level Up
. . . . . . . .----. . .---- . . ----. . .--------
Strength. . . . .8 . . . 10. . . .12 . . . 4: CHA
Dexterity . . . 10 . . . 10. . . .10 . . . 8: CHA
Constitution. . 12 . . . 12. . . .12 . . .12: CHA
Intelligence. . 16 . . . 16. . . .16 . . .16: CHA
Wisdom. . . . . .8 . . . .8. . . . 8 . . .20: CHA
Charisma. . . . 20 . . . 20. . . .20 . . .24: CHA
. . . . . . . . . . . . . . . . . . . . . 28: CHA
Skills
. . . . . A .S. S .S. P .S. P .S. S .S. S .P. S .S. S .S. S .S. S .S
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . 4 .1. 1 .1. . .1. . .1. 1 .1. 1 . . 1 .1. 1 .1. 1 .1. 1 .1. 20
Heal. . . 2 .½. ½ .½. 2 .½. 2 .½. ½ .½. ½ .2. ½ .½. ½ .½. ½ .½. ½ .½. 16
. . . . .------------------------------------------------------------
. . . . .16 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
. . . . .28 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
Feats
.1. . . . : Empower Spell
.3. . . . : Maximize Spell
.5 Deity. : Follower of: Sovereign Host
.6. . . . : Quicken Spell
.9. . . . : Skill Focus: Use Magic Device probably swap with heighten eventually
12. . . . : Mental Toughness
15. . . . : Improved Mental Toughness
18. . . . : Toughness
21 Epic . : Epic Mental Toughness
24 Epic . : Great Ability: Charisma
26 Destiny: Toughness
27 Epic . : Ruin
28 Destiny: Hellball
Spells
Sorcerer
- Protection from Evil, Tumble, Magic Missile, Jump
- Scorching Ray, Web, Invisibility, Knock
- Fireball, Displacement, Haste, Chain Missiles
- Acid Rain, Dimension Door, Fire Shield, Force Missiles
- Hold Monster, Cloudkill, Teleport, Cyclonic Blast
- Acid Fog, Greater Heroism, Disintegrate
- Prismatic Spray, Mass Protection from Elements
- Black Dragon Bolt
Artificer
- <Any>, <Any>
Enhancements (80 AP)
Drow (10 AP)
- Spell Resistance, Charisma, Spell Resistance II, Charisma, Spell Resistance III
- Arcane Fluidity III
Sacred Defender (15 AP)
- Holy Bastion, Sacred Defense
- Extra Lay On Hands III, Durable Defense III
- Resilient Defense II
- Tenacious Defense III, Charisma
Earth Savant (38 AP)
- Earth Savant, Earth Affinity, Greater Earth Affinity, Crumbling
- Acid Spray III, Spell Critical
- Efficient Quicken III, Spell Critical
- Efficient Maximize I, Spell Critical, Charisma
- Acid Arrow III, Earthen Armor I, Spell Critical, Charisma
- Acid Blast III, Awaken Elemental Weakness, Earthgrab
Eldritch Knight (11 AP)
- Eldritch Strike, Spellsword: Frost
- Improved Mage Armor III, Toughness I
- Improved Shield III, Light Armor Proficiency
Arcanotechnician (6 AP)
- Arcanotechnician
- Spell Critical, Wand and Scroll Mastery III
Destiny (24 AP)
Draconic Incarnation
- Energy Sheath: Acid III, Draconic Presence II
- Out with bang: Acid III
- Daunting Roar, Dragon Heritage: Black III
- Energy Burst: Acid III, Secondary Specialty: Red II, Spell Knowledge III
- Flyby Attack, Dragon Breath
- Energy Vortex: Acid
Twists of Fate (22 fate points)
- Light the Dark (Tier 4 Sentinel)
- Endless Lay On Hands (Tier 3 Sentinel)
- Rejuvenation Cocoon (Tier 1 Primal)