When i started to build this character i used the reference point drow sorc 16/ pally 2/ rogue 2
but then again rogue 2 pally 2 is not my first choice because defensive stance requires 3 paladin and rogue 1 doesn't add as much as arti 1
so that explains my level split however i'm uncertain if sorc 16 is really worth it i can't help but feel 15 sorc/4 pally/1 arti would add more
I would like to know how this build would fair in epic content
note:I'm leveling this build currently level 10 and already using heal scrolls with 85% chance(with greater heroism)



undertrial
16/3/1 Sorcerer/Paladin/Artificer
Lawful Good Drow


Level Order

1. Artificer. . . .6. Sorcerer. . . .11. Sorcerer . . . 16. Sorcerer
2. Sorcerer . . . .7. Paladin . . . .12. Paladin. . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer. . . .13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer. . . .14. Sorcerer . . . 19. Sorcerer
5. Paladin. . . . 10. Sorcerer. . . .15. Sorcerer . . . 20. Sorcerer



Stats
. . . . . . . .28pt. . .30pt . . 32pt. . .Level Up
. . . . . . . .----. . .---- . . ----. . .--------
Strength. . . . .8 . . . 10. . . .12 . . . 4: CHA
Dexterity . . . 10 . . . 10. . . .10 . . . 8: CHA
Constitution. . 12 . . . 12. . . .12 . . .12: CHA
Intelligence. . 16 . . . 16. . . .16 . . .16: CHA
Wisdom. . . . . .8 . . . .8. . . . 8 . . .20: CHA
Charisma. . . . 20 . . . 20. . . .20 . . .24: CHA
. . . . . . . . . . . . . . . . . . . . . 28: CHA


Skills
. . . . . A .S. S .S. P .S. P .S. S .S. S .P. S .S. S .S. S .S. S .S
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . 4 .1. 1 .1. . .1. . .1. 1 .1. 1 . . 1 .1. 1 .1. 1 .1. 1 .1. 20
Heal. . . 2 .½. ½ .½. 2 .½. 2 .½. ½ .½. ½ .2. ½ .½. ½ .½. ½ .½. ½ .½. 16
. . . . .------------------------------------------------------------
. . . . .16 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
. . . . .28 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5



Feats

.1. . . . : Empower Spell
.3. . . . : Maximize Spell
.5 Deity. : Follower of: Sovereign Host
.6. . . . : Quicken Spell
.9. . . . : Skill Focus: Use Magic Device probably swap with heighten eventually
12. . . . : Mental Toughness
15. . . . : Improved Mental Toughness
18. . . . : Toughness
21 Epic . : Epic Mental Toughness
24 Epic . : Great Ability: Charisma
26 Destiny: Toughness
27 Epic . : Ruin
28 Destiny: Hellball


Spells

Sorcerer
  1. Protection from Evil, Tumble, Magic Missile, Jump
  2. Scorching Ray, Web, Invisibility, Knock
  3. Fireball, Displacement, Haste, Chain Missiles
  4. Acid Rain, Dimension Door, Fire Shield, Force Missiles
  5. Hold Monster, Cloudkill, Teleport, Cyclonic Blast
  6. Acid Fog, Greater Heroism, Disintegrate
  7. Prismatic Spray, Mass Protection from Elements
  8. Black Dragon Bolt

Artificer
  1. <Any>, <Any>


Enhancements (80 AP)

Drow (10 AP)
  • Spell Resistance, Charisma, Spell Resistance II, Charisma, Spell Resistance III
    1. Arcane Fluidity III

Sacred Defender (15 AP)
  • Holy Bastion, Sacred Defense
    1. Extra Lay On Hands III, Durable Defense III
    2. Resilient Defense II
    3. Tenacious Defense III, Charisma

Earth Savant (38 AP)
  • Earth Savant, Earth Affinity, Greater Earth Affinity, Crumbling
    1. Acid Spray III, Spell Critical
    2. Efficient Quicken III, Spell Critical
    3. Efficient Maximize I, Spell Critical, Charisma
    4. Acid Arrow III, Earthen Armor I, Spell Critical, Charisma
    5. Acid Blast III, Awaken Elemental Weakness, Earthgrab

Eldritch Knight (11 AP)
  • Eldritch Strike, Spellsword: Frost
    1. Improved Mage Armor III, Toughness I
    2. Improved Shield III, Light Armor Proficiency

Arcanotechnician (6 AP)
  • Arcanotechnician
    1. Spell Critical, Wand and Scroll Mastery III


Destiny (24 AP)

Draconic Incarnation
  1. Energy Sheath: Acid III, Draconic Presence II
  2. Out with bang: Acid III
  3. Daunting Roar, Dragon Heritage: Black III
  4. Energy Burst: Acid III, Secondary Specialty: Red II, Spell Knowledge III
  5. Flyby Attack, Dragon Breath
  6. Energy Vortex: Acid

Twists of Fate (22 fate points)
  1. Light the Dark (Tier 4 Sentinel)
  2. Endless Lay On Hands (Tier 3 Sentinel)
  3. Rejuvenation Cocoon (Tier 1 Primal)