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  1. #1
    Community Member
    Join Date
    Oct 2011
    Posts
    23

    Default WF Wizard Trapper Build - Advices?

    Hi!
    I made this build to TR with my friend, who would be some kind of melee WF. My goal is to be able to support both of us (with buffs and repair spells) and do traps too for maximum duoing in quest while leveling. I would go enchantment archmage, and focus on lightning damage for gear/spells purposes (just because I was fire sorc in a past life and lightning looks fun ).

    Anyways, I just came back to the game after a long break, so it's been a while since I've done this. If anyone has advices on things to do differently, it would be great.

    Thanks!

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Ivilyn 
    Level 20 True Neutral Warforged Female
    (2 Rogue \ 18 Wizard) 
    Hit Points: 244
    Spell Points: 1219 
    BAB: 10\10\15\20
    Fortitude: 12
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         20                    22
    Intelligence         18                    25
    Wisdom                8                     8
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    11
    Bluff                -2                    -1
    Concentration         7                    29
    Diplomacy             2                     3
    Disable Device        8                    30
    Haggle                1                     2
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate           -2                    -1
    Jump                  4                    10
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               0                     1
    Repair                8                    30
    Search                8                    30
    Spellcraft            6                    30
    Spot                  3                     3
    Swim                  0                     0
    Tumble                0                     0
    Use Magic Device      2                     3
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+3)
    Skill: Jump (+4)
    Skill: Perform (+2)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Wizard)
    Skill: Concentration (+3)
    Skill: Spellcraft (+3)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+4)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+2)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+3)
    Skill: Jump (+4)
    Skill: Search (+3)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Repair (+2)
    Skill: Spellcraft (+2)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Wizard Bonus) Spell Focus: Evocation
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 14 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)

  2. #2
    Community Member
    Join Date
    Jan 2010
    Posts
    0

    Default

    I would put at least a handful of build points into Open Lock. Knock does not scale well, and with lots of ways to boost skills, your Open Lock will often be more successful than your Knock. I would also put more points into UMD, so you can scroll at least Raise Dead in case things go pear-shaped. I would not put a point into Perform (I'm not aware that you need this unlocked for any reason on a WIZ/ROG; if you want to boost sonic spell damage you can just wear an item), and I would not put so many points into Jump (your spell will give you +30 and other buffs/gear will easily get you to the 40 cap). I am not a big fan of the Repair/Heal skills, though many on the forums like them. My philosophy is that it's 23 trained points, so 23% of base. When you take into account gear, buffs, and amplification, the 23% of base ends up looking pretty small.

    As for your feats, I usually try to fit Empower for boss nuking. Wizards don't typically take Evocation feats, since their SLAs aren't like Sorcerers', nor do they have a huge spell pool. My typical playstyle on a caster Wizard would be to gather stuff up, put down CC, and then stick a persistent damage effect on everything, or instakill. Also, it feels like you're taking Heighten quite late, so your lower-level CC spells (I like Web for stuff that can't be Enchanted) and attack spells may suffer.
    I Cannith-craft (150 levels in all schools) for free on Thelanis if you provide all needed materials.
    Getting Past Traps without Trap Skills | Musical Musings

  3. #3
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Welcome back!

    basics look solid.

    however your feats are a little out of touch. And yes - Open Lock, Repair, UMD and Spellcraft are not really optional.

    SLA's are now the best bang for the buck - and they can be metamagic'd for free.

    Harper Enhancement tree allows INT for damage and TH - and massively scales damage and skills. Also tier 5 has free (non-stacking) extend.

    Was pleased to see Insightful reflexes.

    All depends on if you are just going from 1 to 20 or 1 to cap. If you are just going 1 to 20 great. If not - look at bladeforged and go from 15 to cap. Two past lives for the price of one wood.

    have fun storming the castle!
    Last edited by UurlockYgmeov; 02-21-2015 at 01:59 PM. Reason: my kobold powered spell checker is on Union Break and his lunch box turned out to be a mimic.

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