Originally Posted by
HastyPudding
Yes, the day has finally come: upon seeing the new barbarian enhancements, I'm tempted (I stress TEMPTED) to make a barbarian. The closest I've ever come to making a barbarian was looking at the class description in the character creation screen about 6 years ago. And so, after taking a gander at the new enhancements, I'm tempted to make one. Naturally, it would be pure, but that's just my principles and nothing to really do with the class itself (which readily looks viable as a pure, to begin with, with the new capstones).
A few questions (because barbarians are the only class I can honestly admit I am ignorant about):
1. While the berserker and ravager seem like the all-out offensive trees (most classes fall into a sort of offense/support/defense in relation to their class trees), the occult slayer seems more like the defensive tree, which is the one I'm most interested in. With clerics and particularly spellcasters usually being the most threatening and dangerous enemies you fight, adding a ton of defenses against them makes sense, to me. Also, the tree seems to have the most general survivability. Is this a good assumption?
2. Warforged. Yeah, before U24, a warforged barbarian would have made me cringe when I saw one, particularly when I was a cleric or spellsinger bard. A few days ago I was on my druid (which I recently TR'd, and he's 11 now) and was running the deleras chain. A first-life warforged barbarian joined and as soon as I saw him I resigned myself to playing 'stop the 10% penalty from happening'. Amusingly, when I hit him with a vigor spell, the positive healing was...positive (light green instead of dark green numbers). That is what made me take a real look at the enhancement trees and really notice them.
That being said, a warforged barbarian seems completely viable, now, due to the huge amounts of healing amplification available, the gobs of HP bonuses, and the relative increased survivability and self-healing of the occult slayer. The warforged racial tree also seems geared towards two-handed fighting fighters and barbarians, which is a plus. Adding the fact of being immune to fatigue, as well, seems useful in the earlier levels with barbarian rage side effects.
3. Adamantine body. Would a warforged barbarian get any penalty with taking this feat, considering they don't have innate heavy armor proficiency? Or, is this sidestepped from the fact that any warforged can take any body feat (with certain class features like arcane spell failure or evasion being taken into consideration)?
4. Weapon choice. Admittedly, I never made any character of any class that focused on two-handed weapons (other than a quarterstaff). I know the basics (ESoS is awesome, and there's several well-known examples of good two-handed weapons), but what's the 'better' choice: greatswords, falchions, or great axes? Are mauls even an option nowadays?
5. Stats. Again, I admit ignorance, but it seems barbarians are just about the easiest class to build: max strength, put the rest into constitution with extras going into intelligence (for skill points) or charisma (for UMD and social skills). More or less correct?