Is there a good way to do this now that ranged combat once again aggros everyone around your target?
Is there a good way to do this now that ranged combat once again aggros everyone around your target?
Yeah, aggro is extremely weird now. I've been using DDoor tactics a lot lately, and now mobs will run back to the start of the dungeon to pursue me even though there's no line of sight.
To pull single mobs, the "body pull" (go invis/sneak and approach a single mob; when it makes its spot/listen check it'll start moving toward you) and "thrower" (from far away, chuck a returning thrower on the ground near the target mob, but don't hit it) methods still work.
I don't have a noisemaker rogue build to check, but I suspect that would work too.
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Throwers work if you aim to the right spots, this could take a while depending on how the mobs are positioned, and if you want to pull a specific one from the crowd.
tough luck..no more easy finish for archers.Mobs Attack!...like the drow next to the one you hit didnt notice anyway?
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Sorry, I should have specified a spell that could affect the target. I think you'd get an "immune" message in those cases and the effect wouldn't process. A Ranger could use Snare though - they'll still almost certainly save against and that will draw their aggro.
And as Hendrik said, the Bluff skill. It works great if you've put points into it.
Shoot ground .... wait for right mob .. wait till rest leaves ... rinse repeat ... till hes alone and kill ....
Really ??? Really ?? ...Do we really have to go from one end of the spectrum to the other ???? no middle ground (first no mob would do anything when his friend falls dead, now they all auto agro on the shooter ???)
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Not that I have seen.
As far as pulling, you should experiment to find out which are stragglers and which are part of a pack. You can pull stragglers but if the pack is tight, they will agro and all come. Spies in the house on en was a good way to test this. After killing the first named wizard, you hike up a ladder and have some arcane skelles and normal skelles down the hall. They are all close, however I know that the arcanes are in a pack. I was able to range the non-arcanes one at a time to pull them without aggroing the arcanes.
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Not only do those a long way from the target aggro on a shooter, but taking damage from other players on their way to the shooter doesn't change their aggro target. We tested this; my cleric got aggro from a target in the distance and the melee beat on him as he made his way to me. Even after taking 90% more damage from a Paladin, the target still came after the shooter. There seems no way to take aggro from the shooter.
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