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  1. #1
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    Default Single mob pulls

    Is there a good way to do this now that ranged combat once again aggros everyone around your target?

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    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by droid327 View Post
    Is there a good way to do this now that ranged combat once again aggros everyone around your target?
    Haven't been in game to try, but does Bluff still just agro single targets now?
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    Yeah, aggro is extremely weird now. I've been using DDoor tactics a lot lately, and now mobs will run back to the start of the dungeon to pursue me even though there's no line of sight.

    To pull single mobs, the "body pull" (go invis/sneak and approach a single mob; when it makes its spot/listen check it'll start moving toward you) and "thrower" (from far away, chuck a returning thrower on the ground near the target mob, but don't hit it) methods still work.

    I don't have a noisemaker rogue build to check, but I suspect that would work too.
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    Community Member Daine's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Haven't been in game to try, but does Bluff still just agro single targets now?
    Yes

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    Throwers work if you aim to the right spots, this could take a while depending on how the mobs are positioned, and if you want to pull a specific one from the crowd.

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    Quote Originally Posted by janave View Post
    Throwers work if you aim to the right spots, this could take a while depending on how the mobs are positioned, and if you want to pull a specific one from the crowd.
    Is it only with throwers or will bows/repeaters work the same?

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    Quote Originally Posted by Thalone View Post
    Yeah, aggro is extremely weird now. I've been using DDoor tactics a lot lately, and now mobs will run back to the start of the dungeon to pursue me even though there's no line of sight.
    Did they change the mob "reset" range? (where it ports back to its original location)
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    Community Member Mercureal's Avatar
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    Quote Originally Posted by droid327 View Post
    Is it only with throwers or will bows/repeaters work the same?
    Any ranged weapon should have the same effect, although I haven't used this method to get attention since the update.

    Casting a single target non-damaging spell works too. Non-heightened Charm Person works pretty well for this.

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    Community Member Powskier's Avatar
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    tough luck..no more easy finish for archers.Mobs Attack!...like the drow next to the one you hit didnt notice anyway?

  11. #11
    Community Member Hendrik's Avatar
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    Quote Originally Posted by droid327 View Post
    Is there a good way to do this now that ranged combat once again aggros everyone around your target?
    Bluff, serious.

    Read it, try it, with some practice, it works just fine.

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    Community Member brian14's Avatar
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    Quote Originally Posted by Mercureal View Post
    Any ranged weapon should have the same effect, although I haven't used this method to get attention since the update.

    Casting a single target non-damaging spell works too. Non-heightened Charm Person works pretty well for this.
    Does this work if the target is not a "person"? Can you pull a single troll (for example), by casting Charm Person or Charm Animal on it? The latter is relevant to rangers.
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    Community Member Mercureal's Avatar
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    Sorry, I should have specified a spell that could affect the target. I think you'd get an "immune" message in those cases and the effect wouldn't process. A Ranger could use Snare though - they'll still almost certainly save against and that will draw their aggro.

    And as Hendrik said, the Bluff skill. It works great if you've put points into it.

  14. #14
    Community Member Talon_Moonshadow's Avatar
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    The old ways should still work. But I haven't tested them to be sure.
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  15. #15
    Community Member RD2play's Avatar
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    Shoot ground .... wait for right mob .. wait till rest leaves ... rinse repeat ... till hes alone and kill ....


    Really ??? Really ?? ...Do we really have to go from one end of the spectrum to the other ???? no middle ground (first no mob would do anything when his friend falls dead, now they all auto agro on the shooter ???)

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    Community Member Kalimah's Avatar
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    Quote Originally Posted by janave View Post
    Throwers work if you aim to the right spots, this could take a while depending on how the mobs are positioned, and if you want to pull a specific one from the crowd.
    Naw not like this anymore. You can toss your thrower at a mob as far out as you can see it and only hit that mob and still bring his pals over. I think this was a game mechanic change to help combat the prevalence of the ranged build.
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  17. #17
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Dorian View Post
    Did they change the mob "reset" range? (where it ports back to its original location)
    Not that I have seen.

    As far as pulling, you should experiment to find out which are stragglers and which are part of a pack. You can pull stragglers but if the pack is tight, they will agro and all come. Spies in the house on en was a good way to test this. After killing the first named wizard, you hike up a ladder and have some arcane skelles and normal skelles down the hall. They are all close, however I know that the arcanes are in a pack. I was able to range the non-arcanes one at a time to pull them without aggroing the arcanes.

  18. #18
    Community Member DrowsworD's Avatar
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    Not only do those a long way from the target aggro on a shooter, but taking damage from other players on their way to the shooter doesn't change their aggro target. We tested this; my cleric got aggro from a target in the distance and the melee beat on him as he made his way to me. Even after taking 90% more damage from a Paladin, the target still came after the shooter. There seems no way to take aggro from the shooter.

  19. #19
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    Quote Originally Posted by DrowsworD View Post
    Not only do those a long way from the target aggro on a shooter, but taking damage from other players on their way to the shooter doesn't change their aggro target. We tested this; my cleric got aggro from a target in the distance and the melee beat on him as he made his way to me. Even after taking 90% more damage from a Paladin, the target still came after the shooter. There seems no way to take aggro from the shooter.
    Thus giving rise to a whole new breed of intimi-chuckers.

    Yay! I can finally tank again! Heavy armor, shield, and a throwing dagger. Thanks Turbine! /sarc

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  20. #20
    Community Member brian14's Avatar
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    Quote Originally Posted by Mercureal View Post
    Sorry, I should have specified a spell that could affect the target. I think you'd get an "immune" message in those cases and the effect wouldn't process. A Ranger could use Snare though - they'll still almost certainly save against and that will draw their aggro.

    And as Hendrik said, the Bluff skill. It works great if you've put points into it.
    AFAIK one problem with Bluff is that you must position yourself so that only one mob is in the line of sight, otherwise others will take notice. Is this true? And if it is true, does also hold true for spells?
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