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  1. #1
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    IllOracle's Avatar
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    Default Evoker 1-18 TR build

    Simple premise is that I have 3 wiz lives under the belt and am looking to do the same with FvS. With most of the other TR's I've run, there's no need to take lvl 19 so 1-18 is what I am focusing on.

    I have nearly any wiz gear but very much lacking on any kind of melee weapon. This made me think Evoker mostly so I don't have to spend more time looking/buying melee items. I do have Greensteel HP and SP items. Along with Litany, Torc and most of the other items out of Abbot/ADQ (being a palemaster mostly) and recently made a Blue Dragonscale robe.

    Right now I've used helf's dili (pali) to mix in +5 cha to saves and 2 monk levels for evasion, 3 to base saves, +3 to saves and +2 Wis in stance. I'm not opposed to mixing this around a bit but of course, any additional classes make it that much longer till BB. Which, apparently is the bread and butter. I am not overly familiar with FvS so I welcome any advice in the line of evoker with a pali/monk mix. Enhancements and Spell selection are really where I'm hurting here.

    Edit: I couldn't find the feat http://ddowiki.com/page/Adept_of_Forms in the build planner so substituted Discipline.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Cyndal 
    Level 18 Lawful Neutral Half-Elf 
    (2 Monk \ 16 Favored Soul) 
    Hit Points: 309
    Spell Points: 1480 
    BAB: 13\13\18\23
    Fortitude: 20
    Reflex: 15
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 18)
    Strength              8                    12
    Dexterity             8                    10
    Constitution         16                    20
    Intelligence         12                    16
    Wisdom               18                    24
    Charisma             14                    20
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 18)
    Balance               0                    20
    Bluff                 2                     5
    Concentration         7                    31
    Diplomacy             2                     5
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                  4                     7
    Hide                 -1                     0
    Intimidate            2                     8
    Jump                  3                    14
    Listen                4                     7
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     3
    Search                1                     3
    Spellcraft            1                     3
    Spot                  4                     7
    Swim                 -1                     1
    Tumble                0                     5
    Use Magic Device      n/a                  14
    
    Level 1 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Discipline
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 4 (Favored Soul)
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Paladin) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Lesser Divine Health (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Paladin) (Rank 1)
    Enhancement: Half-Elf - Arcanum (Rank 1)
    Enhancement: Half-Elf - Dilettante: Charisma (Rank 1)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Enhancement: Half-Elf - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Half-Elf - Human Greater Adaptability: Constitution (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Lesser Courage (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Paladin) (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Inquisition (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Inquisition (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Inquisition (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Heighten Spell
    Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Angelic Resistance (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Angelic Resistance (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Angelic Resistance (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Penetration (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
    Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
    Last edited by IllOracle; 05-21-2014 at 12:19 PM.
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  2. #2
    Community Member Stinging_Bee's Avatar
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    From level 1 to 12 there is simply no faster way to level than Cleave-Greatcleave + any greataxe ideally carnifex/sos. It can be compared to wail of the banshee for low level quests.
    That's why I recommend fighter dilly which grants proficiency with all martial weapons. Once you get to level 11 you can swap out great cleave (using very few yellow dragonshard fragments) for Active past life wizard to boost your dc a bit.
    I moved monk levels after level 13 so you get to use your blade barriers and heal spell sooner.
    Evasion can wait as long as you have ship buffs with 30 energy resistance.
    Also you don't need empower healing at all. Heal will cure all your health points and before that Just put on your hotbar one cure critical with quicken and maximize on it for emergency situations. Usually you can just top yourself off using cure serious wounds without any metamagic.

    Level 18 Lawful Good half elf male
    (2 Monk / 16 Favored Soul)

    Starting
    Abilities Base Stats
    (36 Point) (Level 1)
    Strength 16
    Dexterity 8
    Constitution 14
    Intelligence 8
    Wisdom 18
    Charisma 12

    Level 1 (Favored Soul)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack

    Level 2 (Favored Soul)

    Level 3 (Favored Soul)
    Feat: (Selected) Cleave

    Level 4 (Favored Soul)
    Ability Raise: WIS

    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire

    Level 6 (Favored Soul)
    Feat: (Selected) Great Cleave --> switch for Active Past life wizard when you get to level 11/12

    Level 7 (Favored Soul)

    Level 8 (Favored Soul)
    Ability Raise: WIS

    Level 9 (Favored Soul)
    Feat: (Selected) Maximize Spell

    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold

    Level 11 (Favored Soul)

    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Selected) Quicken Spell

    Level 13 (Favored Soul)

    Level 14 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 15 (Monk)
    Feat: (Selected) Empower Spell
    Feat: (Monk Bonus) Lightning Reflexes

    Level 16 (Favored Soul)
    Ability Raise: WIS

    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity

    Level 18 (Favored Soul)
    Feat: (Selected) Heighten Spell
    Last edited by Stinging_Bee; 05-21-2014 at 01:13 PM.
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  3. #3
    Community Member der_kluge's Avatar
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    Interesting. They've added the whole enhancement tree stuff since the last time I played a FvS, but I was a pure FvS and found it to be quite powerful in its own right, but I am really liking the idea of a monk splash on that.

    I went Elf for the Undying Court Line - the ability to raise people at 6th level was really sweet. And instead of greataxes (another really interesting twist), I went TWF scimitars. The elven race added a lot there, as well as undying court. Admittedly, that was before the Vorpal nerf, but at end game, with dual vorpal scimitars, I led kill counts, beating out other melee characters. It was quite powerful.

    Agree not to over-emphasize the healing aspects. Healing is quite unnecessary these days (for the most part) and focusing on it is probably overkill.
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    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  4. #4
    Community Member Sokól's Avatar
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    If you are also doing 3 sorcerer lives I would start there first, having +3 to your evocation dc is so sweet on a fvs
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  5. #5
    Community Member darkly_dreaming's Avatar
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    If you've already invested the time and gear to do 3 wizard lives, I also recommend doing 3 sorcerer (if you intend to do them) before FvS.

    Other than that, I'm a huge fan of staying pure for FvS, and have used the half-elf w/ fighter dilly for leveling 1-12. One reason for this is splashing on a FvS reduces your DC's (and if you intend to do an evocation or necromancy focused caster, you don't want to lose 2 levels) and pushes back the point where you'll receive key spells. (Blade Barrier at 13 or 14 instead of 12???? Oh my, no way!

    Good luck!
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    Zealotry ~ Zealot ~ Zeal ~ Chanteuse : +5 to Sexterity, Cannith
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  6. #6
    Community Member Munkenmo's Avatar
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    2barb then 18sorc.

    Horc, max wisdom, 18str, rest of your points spread between con and cha.

    pick up power attack and the cleaves, make sure to get sprint boost, proceed to sprintboost and cleave your way to blade barrier.

    Then continue to sprintboost and blade barrier your way to a pastlife.

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