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  1. #1
    Community Member Janay's Avatar
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    Default Final Sivala Mystery

    I AM ALIVE!!!!!

    Anyone ever do the quest "Mired in Kobolds" Able to get up onto the platform that Sinvala appears on.. THERE'S A USABLE LEVER BACK THERE??? What's it for? How do I get up there???

    I'm Janay, and I'm the one your mother warned you about.

    I'm the one your momma warned you about!!!!1

  2. #2
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    I went onto Lamannia and used some admin abilities to check this out. At least based on what I could tell, the lever is behind an invisible wall, and can't actually be reached. So, not sure what it'd do if you pulled it.
    Have fun, and don't forget to gather for buffs!
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  3. #3
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Cordovan View Post
    I went onto Lamannia and used some admin abilities to check this out. At least based on what I could tell, the lever is behind an invisible wall, and can't actually be reached. So, not sure what it'd do if you pulled it.

    Hmm. The thought plickens!


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  4. #4
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    Quote Originally Posted by cdbd3rd View Post
    Hmm. The thought plickens!


    I should add that while I can't say definitively that this is the case for this lever, it's possible that this lever is a leftover from the dev who worked on the quest. Sometimes there'll be a temporary lever added that allows a dev to reset something (encounter, NPC dialog, etc.) automatically for testing purposes. So if I were to guess, this lever might have been used to re-trigger the encounter for testing purposes.
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  5. #5
    Community Member Ryethiel's Avatar
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    Obviously, there is an invisible Kobold that's there to pull the lever, to let Sinvala through in the first place.
    ||| Ghallanda - Ryethieldus |||

  6. #6
    Self-Appointed Coin Lord of the Seas ForgettableNPC's Avatar
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    I bet it's going to be used in a future content where they reuse the instance of the same quest but make it so that the lever will actually be usable that time and will probably have us go where Sinvala came from and go back and kill more Black Dragons. We could use the scales.

    That, or it's a scrapped content where it was planned to have the lever open up the portal again and an even stronger optional Black Dragon would exit and try to kill the party, but then the developers thought that was too much of repeating the same thing so they just scrapped that part and put an invisible barrier over it.
    Just a random, forgettable NPC doing things an NPC does
    Things that NPCs do include, but are not limited to:

    Having a gold goblet over my head to indicate availability of a quest
    Having a catchphrase that never really catches on
    Having various rewards that are generally not worth the trouble
    Wandering around randomly
    Giving out obvious information if it wasn't obvious enough
    Repeating the same lines over and over again
    Repeating the same lines over and over again

  7. #7
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Cordovan View Post
    I went onto Lamannia and used some admin abilities to check this out. At least based on what I could tell, the lever is behind an invisible wall, and can't actually be reached. So, not sure what it'd do if you pulled it.
    Haha, the Dev Tracker leads to some awfully random threads sometimes.
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    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  8. #8
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    There used to be non-functional levers all around the white dragon area in the Stormhorns too -I am not sure if they are still there. Maybe it's a dragon thing :-)

  9. #9
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    Quote Originally Posted by Cordovan View Post
    I went onto Lamannia and used some admin abilities to check this out. At least based on what I could tell, the lever is behind an invisible wall, and can't actually be reached. So, not sure what it'd do if you pulled it.



    can you do this for the shadowfell quests? in army of shadow, there is 2 levers behind secret doors that are currently blocked. Characters can spot the secret doors but no amount of search can 'find' them to open them. tried even the store item before. Not sure what they'd be. its possible they are just to reset encounters and such too but its odd that you can spot the doors for them. one of the doors is in the south path in the ne of the first room, the other is on the opposite side of the wall directly infront of where you enter, just to the west of the one shar alter (the one beneath the bridge heading towards the upper floor).

    that, and the useable fire basins in the upper floor, usually they are breakable but those in that quest/floor can be used to put the fire out, so I thought maybe that a combination of them would spawn some type of rare in that quest but no amount of testing revealed that it did anything.

  10. #10
    Community Member Grimlock's Avatar
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    Is this the same situation as the three or so invisible levers that are in the dragon area of Stormhorns? I believe it is the white dragon fight and not the red dragon fight. If your map is open it is the dragon fight on the left side of map.

    I have tried pulling them all at once, but nothing happens. One is in the air suspended.

    And no, I am not trolling. They are there.
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  11. #11
    Community Member Battery's Avatar
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    Quote Originally Posted by Ryethielnas View Post
    Obviously, there is an invisible Kobold that's there to pull the lever, to let Sinvala through in the first place.
    pay no attention to the kobold behind the curtain
    "Those who believe in telekinetics raise my hand"-Kurt Vonnegut

  12. #12
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    Smile Going Postal

    Quote Originally Posted by Cordovan View Post
    I should add that while I can't say definitively that this is the case for this lever, it's possible that this lever is a leftover from the dev who worked on the quest. Sometimes there'll be a temporary lever added that allows a dev to reset something (encounter, NPC dialog, etc.) automatically for testing purposes. So if I were to guess, this lever might have been used to re-trigger the encounter for testing purposes.
    So, you're saying on the last day of DDO or when you go postal, whichever comes first, there are a bunch of hidden levers you and the other DM can start yanking over and over and kill us all??!!!!

    It's Ragnarök I'm telling you, Ragnarök!! Oh, wiat... that's ummm, well, ummm... I've been watching too much Vikings

    It's the DOOM, I'm telling you, DOOM!!

    There, I feel better.
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  13. #13
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    Quote Originally Posted by Grimlock View Post
    Is this the same situation as the three or so invisible levers that are in the dragon area of Stormhorns? I believe it is the white dragon fight and not the red dragon fight. If your map is open it is the dragon fight on the left side of map.

    I have tried pulling them all at once, but nothing happens. One is in the air suspended.

    And no, I am not trolling. They are there.
    Not anymore - at least, they weren't there last week when some friends and I fought the dragon. I was annoyed, first time I'd gotten the dragon with a full party of people who'd be willing to spend some time trying to pull levers and they weren't there.

    I spent about 20 minutes trying to get to that lever in Mired after discovering it last week as well lol
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  14. #14

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    Quote Originally Posted by Cordovan View Post
    I should add that while I can't say definitively that this is the case for this lever, it's possible that this lever is a leftover from the dev who worked on the quest. Sometimes there'll be a temporary lever added that allows a dev to reset something (encounter, NPC dialog, etc.) automatically for testing purposes. So if I were to guess, this lever might have been used to re-trigger the encounter for testing purposes.
    Makes total sense. So when we finally see Psionics introduced, they'll be able to use their Telekinetic ability to pull levers that we can't normally reach but can target and we can see what this does? Nice one.

  15. #15
    Community Member Ryiah's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    I should add that while I can't say definitively that this is the case for this lever, it's possible that this lever is a leftover from the dev who worked on the quest. Sometimes there'll be a temporary lever added that allows a dev to reset something (encounter, NPC dialog, etc.) automatically for testing purposes. So if I were to guess, this lever might have been used to re-trigger the encounter for testing purposes.
    Or alternatively could it just be a method left behind purposefully in case a GM needs to "fix" the quest?
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