If something is red-named . . . shouldn't it at least have a name?
If something is red-named . . . shouldn't it at least have a name?
haha. this is a great question! I don't have an answer but I agree with your implication that there are far too many red name. they aren't special anymore (not sure if they ever were?). the game is all about dps now partly because nothing works against red name except dps.
Epic Fail
Orien server
I think it's fine as long as it's just not the same as normal mobs. Instead of Orc, I'm fine with the red name being Orc General or Orc Leader. And that's generally the case as I've experienced it. I wouldn't expect the devs to come up with a unique name like Kkomglol for every red name.
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I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
The reason why there is red named trash is for characters built more for dps rather then insta killing or tactics or what have you. It gives dps oriented characters a little bit more variety then just being good against the one red named blob that they put in per quest. I actually like having some red named mobs for my dps characters.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
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How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
What? I'm AGREEING with Teh_Troll?
This can't be right!
*hangs head in shame*
Did Red-Shirts in Star Trek have names???
Characters on Orien:
Wanzer/ Klingtanz/ Incanta Superior/ Mercantus
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
Aside from 'red names' being like, you know named it also defies logic. A red name is supposed to be a unique or at least one of the most powerful representations of its type. Looking at the two new raids is this even remotely the case? Take Deathwrym, you mean all the Cult casters are the best of their type? Their entire order in the end fight? I could see maybe a council of 4 or so but when they are random trash spawns they all are the top tier? How did they all get so powerful? In FoTM its even sillier, all the salamanders are red named? Really? What about the elementals? All of them? There is a rare elemental in Thunderhoilme that actually has a name but what is the difference between him and all the other red elementals? Well other than HPs.
Better monster design would be to have one red named leader and then orange named around him. You could even go berserk and make the red name a huge sack of HPs.
every red name that doesn't have a name yet should just be named Bob.
....I got to say, chai is right.
Years back..... oh soo long ago I remember a thread where devs was introducing this to us, and the reason was like this: They aren't red named bosses... the color of the creatures name represents its types of immunities and blah blah blah.
ppl was upset they was getting no chests for red named critters.
I ran trial by fire the other day and there was a red-named troll...
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
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