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  1. #1
    Community Member DaSawks's Avatar
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    Default Sorcerer/Paladin/PDK EK Greatsword Charisma flavor build.

    I am looking at making a new build that is not "Flavor of the month".
    I wanted to dream up something that would work, yet fly in the face of convention.
    Now I know that this build is not Min/Max nor is it “optimal” at the moment.
    I also have no illusions of grandeur in thinking I will be soloing EE Storm Horns.
    This is just a different look as a Flavor (not elitist) build.

    The main focus is to use Charisma to the fullest potential.
    18 base

    +1 Charisma Human Enhancement
    +2 Sacred Defender
    +2 Knight of the Chalice
    +2 Sorc (Insert) Elemental
    +2 Sorc EK

    Tomes-as you choose. No lofty expectations here. As I can afford.

    Gear- as you choose. No, what I meant to say was "as the loot gods bless me."


    Base Stats
    Max Charisma 18
    Constitution 14-16,
    STR 13 for Power Attack,
    INT enough to Max Spellcraft, Concentration, and UMD.
    Dump skill points into Balance, Jump +10, Tumble +1.


    Feats= with 8 possible Heroic feats (7 level ups, 1 PDK)
    Maximize, Empower, Quicken, Extend
    .
    Force Of Personality= *This Feat allows Player Character to use Charisma modifier for Will saves, instead of Wisdom.* Saves are very important and often over looked in Epic quests.

    Power attack, Cleave, Great Cleave. Grab the best Greatsword you can find and swing away when casting spells gets boring.


    Level 1- PDK fighter.
    What PDK offers.
    Cormyrean Knight Training:: You now use Charisma or Strength, whichever is higher,
    for attack and damage with shortswords, longswords, bastard swords, and greatswords.
    In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons,
    you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.

    Spell Power Boost: Activate to gain a +20 Action Boost to Universal Spell Power for 20 seconds.

    Action Surge:While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Charisma

    For Cormyr!: Once per rest, you can heal to full.
    If you are below 50% health when this ability is used,
    you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for two minutes.

    Heal Amp +30


    Level 2-4 Sorc (need to take the second Paladin level when BAB = 4+ to take Great Cleave).


    Divine Grace= At 2nd level, a Paladin gains a bonus equal to his or her Charisma modifier (if not negative) on all saving throws.

    Lay on Hands heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points,
    or deals that much damage to an undead target.

    Extra Lay on Hands: +1/+2/+3 Lay on Hands use per rest. From the Sacred Defender tree.


    With a Paladin level of 2 + 10 times Charisma Modifier you can Lay on Hands for 240 hit points with a Charisma of 50, four times per rest. UMD allows Heal scroll for just enough self healing.

    Level 5+
    All remaining levels Sorc.
    Take whichever Sorcerer Enhancement tree suits your needs. I prefer Fire for Leveling with free SLA
    Burning hands, Scorch, and Fireball. Air gives Shocking Grasp, Electric Loop and Lightning Bolt as well as Immunity to most knockdown effects and WINGS!

    Eldritch Knight-
    Wand and Scroll Mastery +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.

    With PDK gloves, Human Heal amp and W&SM Healing should not be a problem.

    Key Spells.
    Six pack of
    Haste
    Rage
    Displacement
    Stone Skin
    Blur

    Along with DOT's(no save), Wof, Polar Ray(no save). Spells are also a personal taste.


    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Sorty 
    Level 28 Lawful Good Purple Dragon Knight Male
    (1 Fighter \ 2 Paladin \ 17 Sorcerer \ 8 Epic) 
    Hit Points: 302
    Spell Points: 2070 
    BAB: 11\11\16\21
    Fortitude: 24
    Reflex: 16
    Will: 31
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 28)        
    Strength             13                 15            
    Dexterity             8                 10            
    Constitution         14                 17            
    Intelligence         13                 16            
    Wisdom                8                 10            
    Charisma             18                 30            
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 5
    +2 Tome of Dexterity used at level 5
    +2 Tome of Constitution used at level 5
    +2 Tome of Intelligence used at level 5
    +2 Tome of Wisdom used at level 5
    +2 Tome of Charisma used at level 5
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 28)        
    Balance              -1                 11            
    Bluff                 4                 10            
    Concentration         3                 26            
    Diplomacy             4                 10            
    Disable Device        n/a               n/a           
    Haggle                4                 10            
    Heal                 -1                  0            
    Hide                 -1                  0            
    Intimidate            4                 10            
    Jump                  5                 15            
    Listen               -1                  0            
    Move Silently        -1                  0            
    Open Lock            n/a                n/a           
    Perform               n/a              n/a            
    Repair                1                  3            
    Search                1                  3            
    Spellcraft            3                 26            
    Spot                 -1                  0            
    Swim                  1                  2            
    Tumble                0                  1            
    Use Magic Device      6                 21            
    
    Level 1 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    Feat: (Human Bonus) Force of Personality
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 2 (Paladin)
    Skill: Concentration (+2)
    Skill: Spellcraft (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Deity) Favored by Amaunator
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Spellcraft (+3)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Sorcerer)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Sorcerer)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Sorcerer)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Sorcerer)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Sorcerer)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 19 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Great Charisma
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Great Charisma
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Great Charisma
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  2. #2
    Community Member
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    You can't take the pally charisma enhancements unless you are at least pally lvl 3. And because they are a higher tier, you won't have enough ap to get more than a few if them.

  3. #3
    Community Member DaSawks's Avatar
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    Quote Originally Posted by jeromekwah View Post
    You can't take the pally charisma enhancements unless you are at least pally lvl 3. And because they are a higher tier, you won't have enough ap to get more than a few if them.
    Yup, Never noticed the level requirement. I would have to take 4 levels of Paladin to get all 4 Charisma points.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by DaSawks View Post
    INT enough to Max Spellcraft, Concentration, and UMD.
    Dump skill points into Balance, Jump +10, Tumble +1.
    You may want to consider dumping some pts into Heal with the expectation of acquiring Rejuv Cocoon someday. Even w/out Emp Heal, you should get some decent oomph outta it between heal amp + decent Devotion item.
    Feats= with 8 possible Heroic feats (7 level ups, 1 PDK)
    9 feats: you forgot your ftr bonus. Also, unless you really need that 2nd lvl 8 spell slot, I would consider sorc 16 / pal 2 / ftr 2 for the extra feat.
    Maximize, Empower, Quicken, Extend
    I would recommend adding Heighten + SF:Evocation (to unlock DC Twists) somewhere; your DCs should only be a little behind a pure sorc (-1 for no lvl 9 spells, -1 for no capstone), no sense not investing in them.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Ice Drakeling digital_terror1's Avatar
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    With this style build, you're really not building a caster, you're building a melee combatant that can perform a full suite of arcane buffs as well as having some utility spells. Ditch the empower, maximize, and quicken in favor of at least some of the 2 hand line if you're set on using a greatsword. I would also recommend doing an LR+1 to ditch the fighter level, and just go 18 sorc/2 paladin in order to get your single level 9 spell. PW Kill. That and PW Stun are very useful for tagging an annoying spellcaster or mob that is constantly running away (chasing a kiter, hit by fear or blind, etc).

  6. #6

    Default Divine Grace

    With the upcoming changes to the Paladin feats on the next update.. isn't Divine Grace going to change to "saves=Cha. mod+Paladin Lvl?




    *sorry to "necro"
    "I've a suggestion to keep you all occupied...
    Learn to swim..."

    "This body holding me reminds me of my own mortality
    Embrace this moment, remember, we are eternal
    All this pain is an illusion"

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Dark_Uncle72 View Post
    With the upcoming changes to the Paladin feats on the next update.. isn't Divine Grace going to change to "saves=Cha. mod+Paladin Lvl?
    I don't see it in the Lama release notes, but in one of the "Armor Up" threads, the proposed formula is that Div Grace bonus would cap out at "2 + (pal lvl * 3)," so a pal 2 splash maxes at +8 to saves (CHA 26), a pal 4 splash maxes at +14 (CHA 38).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8

    Default

    Quote Originally Posted by unbongwah View Post
    I don't see it in the Lama release notes, but in one of the "Armor Up" threads, the proposed formula is that Div Grace bonus would cap out at "2 + (pal lvl * 3)," so a pal 2 splash maxes at +8 to saves (CHA 26), a pal 4 splash maxes at +14 (CHA 38).

    I think I read it here... though I might have misread it: https://www.ddo.com/forums/showthread.php/443355
    "I've a suggestion to keep you all occupied...
    Learn to swim..."

    "This body holding me reminds me of my own mortality
    Embrace this moment, remember, we are eternal
    All this pain is an illusion"

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