Hello all you Learned Sages of DDO Monkdom;
My Google-Fu has left me wanting as finding a pointed answer to my questions seems either not to have been answered previously or...I just did poorly at the search (the more likely possibility). My apologies in advance for how long winded it is, the TLDR version first, then the more indepth version below.
TLDR:
Does /Vorpal_Strikes perform the same with Handwraps as Ninja Master does with Shortswords/Kamas?
Longer Version:
I'm playing a Drow Ninja right now, just hit level 20 and love the Vorpal effects, but it was a tough road for me until I did a shift at level 16 towards handwraps. This was brought on by finding a pair that had Vorpal effect on them and I wanted to see how Vorpal plays, but it left me doubtful of my SS style. Handwrap fighting outclassed SS/Kama by a large margin, things just melted around me between Vorpal procing and Whirlwinding my way through packs. Up till then my playstyle was stealth oriented with a lot of stealth peeling of groups and towing a npc cleric along for heals since as a Dark Monk, healing/Undead/Outsiders were a chore. Levels 10-16 were slow for me, I learned a lot about stealth style play in DDO but it got progressively harder as a SS focused Ninja. So at level 16 when I found those Vorpal Wraps of Ghostbane III (hardly optimal) I equipped them and was amazed at two things.
1) the Vorpal effects, very nice.
2) Big shift in performance using Handwraps.
My build emphasized Dex and Wisdom with only a 14 base Str, usually running Water Stance, I still did stealth peeling but less so for I was much faster in taking down critters even when the Vorpal effects weren't taking their toll, fighting unarmed I flat out hit harder, faster and had more options in my stances, with Earth/Water being my preferred ones. A steady creeping thought I was a royal idiot chasing Drow/SS/Ninja Master started to take root. I dug to find some answers and everything I found said that just like Ninja Poison does not proc with Handwraps of any kind, neither does the Vorpal effect from Ninja Master. I decided to experiment at level 16 and emptied my Drow tree of everything, went heavy Ninja with dips into Henshin and Shintao.
In Henshin I picked up Animal Form: Clever Monkey and Mystic Training 3.
In Ninja Spy I went up to Touch of Death, replaced Unbalancing Strike with Fist of Iron, +4 Sneak Attack, +2 Wis, dropped Ninja Poison and otherwise opted out of the remaining Tier 4/5 abilities since I had no Stunning Fist and Flashbang even fully bought usually did little but buy me "A Brave Sir Robin" (Monty Python reference) to bravely run away.
In Shintao I took up to Iron Fist, Deft Strikes 3, Conditioning 3 and Dismissing Strike.
I parked my collection of SS/Kamas in the vault, fished out all the Handwraps I had been saving for a Shintao life to address certain shortcomings that the Vorpal/Ghostbane ones had. I ran the same content that i had finished two days ago on Heroic Hard (I rarely do Elite and always solo) as a SS wielder so I was familiar with how it played, and did it again as a unoptimized Handwrap driven combatant. My feat allotment had no Stunning Fist and no Imp Crit: Bludgeon (I still had IC: Pierce), and yet I cleared the same content significantly faster and easier. I had to stealth peel less and could handle larger groups while critters that the Dismissing Strike worked on let me do "assassinating" moves similiar to the QP moves I was using against Casters. I suddenly felt powerful again, and while some of that ease was due to the Vorpal effects, no small amount of it was due to just sheer Unarmed performance. Whirlwind Attack (seemed to) perform better as well, I'd do my spinning kick and critters just exploded vs when I did it with SS/Kama they'd just wince and stick a wet finger in my ear for my efforts.
I stayed in this configuration with no SF/IC:Bludgeon till I hit 20 and shifted back to Drow/SS focus with Ninja Master to the test. I dressed down Shintao to just Deft Strikes though I retained my Henshin choices, dropped Touch of Death line and picked up Drow SS/Dodge/Poisons line (for now) and Shadow Double. Running with a pair of mid level AH purchased SSs, I ran the Seigebreaker on Elite till I could make some Vampiric Shortswords, I know that there are better but I'm still building and my gear is still a bit of a issue. The result was the Vorpal effects were nice, but I noticed that my Whirlwinds went back to being lackluster and not once in doing that chain 4x to get all the drops i needed, did it proc the Vorpal effects. When I was Handwrapping my way from 16-20 with the wraps that had VOrpal on them, I got Vorpal procs off Whirlwind plenty of times. Seriously, I'm not exaggerating this, I used to giggle as most insane Fherrits do when I'd Vorpal-Spin-Kick a group of critters, but when I was wielding SS with Ninja Master, not once did my Whirlwind proc a Vorpal. By the 2nd run through of Seigebreaker I was looking actively for the procs, not once. WAI or bug?
Sorry about all that backstory and I am grateful for your patience in having gotten this far, now to the conundrum I face and the education from your collective knowledge that I seek.
I only recently discovered the Vorpal Strike mentioned above. Lets ignore for a moment that I'm a Drow and they tend to pursue SS/Shuriken. If I train the Vorpal Strike feat, it seems like the effect is exactly the same as having Ninja Master, sans the Dex boost. The Dex Boost is nice certainly, but that's only a +1 to Dam/Hit/Reflex, the real juice IMO is the Vorpal effect.
But I feel I've been duped. If Vorpal Strikes does the same thing as Ninja Master but with 2 less Dex, and yet Handwrapping fighting produces overall better results when Vorpal isn't proccing, I got to thinking that going full on Ninja Spy is not such a good deal. Instead, pursue the unarmed style with SF/Helpless pummeling, ditch the ninja poison/ToD line and go more Shintao. Yes, the race now suddenly says bad choice, should've gone Gnome (kidding, I know Gnomes aren't in the game, The Fherrit is being subtle with its humor). Then, because The Dew often makes this Fherrit rush into things, I thought...maybe I should post and see if I'm missing something in my analysis. I still consider myself a newbie to DDO, maybe there's something obvious or subtle that I haven't picked up on?
So basically, is buying the feat Vorpal Strike and building towards a unarmed fighting style way better than pursuing Ninja Master/SS fighting style? It seems like all I'm missing out on is +2 Dex if I go with the more traditional bare knuckle style. Thoughts?
Regards;
Mad-Fherrit-Drinks-the-Dew