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  1. #1
    Community Member
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    Jul 2006
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    Default Paladin/Fighter/Rogue Build need advice

    OK so since its decided to snow and close work for today I wanted to finally finish off this build and LR+20 my human pure pally 32pt build...

    Looking for high survivability, good DPS (my current pure pally THF dps is a joke), I am staying 2HF and Saves .... I was planning on using rogue for some lock skills and evasion but im not 100% attached to that idea now...

    I am having a hard time with a pally in light armor (rogue) let alone a Robe (monk)...

    I worked this up as a charisma build for the extra's you get with Charisma...saves and such

    I am looking for advice on final changes/adjustments to the build before I LR ... Currently I am using Eveningstar commendations gear mainly with Cleaver and Drow Maul as main weapons. This is a VIP w Menace and Shadowfell and classes/races are open...

    if you suggest going monk... please give me a few ideas on why and what Robes would be recommended at L25...

    Thanks

    Catas


    Code:
    Character Plan by DDO Character Planner Version 04.19.01
    DDO Character Planner Home Page
    
    Pankas Charisma
    Level 28 Lawful Good Human Male
    (3 Fighter \ 15 Paladin \ 2 Rogue \ 8 Epic) 
    Hit Points: 404
    Spell Points: 209 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    21
    Dexterity            12                    14
    Constitution         13                    18
    Intelligence         14                    16
    Wisdom                9                    11
    Charisma             14                    23
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    19
    Bluff                 2                    14
    Concentration         1                    34
    Diplomacy             6                    19
    Disable Device        6                    15
    Haggle                6                    18
    Heal                  1                    31
    Hide                  5                    14
    Intimidate            6                    37
    Jump                  7                    19
    Listen               -1                     8
    Move Silently         5                    14
    Open Lock             5                    25.5
    Perform               n/a                  n/a
    Repair                2                    11
    Search                2                    11
    Spellcraft            2                    11
    Spot                 -1                     8
    Swim                  n/a                  n/a
    Tumble                n/a                  n/a
    Use Magic Device      6                    35
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Selected) Power Attack
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Orien Dragonmark Focus (Rank 1)
    Enhancement: Human - Orien Dragonmark Focus (Rank 2)
    Enhancement: Human - Orien Dragonmark Focus (Rank 3)
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Lesser Dragonmark of Passage (Rank 1)
    
    
    Level 3 (Paladin)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Two Handed Fighting
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    
    
    Level 5 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    
    
    Level 7 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
    
    
    Level 8 (Paladin)
    Ability Raise: CHA
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    
    
    Level 10 (Paladin)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
    
    
    Level 11 (Paladin)
    Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
    
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Feat: (Selected) Empower Healing Spell
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    
    
    Level 13 (Paladin)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
    
    
    Level 14 (Paladin)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
    Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 3)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    
    
    Level 16 (Paladin)
    Ability Raise: CHA
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    
    
    Level 17 (Paladin)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Sacred Defender (Pal) - Constitution (Rank 1)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 20 (Fighter)
    Ability Raise: CHA
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
    
    
    Level 21 (Fighter)
    Feat: (Selected) Quicken Spell
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 25 (Fighter)
    
    
    Level 26 (Fighter)
    
    
    Level 27 (Fighter)
    Feat: (Selected) Epic: Blinding Speed
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 28 (Fighter)

  2. #2
    Community Member Ralmeth's Avatar
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    Default

    A 2 Rogue / 3 Fighter splash is fine if you prefer rogue over monk. However your build is a bit all over the place.

    1) As you want to primarily be a two-handed fighting DPS build, then focus on that and drop khopesh, bulwark of defense, and shield mastery feats. You also don't really need extend as the casting time on divine favor and zeal are very fast, and will have a duration similar to divine might (so you can just rebuff all three about every 2 minutes). Also, you don't get a fighter bonus feat past level 20, so you can just drop khopesh and shield mastery from your list anyways. Instead, make sure to pick up overwhelming critical at level 21. If it was me, I would bump up improved and greater two handed fighting, and take your meta-magics later on.

    2) You should be a strength based build, not charisma. Strength is your primary stat as a Paladin and Charisma is secondary, followed by Con. Strength will let you qualify for overwhelming crit, and will give you a better DPS. The bonus strength you get from divine might is 1 point of strength for every 2 points of charisma, so you get a better bang for your buck if you max out strength, and take advantage of however much charisma you can get.

    There are some other things, but that's all I have time for at the moment, and the two most glaring improvements I can suggest.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  3. #3
    Community Member goodspeed's Avatar
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    You could switch the classes around and go for a burst build with manyshot. That's always a surefire way to jack up dps. Few builds went that way, main one I know is the pyrene. It's not the hands down best for dmg, but then again, if you were aiming for that, you wouldn't have any worth while deep splashes of pally.

    It's more of a good dmg, with self survivability. I think theirs even a few videos on youtube with the build.
    Through avarice, evil smiles; through insanity, it sings.

  4. #4
    Build Constructionist unbongwah's Avatar
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    See EllisDee37's Evasion Paladin and Symerith's Pyrene, although U19 has rendered the latter somewhat obsolete.

    I agree with Ralmeth that your build is a little unfocused. Also, you show two feats at lvls 21 & 27, but that's a builder bug; you'll only get one feat at each.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member goodspeed's Avatar
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    Quote Originally Posted by unbongwah View Post
    See EllisDee37's Evasion Paladin and Symerith's Pyrene, although U19 has rendered the latter somewhat obsolete.

    I agree with Ralmeth that your build is a little unfocused. Also, you show two feats at lvls 21 & 27, but that's a builder bug; you'll only get one feat at each.
    See I dont see the pyrene as ob. For sure you can get more bang for your buck with being centered, no question. But the ability to continuously heal yourself instantly then and there I feel is useful enough to give up a bit of dmg.

    And im not quite sure, But im thinking around 21 theirs gonna be a rework of grandmaster ED text wording, maybe even the stances themselves. Either way I don't think it's going to be what it is now. Still viablish but with some knockdowns here and there.
    Through avarice, evil smiles; through insanity, it sings.

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