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  1. #1
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    Exclamation TWF Warpriest with Healing Build. 34 Point

    I want to build a TWF dps with healing that can only cast heals and buff. This is my first time to TR and never made GS or Alchemical items.
    Need Help with the Whole Build - Stats,Skills,Feats,Enhancements etc. Will Change Race or take Classes if I have to. I am Willing to craft everything I need because I'm going for Completionist(gonna take straight 3 lives on each class). I'm planning to TR as soon as I get to Lv20.


    Current Build Development-Clr17/Ftr2/Wiz1
    [Updated 11/10/2013]



    ---------------------------------------------------------------------------------------------------------------------------------------------



    *Outline

    Minimum Wisdom of 19 - for buff and heals
    Minimum Dexterity of 17 - for TWF feats
    One Cleric Past Life - Just for reference
    +5 Tomes of All Stats Used. except Intelligence.



    ---Feats(For consideration)
    TWF, Improved TWF, Greater TWF
    Class(Cleric) bonus feat - Sovereign Host for Longswords
    Power Attack. Cleave. Great Cleave
    Empower Healing. Maximize. Empower. - For effective Burst.
    Quicken - at endgame for quick heals.
    Improved critical: Piercing
    [Updated 11/10/2013]




    ------------------------------------------------------------------------------------------------------------------------------------------



    *Stats(Lv1 Base)
    STR 16
    Dex 14
    Con 14
    Int 10
    Wis 8
    CHA 16


    #Planning to raise all in STR
    [Updated 11/10/2013]



    *Skills
    Max UMD, Heal.
    Didn't max Concentration as 1 point was left out at Lv20. So there is no partial point.
    Rest in Balance.
    2 points in Tumble to avoid Partial Points.
    [Updated 11/10/2013]



    @@@I have some questions that aren't still answered in the post so please take a look and also the builds I planned out so far.
    Last edited by Alex3000; 11-10-2013 at 02:59 AM.

  2. #2
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    Are you taking it to epic or just doing completionist? You list a Cleric past life, so why are you doing Cleric again? or is this for the Cleric past life?

    If you are going to melee mostly, and not cast then you do not need to be pure. If you are not going to cast then you do not need Elf. Elf is good for Rapiers and spell penetration. Pure Cleric gives you all the SLAs. Splashig gives you light or negative SLAs.

    Splashing WIZ1 and FTR 2 are good for more feats and hence better melee. I like WIZ1 for melee actually. Now as a Cleric you need to get you Cleric lvl9 spells, so you should only splash 1 lvl till you get to CLR17. Also Divine Punishment and Blade Barrier increase your damage output alot. DP has no SR and no DC saves. BB has no SR save. So even with max and empower these are worth the damage output.

    You want Improved Critical for melee ASAP which is level12 for a Cleric. Either slash or pierce depending on the weapons you use. Until lvl 12 you want keen on your Rapiers or Scimitar and Kukri (light) for TWF. These weapons have great critical ranges of 18-20 with keen is 15-20. Long sword is not as good until you get to lvl20 and can use Drow and Oathblades (18-20 critical).

    Many Clerics that are pure only take one feat TWF. If you splash you can take the full line to Greater. You do not need oversize weapon feat. Just accept the penalty.

    Why do you want to go TWF. THF is just as good now?


    Feats:

    You can take Power Attack early as a TWF, but until you get Accurracy items you will have to turn it on and off.

    TWF (or THF then Power Attack)
    Wiz1 maximixe
    Emp Heal (this is too expensive at low lvl for cures. Good for Burst though)
    Quicken (take at lvl9 for BB and DP)
    Improved Critical (ML12)
    Power Attack (or Empower)
    (Empower)
    Cleave

    Then mix in depending on build Great Cleave/TWF line or THF line. If you are taking higher Dex to take TWF early you don't need to with the +4 Dex tome. TWF can wait till high lvl when +4 tome raises Dex to 17.

    If you go THF then take Power Attack early.

    You want the other feats for your burst healing.

    Tier 4 on warprient smite for mass healing is nice. Until CLR6 I would get to it ASAP for mass healing. Once you get Radiant servent Burst your metas are free with it. It is worth it.

    So is Aura. Warpriest tier five is not as good as Aura. IMHO Divine Power Tier 5 is not worth it to give up Aura for when you can just click a Diivine Power item ML7. But if you want other Tier 5 Warpriest enahancements you might as will take Divine Power. Aura save you a lot of sp, and makes healing much easier allowing you to save sp and melee more instead of casting healing spells. Aura increases your damage output by saving sp and swinging more often. You can use the saved sp for offensive spells like DP and BB.


    For weapons you want:

    low lvl Keen Rapiers, Scimitars, Kukri, Falchion
    Mid lvl and with Improved Critical you want Paralyzers (ML10) and Cursespewing and Metalline of Pure Good/Bloodletter

    The only melee feats you really need are TWF and Improved Critical (slash or pierce) or for THF Power Attack and Improved Critical Slash till level 18, so you can go Clr17/WIZ1 then take FTR2 for more feats.

    WIZ1 is more powerful. You can cast Master's Touch on your weapon in your hand for Martial Proficiency. You can a meta feat early if taken at Character level2. You get wands and scrolls like stoneskin and displacement at lvl7. You also get Teleport scrolls for fast travel at ML7 (min level).
    Last edited by firemedium_jt; 10-14-2013 at 07:33 PM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  3. #3
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    Quote Originally Posted by firemedium_jt View Post
    Are you taking it to epic or just doing completionist? You list a Cleric past life, so why are you doing Cleric again? or is this for the Cleric past life?

    If you are going to melee mostly, and not cast then you do not need to be pure. If you are not going to cast then you do not need Elf. Elf is good for Rapiers and spell penetration. Pure Cleric gives you all the SLAs. Splashig gives you light or negative SLAs.

    Splashing WIZ1 and FTR 2 are good for more feats and hence better melee. I like WIZ1 for melee actually. Now as a Cleric you need to get you Cleric lvl9 spells, so you should only splash 1 lvl till you get to CLR17. Also Divine Punishment and Blade Barrier increase your damage output alot. DP has no SR and no DC saves. BB has no SR save. So even with max and empower these are worth the damage output.

    You want Improved Critical for melee ASAP which is level12 for a Cleric. Either slash or pierce depending on the weapons you use. Until lvl 12 you want keen on your Rapiers or Scimitar and Kukri (light) for TWF. These weapons have great critical ranges of 18-20 with keen is 15-20. Long sword is not as good until you get to lvl20 and can use Drow and Oathblades (18-20 critical).

    Many Clerics that are pure only take one feat TWF. If you splash you can take the full line to Greater. You do not need oversize weapon feat. Just accept the penalty.

    Why do you want to go TWF. THF is just as good now?


    Feats:

    You can take Power Attack early as a TWF, but until you get Accurracy items you will have to turn it on and off.

    TWF (or THF then Power Attack)
    Wiz1 maximixe
    Emp Heal (this is too expensive at low lvl for cures. Good for Burst though)
    Quicken (take at lvl9 for BB and DP)
    Improved Critical (MLF12)
    Power Attack (or Empower)
    (Empower)
    Cleave

    Then mix in depending on build Great Cleave/TWF line or THF line. If you are taking higher Dex to take TWF early you don't need to with the +4 Dex tome. TWF can wait till high lvl when +4 tome raises Dex to 17.

    If you go THF then take Power Attack early.

    You want the other feats for your burst healing.

    Tier 4 on warprient smite for mass healing is nice. Until CLR6 I would get to it ASAP for mass healing. Once you get Radiant servent Burst your metas are free with it. It is worth it.

    So is Aura. Warpriest tier five is not as good as Aura. IMHO Divine Power Tier 5 is not worth it to give up Aura for when you can just click a Diivine Power item ML7. But if you want other Tier 5 Warpriest enahancements you might as will take Divine Power. Aura save you a lot of sp, and makes healing much easier allowing you to save sp and melee more instead of casting healing spells. Aura increases your damage output by saving sp and swinging more often. You can use the saved sp for offensive spells like DP and BB.


    For weapons you want:

    low lvl Keen Rapiers, Scimitars, Kukri, Falchion
    Mid lvl and with Improved Critical you want Paralyzers (ML10) and Cursespewing and Metalline of Pure Good/Bloodletter

    The only melee feats you really need are TWF and Improved Critical (slash or pierce) or for THF Power Attack and Improved Critical Slash till level 18, so you can go Clr17/WIZ1 then take FTR2 for more feats.

    WIZ1 is more powerful. You can cast Master's Touch on your weapon in your hand for Martial Proficiency. You can a meta feat early if taken at Character level2. You get wands and scrolls like stoneskin and displacement at lvl7. You also get Teleport scrolls for fast travel at ML7 (min level).




    I'm also going for epic as well as completionist. I'm doing Cleric again because I will take each class straight 3 times and get completionist at the end. This is not for Cleric Past Life, I just listed it for reference.

    I am going to melee and heal all the time so I will not be using any cleric spells except buff and heals. This means I don't need maximize and Empower feat.

    You said I don't the Oversized TWF feat so you think I should use my off-hand weapon as light?
    Isn't it better to take more damage by wielding longswords or other non-light weapons than ligh weapons? Is it worth it to lose the Oversized TWF feat?


    Is THF much better than TWF these days? I just wanted to take TWF as it looks kinda cool and I thought it would still be better than THF. I would change to THF if it is better for warpriest.
    Power attack is a must have for THF?



    Feats

    I don't think I need Maximize or Empower or Quicken feat as I won't be using any offensive spells.
    For the quicken feat, do you think it is efficient for fast heals and raid healing? I've been playing a pure healer quite a long time, which is the toon I will TR into warpriest, most of the when I used the quicken feat for heals it's likely the players who aren't very good at playing the class and will be wiped out eventually even though I gave all the fast heals I can. I mean wiped out by dying because of one or two quick instant crtical hit so even with quicken it's too slow a lot of the time.

    TWF - I want to take this feat as fast as I can so I'll have to go for high DEX at start.
    Do I only need TWF and Improved Critical? What about Improved and Greater TWF??


    Positive Aura/Burst

    I don't think it would be good to take the positive aura as I have used it a lot of times but unable to heal a lot of amount to party members(over 300 positive spell power) and I have found that most of them don't even put their healing amplification items or other things that will increase the heals they receive. I think it's a waste and won't get tier 5 enhancements on warpriest. Also I think Positive Energy Burst isn't worth it as it really doesn't heal a lot and I will consider if I have any points left in the enhancement tree.






    I thought I don't need the master's scroll touch for martial weapons if I'm going to take levels in fighter.
    What you are saying about the order for levels is Cleric 17/Wis 1/Fighter 2?
    What Race should I take?
    Last edited by Alex3000; 10-15-2013 at 05:26 AM.

  4. #4
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    Quote Originally Posted by Alex3000 View Post
    I'm also going for epic as well as completionist. I'm doing Cleric again because I will take each class straight 3 times and get completionist at the end. This is not for Cleric Past Life, I just listed it for reference.

    I am going to melee and heal all the time so I will not be using any cleric spells except buff and heals. This means I don't need maximize and Empower feat.

    You said I don't the Oversized TWF feat so you think I should use my off-hand weapon as light?
    Isn't it better to take more damage by wielding longswords or other non-light weapons than ligh weapons? Is it worth it to lose the Oversized TWF feat?


    Is THF much better than TWF these days? I just wanted to take TWF as it looks kinda cool and I thought it would still be better than THF. I would change to THF if it is better for warpriest.
    Power attack is a must have for THF?



    Feats

    I don't think I need Maximize or Empower or Quicken feat as I won't be using any offensive spells.
    For the quicken feat, do you think it is efficient for fast heals and raid healing? I've been playing a pure healer quite a long time, which is the toon I will TR into warpriest, most of the when I used the quicken feat for heals it's likely the players who aren't very good at playing the class and will be wiped out eventually even though I gave all the fast heals I can. I mean wiped out by dying because of one or two quick instant crtical hit so even with quicken it's too slow a lot of the time.

    TWF - I want to take this feat as fast as I can so I'll have to go for high DEX at start.
    Do I only need TWF and Improved Critical? What about Improved and Greater TWF??


    Positive Aura/Burst

    I don't think it would be good to take the positive aura as I have used it a lot of times but unable to heal a lot of amount to party members(over 300 positive spell power) and I have found that most of them don't even put their healing amplification items or other things that will increase the heals they receive. I think it's a waste and won't get tier 5 enhancements on warpriest. Also I think Positive Energy Burst isn't worth it as it really doesn't heal a lot and I will consider if I have any points left in the enhancement tree.






    I thought I don't need the master's scroll touch for martial weapons if I'm going to take levels in fighter.
    What you are saying about the order for levels is Cleric 17/Wis 1/Fighter 2?
    What Race should I take it?
    Ok so you have played Cleric before. So you know what you are giving up. Now how did you play your Cleric before? Was it a caster that hanged back? As a melee Aura might help more on the front lines. Maybe toons will put on healing amp if they see you in there with your Aura. I think it helps healing a lot.

    Now if you really want a melee Cleric you may want to look at Half Orc. If you have vet status and a character slot I would say you should build one with THF or even TWF.
    I build vet builds to play around with all the time. Sometimes I just build one as a blueprint to see what is available. It is easier than using the web only.

    So you are not taking any Tier 5 enhancements then? Which then?


    Why do you have your heart set on not casting? Do you run with a static group? You want some versatility if not. So I still have to recommend Maximize atleast.

    Quicken is a must have on a melee Cleric, so your spells work. You will be getting hit more. Quicken is a must for use of Heal and Mass Heal. Quicken is good at level 9. You are not going to use Blade Barrier? Are you serious?

    I know you do not want to cast offensive spells, but if there is too much healing in the group you really should offensive cast. Your melee dps will not be as good as pure melees and offensive spells close that gap.

    What enhancements are you going to take?

    For melee Cleric you can take any race if you are not pure. If you stay Pure Cleric TWF you probably want Elf. If you will not offensive cast there are not too many reasons then to stay pure. Will you use all the light and dark SLAs????



    And like my sig says about healing amp
    Last edited by firemedium_jt; 10-14-2013 at 07:26 PM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  5. #5
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    Quote Originally Posted by firemedium_jt View Post
    Ok so you have played Cleric before. So you know what you are giving up. Now how did you play your Cleric before? Was it a caster that hanged back? As a melee Aura might help more on the front lines. Maybe toons will put on healing amp if they see you in there with your Aura. I think it helps healing a lot.

    Now if you really want a melee Cleric you may want to look at Half Orc. If you have vet status and a character slot I would say you should build one with THF or even TWF.
    I build vet builds to play around with all the time. Sometimes I just build one as a blueprint to see what is available. It is easier than using the web only.

    So you are not taking any Tier 5 enhancements then? Which then?


    Why do you have your heart set on not casting? Do you run with a static group? You want some versatility if not. So I still have to recommend Maximize atleast.

    Quicken is a must have on a melee Cleric, so your spells work. You will be getting hit more. Quicken is a must for use of Heal and Mass Heal. Quicken is good at level 9. You are not going to use Blade Barrier? Are you serious?

    I know you do not want to cast offensive spells, but if there is too much healing in the group you really should offensive cast. Your melee dps will not be as good as pure melees and offensive spells close that gap.

    What enhancements are you going to take?

    For melee Cleric you can take any race if you are not pure. If you stay Pure Cleric TWF you probably want Elf. If you will not offensive cast there are not too many reasons then to stay pure. Will you use all the light and dark SLAs????



    And like my sig says about healing amp



    I played my cleric only as a healbot so it was just a healer that hangs back in fights.

    For Tier 5 Enhancements, I would take Wrathful Weapons, Magic Backlash and Divine Intervention.(I referred to one of the warpriest enhancement guide in the forum)


    This is just an Enhancement planner if I would put fighter levels in my Warpriest build. For the race I think human would be good for extra feat.


    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 349
    Spell Points: 1274 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 15
    Will: 13
    
    
    
    Level 20 (Fighter)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Dexterity (Rank 1)
    Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Action Surge: Dexterity (Rank 1)
    Enhancement: Human - Action Surge: Dexterity (Rank 2)
    Enhancement: Human - Action Surge: Dexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Action Surge: Constitution (Rank 1)
    Enhancement: Human - Action Surge: Constitution (Rank 2)
    Enhancement: Human - Action Surge: Constitution (Rank 3)
    Enhancement: Human - Ambidexterity (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 2)
    Enhancement: Human - Ambidexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 2)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Haste (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
    Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)




    I just wanted to make this build simple so I don't want this build to have any casting ability. Also on my Pure Healbot Cleric which is a 28 point build, offensive casting weren't really good because it's either the mobs success on their saves or I'll only get to do a little bit of damage. All the feats(offensive) I had was Greater Spell Penetration. This build was taken from the path called The Font of Healing. Maybe it was because this build was a healbot but I doubt even though I cast offensive spells on 34 point build, It won't be much of big difference(Just my thought. I couldn't find any post in the forum how effective they are in offensive casting) Anyway if I was to go for effective offensive casting, I would go for a pure build of that and it might work well. I also heard the cleric's spell casting ability isn't as good as wizards before.

    I don't run a static group but most of the time there are casters in the group who do their job so It would kinda be a waste for me to cast. The same thing goes for light and dark SLAs or other offensive cast. I have found that most of the dps aren't really good enough so I think I would play a bigger role in dps unless they know what they are doing.


    Yes, I think I should take quicken as you said but I won't be using blade barrier unless it goes well with the Wapriest build.

  6. #6
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    I'm currently playing with a version of this: https://www.ddo.com/forums/showthrea...F-Cleric-Build

    I went drow for purely cosmetic choices. You can be any race you want just pick up Silver Flame cleric feat as it gives Longsword proficiency. Plus, they can get really buffed with the warpriest enhancements.

    I picked up 2x longswords with red augment slot. Crafted them up as I went along with whatever I needed for damage. Put a devotion augment in one, put something else in the other depending on what kind of spells you want to use.

    With Warpriest, I took all the diety weapon bonuses. My current weapons count as +10 holy weapons, one with devotion and the other with impulse. With the spellcasting augment, they both (redundant) count as spell casting weapons, so I'm picking up +30 implement bonus to spells as well.

    I went T5 warpriest for the permanent Divine Power. Getting permanent +6 str and fighter attack bonus is huge to my already tight gearing requirements.

    I don't like the healing aura, but the bursts are very nice.

    I don't have a spot in my gear right now to crank DC's, but I've been able to insta-kill most everything on heroic elite so far. Sitting about just past 1/2-way thru level 18.

  7. #7
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    That's a monster of a post but a few things I noticed -

    You're going to take 3 lives in each class?!? Really?!? Do you understand how long that will take? For most people probably years. You really think you're going to grind that out? You'll likely find yourself burnt out after several lives. Do yourself a favor and do 1 life of each class and get completionist first. Also, what do you want this character's final life to be? It's likely a better idea to just forget completionist entirely and get relevant past lives instead.

    I'd go Human for the feat and healing amp. Horc and Dwarf is ok as well, but IMO human is the best. Elf using favored weapons with scimitar is not a bad choice either if going full out TWF warpriest, but still I'd go human...that heal amp and feat is too much to pass up.

    Oversized TWF is not essential

    There's not reason to go pure on a melee cleric unless it's for flavor. The capstone is garbage and you are feat starved. IMO the best builds for melee clerics are 17 cleric/ 2 fighter / 1 wizard if you want arcane wands and a lot of feats or 17 cleric / 2 pally / 1 fighter if you want maximum surivability.

    You talk about not taking Quicken or Maximize. You must have quicken to heal raids, as cast time for mass heal is much too slow without it. You also need quicken so you can heal yourself and others without getting interrupted and you can quicken your bursts/aura for free. Maximize also boosts all your bursts/aura and even though you will have garbage DCs you will want to maximize Divine Punishment, which is very useful while leveling. Not much so after lvl 20 now with the epic destinies. If you are a solo only player you could possibly do without maximize but I'd still advice against it.

    Don't go lawful good unless you splash pally. True neutral is best, you'll be immune to extra damage types.

    Also, even though your DCs are garbage, Divine Punishment and Blade Barrier are still great spells. DP has no save and BB is still wonderful for kiting and soloing, even if your bad DCs cause it to only hit for half damage. All that means is you have to kite longer than the DC based clerics, doesn't make it useless.

    Aura is amazing for a melee cleric because you're constantly standing by the melees who benefit from it. Strongly consider it instead of T5 Warpriest. IMO T5 Warpriest is not even near worth giving up aura. Aura and bursts should be your bread and butter for healing, spell points shouldn't need to be touched unless you're on a raid or an emergency situation. This is another reason Maximize is so important...it can be applied to aura/bursts for free.

    In your build, do not max STR at character creation. Stop at 16. 6 build points for 1 rank of STR is too expensive. I'd put it in CHA instead. Remember divine might has changed so that it last 2 minutes and adds your CHA modifer to STR. Plus more turns is always great.


    Good luck, hope that helps.

  8. #8
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    Yes this build is a great build mixing casting and melee [https://www.ddo.com/forums/showthrea...-Cleric-Build]

    For casting all your DC's are going to be based off your wisdom. In the build you plan out yes your DC's will suck and you won't land a lot.

    Pick a weapon type and go with that. If you are Elf or Drow I'd likely go with Rapiers and Daggers, IE piercing weapons. If you go with something else, then longswords are fine, but then stick with slashing weapons. Being feat starved melee I would not recommend mixing weapon types because you are going to be reducing your damage output over time. And if you are not going to be casting then you need higher damage output.

    If you are looking to only melee with some healing, splash. Otherwise I would not recommend gimping your casting so much. Destruction, implosion, BB, Energy Drain, Divine Punishment will all end up doing as much or more damage than your melee, thus increasing you the effectiveness of your melee.

    But honestly based on what you are describing it sounds like you want a half orc favored soul rather than a cleric.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  9. #9
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    Str16 +2 tome plus level ups gives Overwhelming Critical Str23.

    Since he does not want to cast.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  10. #10
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    Quote Originally Posted by Maatogaeoth View Post
    I'm currently playing with a version of this: https://www.ddo.com/forums/showthrea...F-Cleric-Build

    I went drow for purely cosmetic choices. You can be any race you want just pick up Silver Flame cleric feat as it gives Longsword proficiency. Plus, they can get really buffed with the warpriest enhancements.

    I picked up 2x longswords with red augment slot. Crafted them up as I went along with whatever I needed for damage. Put a devotion augment in one, put something else in the other depending on what kind of spells you want to use.

    With Warpriest, I took all the diety weapon bonuses. My current weapons count as +10 holy weapons, one with devotion and the other with impulse. With the spellcasting augment, they both (redundant) count as spell casting weapons, so I'm picking up +30 implement bonus to spells as well.

    I went T5 warpriest for the permanent Divine Power. Getting permanent +6 str and fighter attack bonus is huge to my already tight gearing requirements.

    I don't like the healing aura, but the bursts are very nice.

    I don't have a spot in my gear right now to crank DC's, but I've been able to insta-kill most everything on heroic elite so far. Sitting about just past 1/2-way thru level 18.

    I have seen this build before. It looks impressive but I was thinking more of a dps and heal build. And I can't check if it still will be good after the update.

    Yeah, I would like to use the deity weapon bonus. Did you dual wield longswords? So you have Oversized TWF right? Did you change something with the build other than the Enhancements?

    You can get the Divine Power spell at low lv. Is it because of spell points?

    So are you doing some good dmg and able to cast easily like wiz? I mean other than insta-kill, spells like fear or hold monster something like that.

    What kind of gear did you use? (would like to know what you used on each lv xD )
    Last edited by Alex3000; 10-16-2013 at 04:01 AM.

  11. #11
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    Quote Originally Posted by axel15810 View Post
    That's a monster of a post but a few things I noticed -

    You're going to take 3 lives in each class?!? Really?!? Do you understand how long that will take? For most people probably years. You really think you're going to grind that out? You'll likely find yourself burnt out after several lives. Do yourself a favor and do 1 life of each class and get completionist first. Also, what do you want this character's final life to be? It's likely a better idea to just forget completionist entirely and get relevant past lives instead.

    I'd go Human for the feat and healing amp. Horc and Dwarf is ok as well, but IMO human is the best. Elf using favored weapons with scimitar is not a bad choice either if going full out TWF warpriest, but still I'd go human...that heal amp and feat is too much to pass up.

    Oversized TWF is not essential

    There's not reason to go pure on a melee cleric unless it's for flavor. The capstone is garbage and you are feat starved. IMO the best builds for melee clerics are 17 cleric/ 2 fighter / 1 wizard if you want arcane wands and a lot of feats or 17 cleric / 2 pally / 1 fighter if you want maximum surivability.

    You talk about not taking Quicken or Maximize. You must have quicken to heal raids, as cast time for mass heal is much too slow without it. You also need quicken so you can heal yourself and others without getting interrupted and you can quicken your bursts/aura for free. Maximize also boosts all your bursts/aura and even though you will have garbage DCs you will want to maximize Divine Punishment, which is very useful while leveling. Not much so after lvl 20 now with the epic destinies. If you are a solo only player you could possibly do without maximize but I'd still advice against it.

    Don't go lawful good unless you splash pally. True neutral is best, you'll be immune to extra damage types.

    Also, even though your DCs are garbage, Divine Punishment and Blade Barrier are still great spells. DP has no save and BB is still wonderful for kiting and soloing, even if your bad DCs cause it to only hit for half damage. All that means is you have to kite longer than the DC based clerics, doesn't make it useless.

    Aura is amazing for a melee cleric because you're constantly standing by the melees who benefit from it. Strongly consider it instead of T5 Warpriest. IMO T5 Warpriest is not even near worth giving up aura. Aura and bursts should be your bread and butter for healing, spell points shouldn't need to be touched unless you're on a raid or an emergency situation. This is another reason Maximize is so important...it can be applied to aura/bursts for free.

    In your build, do not max STR at character creation. Stop at 16. 6 build points for 1 rank of STR is too expensive. I'd put it in CHA instead. Remember divine might has changed so that it last 2 minutes and adds your CHA modifer to STR. Plus more turns is always great.


    Good luck, hope that helps.

    Yes I am going to take 3 lives in each class or take a life in other class that is similar to previous life. The reason why I thought about this, is that I'll eventually have empty slots in the end and to stop grinding for items I need. I'm not sure I'll be able to not get exhausted through all of the lives but I'll just go for completionist at the end(not really important to me ATM). I didn't decide this toon's final life but I think it would be caster since I'll have to use all of my dps weapons efficiently.


    If I go for elf, you think I should use scimitars instead of longswords? I just thought about going fully Pure Cleric as I will be able to cap the core abilities and Tier 5. Also I would get a bit more SP. This is not for flavor, I just wanted to know how the Warpriest build would go well only on cleric levels.

    Since I wanted this build to be a fully dps build and also maximum survivability as you said, I think 17 Cleric/2 Pally/1 Fighter would be nice. I don't get how an arcane wand would be useful to warpriest if u take Wiz lv1.

    Yes, as I said before I will take the quicken feat maybe near lv20. I'm not sure Maximize will do any good unless I go for a caster mixed build.


    I didn't know True Neutral were immune to extra dmg. I think it's the best alignment for this build. xD


    Can you tell how kiting would do any good to a warpriest? It would even take too long to kill them with Blade Barrier. Plus the dps in the party wouldn't be able to attack properly. Also I'm not intending to solo and never done soloing. I just like having a full party and take an easy run.


    Well I would take burst only as I need to spend too much points on Tier5 Positive aura and there is no guarantee of the dps in PUG group will not take a significant amount of dmg done by normal mobs. I've seen too many of em just getting killed by normal mobs when I fought beside them with my aura on and gave heals(Quicken on) but they all get wiped out by critical damage. Which is why it wasn't even worth it to play a healbot build and there's hardly a reward for healing.


    For my burst, maybe I should spend some points on Charisma but I'm not sure whether taking Divine Might would do better as It will only be 2 or 4 points high right? And as a dps and heal only build, I'm not sure how that will fit. But having more turn would be great.

  12. #12
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    Quote Originally Posted by Panzermeyer View Post
    Yes this build is a great build mixing casting and melee [https://www.ddo.com/forums/showthrea...-Cleric-Build]

    For casting all your DC's are going to be based off your wisdom. In the build you plan out yes your DC's will suck and you won't land a lot.

    Pick a weapon type and go with that. If you are Elf or Drow I'd likely go with Rapiers and Daggers, IE piercing weapons. If you go with something else, then longswords are fine, but then stick with slashing weapons. Being feat starved melee I would not recommend mixing weapon types because you are going to be reducing your damage output over time. And if you are not going to be casting then you need higher damage output.

    If you are looking to only melee with some healing, splash. Otherwise I would not recommend gimping your casting so much. Destruction, implosion, BB, Energy Drain, Divine Punishment will all end up doing as much or more damage than your melee, thus increasing you the effectiveness of your melee.

    But honestly based on what you are describing it sounds like you want a half orc favored soul rather than a cleric.

    I don't get what you mean by the first sentence that "In the build you plan out yes your DC's will suck and you won't land a lot".

    How can i do higher damage output?


    Well I just thought of this build as there are wizards in the party who would do the role of casting.
    Last edited by Alex3000; 10-16-2013 at 05:53 AM.

  13. #13
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    Default 2fighter/18cleric Build.

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 371
    Spell Points: 1064 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 15
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 12                   14
    Dexterity            18                 27                   28
    Constitution         16                 20                   21
    Intelligence         14                 18                   18
    Wisdom               10                 14                   14
    Charisma              8                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 20.5                 20.5
    Bluff                -1                  1                    1
    Concentration         5                 27.5                 29.5
    Diplomacy            -1                  1                    3
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  1                    1
    Heal                  2                 24.5                 26.5
    Hide                  4                  9                    9
    Intimidate           -1                  1                    1
    Jump                  3                 25                   25
    Listen                0                  2                    2
    Move Silently         4                  9                    9
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                2                  4                    4
    Search                2                  4                    4
    Spellcraft            2                  4                    4
    Spot                  0                  2                    2
    Swim                 n/a                n/a                   n/a
    Tumble                6                 18.5                 18.5
    Use Magic Device     -1                  1                    1
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Tumble (+2)
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Human Bonus) Weapon Finesse
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Favored by the Silver Flame
    
    
    Level 4 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+3)
    Skill: Heal (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+3)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Dexterity (Rank 1)
    Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Action Surge: Dexterity (Rank 1)
    Enhancement: Human - Action Surge: Dexterity (Rank 2)
    Enhancement: Human - Action Surge: Dexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Action Surge: Constitution (Rank 1)
    Enhancement: Human - Action Surge: Constitution (Rank 2)
    Enhancement: Human - Action Surge: Constitution (Rank 3)
    Enhancement: Human - Ambidexterity (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 2)
    Enhancement: Human - Ambidexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 2)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Haste (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
    Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)


    Here is a build with a splash that you guys advised. What do you think?

    I took 2fighter lvs first then cleric. I added weapon finesse so that I won't have to spend points on STR. So I only have of choice of using Rapier/Shortsword,Dagger,Light Pick.

    Took Maximize feat for the burst. You may think some of the feats aren't really good to take but I don't know what else would be good.

    Do you think I should have put cleric lvs first? (I would have to wait till lv18 if I do this)

    For the Alignment I think it depends on the gear in the game. Have no clue about it yet. But there's only one good alignment weapon so I'll guess it's True Neutral?
    [Edited]




    *I adjusted the build into by taking 1 Cleric lv first then two Fighter levels then the rest in Cleric. Do you think this would be more effective?



    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 349
    Spell Points: 1274 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 17
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 12                   12
    Dexterity            18                 27                   28
    Constitution         16                 20                   20
    Intelligence         14                 18                   18
    Wisdom               10                 14                   14
    Charisma              8                 12                   16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 20                   20
    Bluff                -1                  3                    3
    Concentration         7                 28                   30
    Diplomacy            -1                  3                    5
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  3                    3
    Heal                  4                 25                   27
    Hide                  4                  9                    9
    Intimidate           -1                  3                    3
    Jump                  1                 24                   24
    Listen                0                  2                    2
    Move Silently         4                  9                    9
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                2                  4                    4
    Search                2                  4                    4
    Spellcraft            2                  4                    4
    Spot                  0                  2                    2
    Swim                 n/a                n/a                   n/a
    Tumble                6                 20                   20
    Use Magic Device     -1                  3                    3
    
    Level 1 (Cleric)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+2)
    Skill: Tumble (+2)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Deity) Favored by the Silver Flame
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+3)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Quicken Spell
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 4 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Heal (+3)
    
    
    Level 5 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Tumble (+0.5)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Skill: Tumble (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Skill: Tumble (+0.5)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Skill: Tumble (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Skill: Tumble (+1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Dexterity (Rank 1)
    Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Charisma (Rank 1)
    Enhancement: Human - Action Surge: Dexterity (Rank 1)
    Enhancement: Human - Action Surge: Dexterity (Rank 2)
    Enhancement: Human - Action Surge: Dexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 2)
    Enhancement: Human - Ambidexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Haste (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
    Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
    Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Last edited by Alex3000; 10-16-2013 at 08:32 AM.

  14. #14
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    Here’s my 2 cents –

    Going Weapon Finesse may not be a great idea because you still use STR for your damage rolls when using Weapon Finesse. So unless you are giving up on DPS and only going for support melee using paralyzers or something of that sort don’t go that route. And if you were to put that many points into DEX for a high reflex save cleric, you should definitely take advantage of it by splashing 2 levels of monk or rogue to get evasion. 17 cleric/ 2 rogue/ 1 fighter or 17 cleric/ 2 monk/ 1 fighter would both be interesting builds if you want to go that route.

    Unless you want a unique evasion/high reflex cleric type of build (which I think would be really cool and totally viable by the way) it’s likely best to do as most do and focus on STR, CON and CHA on your melee cleric and put all your levelups in STR.

    Only take 17 levels of cleric, that’s all you need for mass heal. 18th level of cleric does very little for a melee cleric. If you’re adamant about the 2 fighter levels, then I recommend taking 1 wizard level to get an extra feat. As a bonus you’ll also be able to use blur, stoneskins wands and have a chance at teleport scrolls.

    Quick draw is nice but not necessary, dump it. Pick up power attack, it is a must if you’re doing for DPS. Also toughness is kind of meh…not bad but not that great anymore. More HP is always good so it’s ok to keep. If going for DPS the cleave, great cleave and overwhelming crit line is amazing. Might be hard to fit in on a TWF cleric though.

    If I were you I’d only splash 1 level early, probably fighter. That way you get your spells and your enhancement abilities sooner. 1 level is all you need for proficiencies, haste boost, ect.

    If going with a 17 cleric / 2 fighter/ 1 wizard build I’d go -

    lvl 1 – cleric
    lvl 2 – fighter
    lvls 3-18 cleric
    lvl 19 fighter
    lvl 20 wizard

    Or you could take the wizard level at 2 instead of fighter and gain the wand abilities and use master touch spell for weapon proficiencies. I don’t do this because I hate casting masters touch all the time, it is really annoying to me.

    And I’d go True Neutral unless there’s a certain piece of gear you really want to use that requires a certain alignment (and if you splash monk you have to be lawful neutral or lawful good, and for pally splash you have to be lawful good) The reason is there are spells like Unholy Blight for example that does extra damage to certain alignments. So if you are neutral you aren’t affected as much. But isn’t a make or break trait at all, overall alignment doesn’t matter much but if you are neutral you’ll take less damage in certain situations.

  15. #15
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Alex3000 View Post
    I don't get what you mean by the first sentence that "In the build you plan out yes your DC's will suck and you won't land a lot".

    How can i do higher damage output?


    Well I just thought of this build as there are wizards in the party who would do the role of casting.
    Cleric DC's are based on wisdom. If you have a dumped wisdom then your DC's are not going to be very good at the higher levels. So your Command/Greater Command won't land, most everything will save for only half damage versus your blade barrier, things will save against you destruction/implosion and so forth.

    So you need as a Cleric to decision to go one route or the other. If you are going full melee and dump wisdom don't really bother trying to be much of a caster. If you are going full wisdom, don't put too much effort into your melee cause then you will end up with both melee and casting gimped.

    Make sense?
    Panzermeyer - Huge Terry Brooks Shannara Fan

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  16. #16
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    Quote Originally Posted by axel15810 View Post
    Unless you want a unique evasion/high reflex cleric type of build (which I think would be really cool and totally viable by the way) it’s likely best to do as most do and focus on STR, CON and CHA on your melee cleric and put all your levelups in STR.
    It is certainly viable and lots of fun... for me.

    I run a 17clr/2mnk/1rog (based on the old Valiance build) that's Wis based. I'm certainly not the top of kills in a group (leave that to the Shiradi Sorcs) but add a lot of support and versatility with Stunning Fist of up to 64 in content up to EH and blindess from dual-weilding Celestia's for EE stuff.

    Add to that, unlock chests and doors, disable most traps in older EE content and can self buff with GH scrolls, Blur 10 and Shield 10 wands.

    With TWF, Smite Weakness is excellent as you can get that 20% extra damage in very quickly and maintain it easily which is awesome for boss fights.

    My reflex is between 54 and 64 depending on which destiny I run in.

    Throw the occasional heal and everybody loves you or laughs at you while you unlock doors in the middle of spinning blade traps (EE Von5) or are the only "melee" toon to stay nose to nose with EE Velah during her fire breath.

    Quote Originally Posted by axel15810 View Post
    18th level of cleric does very little for a melee cleric.
    Yup, still holds true even after the enhancement updates.

  17. #17
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Alex3000 View Post

    Here is a build with a splash that you guys advised. What do you think?

    I took 2fighter lvs first then cleric. I added weapon finesse so that I won't have to spend points on STR. So I only have of choice of using Rapier/Shortsword,Dagger,Light Pick.

    Took Maximize feat for the burst. You may think some of the feats aren't really good to take but I don't know what else would be good.

    Do you think I should have put cleric lvs first? (I would have to wait till lv18 if I do this)
    Honestly if what you want to do is mainly fight, and only buff and heal with a dumped wisdom then I would start off with the following stats. Alot of what Alex said holds true.

    34 pt build
    Str 17
    Dex 13
    Con 16
    Int 14
    Wis 8
    Cha 8

    Level ups into Str will give you overwhelming critical.

    For feats I would go with the following (not in order)
    There are 7 1-20 lvl feats, 1 bonus human and 2 fighter for 10 feats.

    Empower Healing
    Quicken
    Power Attack
    Cleave
    Great Cleave
    Two Weapon Fighting
    Improved Two Weapon Fighting
    IC: Piercing
    GTWF
    Maximize

    You will have to pick up the TWF line later as your dex won't hit the needed number till 7th lvl. So take it at 9th. IC: Pierc at 12, and the rest afterwards. Play around with the planning to figure out what when.

    Definitely drop the mental toughnesses cause you are not going to be doing a ton of casting. You'll get more mileage focusing more on melee.

    Fighter levels will give you martial feat so you can use whatever you want. But stick with piercing weapons after you get IC. Scimitars and go slashing. Up to you.

    I would take at least the first fighter level early on to get PA and cleave and martial feats. The second could be taken later as needed once you hit the requirements for various feats. Maybe the 2nd at 7th lvl when your dex hits 15 for TWF for example.
    Panzermeyer - Huge Terry Brooks Shannara Fan

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  18. #18
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    Quote Originally Posted by Chewysc View Post
    It is certainly viable and lots of fun... for me.

    I run a 17clr/2mnk/1rog (based on the old Valiance build) that's Wis based. I'm certainly not the top of kills in a group (leave that to the Shiradi Sorcs) but add a lot of support and versatility with Stunning Fist of up to 64 in content up to EH and blindess from dual-weilding Celestia's for EE stuff.

    Add to that, unlock chests and doors, disable most traps in older EE content and can self buff with GH scrolls, Blur 10 and Shield 10 wands.

    With TWF, Smite Weakness is excellent as you can get that 20% extra damage in very quickly and maintain it easily which is awesome for boss fights.

    My reflex is between 54 and 64 depending on which destiny I run in.

    Throw the occasional heal and everybody loves you or laughs at you while you unlock doors in the middle of spinning blade traps (EE Von5) or are the only "melee" toon to stay nose to nose with EE Velah during her fire breath.



    Yup, still holds true even after the enhancement updates.
    That sounds like a really fun build. This thread has gotten me thinking of how fun a clogue would be. Maybe I'll roll a dex based 17 cleric / 3 rogue and take weapon finesse feat and the dagger in the back enhancement from the assassin tree (lets you use DEX for damage as well as to hit w/ weapon finesse) to build a dex based cleric. Evasion, traps, locks, healing, melee... Sounds fun.

  19. #19
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    Quote Originally Posted by axel15810 View Post
    Here’s my 2 cents –

    Going Weapon Finesse may not be a great idea because you still use STR for your damage rolls when using Weapon Finesse. So unless you are giving up on DPS and only going for support melee using paralyzers or something of that sort don’t go that route. And if you were to put that many points into DEX for a high reflex save cleric, you should definitely take advantage of it by splashing 2 levels of monk or rogue to get evasion. 17 cleric/ 2 rogue/ 1 fighter or 17 cleric/ 2 monk/ 1 fighter would both be interesting builds if you want to go that route.

    Unless you want a unique evasion/high reflex cleric type of build (which I think would be really cool and totally viable by the way) it’s likely best to do as most do and focus on STR, CON and CHA on your melee cleric and put all your levelups in STR.

    Only take 17 levels of cleric, that’s all you need for mass heal. 18th level of cleric does very little for a melee cleric. If you’re adamant about the 2 fighter levels, then I recommend taking 1 wizard level to get an extra feat. As a bonus you’ll also be able to use blur, stoneskins wands and have a chance at teleport scrolls.

    Quick draw is nice but not necessary, dump it. Pick up power attack, it is a must if you’re doing for DPS. Also toughness is kind of meh…not bad but not that great anymore. More HP is always good so it’s ok to keep. If going for DPS the cleave, great cleave and overwhelming crit line is amazing. Might be hard to fit in on a TWF cleric though.

    If I were you I’d only splash 1 level early, probably fighter. That way you get your spells and your enhancement abilities sooner. 1 level is all you need for proficiencies, haste boost, ect.

    If going with a 17 cleric / 2 fighter/ 1 wizard build I’d go -

    lvl 1 – cleric
    lvl 2 – fighter
    lvls 3-18 cleric
    lvl 19 fighter
    lvl 20 wizard

    Or you could take the wizard level at 2 instead of fighter and gain the wand abilities and use master touch spell for weapon proficiencies. I don’t do this because I hate casting masters touch all the time, it is really annoying to me.

    And I’d go True Neutral unless there’s a certain piece of gear you really want to use that requires a certain alignment (and if you splash monk you have to be lawful neutral or lawful good, and for pally splash you have to be lawful good) The reason is there are spells like Unholy Blight for example that does extra damage to certain alignments. So if you are neutral you aren’t affected as much. But isn’t a make or break trait at all, overall alignment doesn’t matter much but if you are neutral you’ll take less damage in certain situations.


    I have put all the stats into DEX as I thought it will save me some stats by taking Weapon Finesse but I have just known that STR is still used for dmg rolls


    I have some interest on the Clonk or Clogue build as it has high reflex but I want to finish this build and see if it can do any good as a dps and healer.
    Are there a lot of quest that need high reflex other than the blue dragon room in Gianthold Tor EE? (My healbot had reflex 14 and it was a pain in the ass)

    Anyway I only planned this build up to Lv20, I don't know what feats should I take at Epic Lvs.
    I'm not sure if the feats are in the right order. Also I have one extra feat left - Empower. <-I think this is the best choice for the remaining feat.

    The lever order you have told me, is it the best order?



    Made a Planner based on your build.


    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (2 Fighter \ 17 Cleric \ 1 Wizard) 
    Hit Points: 345
    Spell Points: 1016 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 11
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 27                   30
    Dexterity            14                 18                   18
    Constitution         16                 20                   20
    Intelligence         10                 14                   14
    Wisdom                8                 12                   12
    Charisma              8                 12                   14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3.5               15                   15
    Bluff                -1                  2                    2
    Concentration         7                 28                   28
    Diplomacy            -1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  2                    2
    Heal                  3                 24                   24
    Hide                  2                  4                    4
    Intimidate           -1                  2                    2
    Jump                  4                 17                   17
    Listen               -1                  1                    2
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                0                  2                    2
    Search                0                  2                    3
    Spellcraft            0                  2                    2
    Spot                 -1                  1                    2
    Swim                  n/a              n/a                   n/a
    Tumble                2.5                4.5                  4.5
    Use Magic Device     -1                  2                    2
    
    Level 1 (Cleric)
    Skill: Balance (+1.5)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Tumble (+0.5)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Human Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Cleave
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 9 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Charisma (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Action Surge: Strength (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 2)
    Enhancement: Human - Ambidexterity (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Awareness (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
    Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)

    For the Wiz spells, I took Jump, Tumble, Mage Armor, Shield, Merfolk's Blessing.
    +4 stat tomes all used.
    Last edited by Alex3000; 10-19-2013 at 01:21 AM.

  20. #20
    Community Member
    Join Date
    Dec 2009
    Posts
    43

    Default

    Quote Originally Posted by Panzermeyer View Post
    Cleric DC's are based on wisdom. If you have a dumped wisdom then your DC's are not going to be very good at the higher levels. So your Command/Greater Command won't land, most everything will save for only half damage versus your blade barrier, things will save against you destruction/implosion and so forth.

    So you need as a Cleric to decision to go one route or the other. If you are going full melee and dump wisdom don't really bother trying to be much of a caster. If you are going full wisdom, don't put too much effort into your melee cause then you will end up with both melee and casting gimped.

    Make sense?
    Yes but I already said in the previous posts I won't be casting spells except heals and buff. Anyway I've dumped a bit of INT based on the stats you told me as I don't really have a lot of skills to spend on. I also put Wiz levels. It was based on Axel's build.


    For all the other ppl, plz see my previous post in this thread as I have some questions that aren't answered. Some of them were edited.
    Last edited by Alex3000; 10-19-2013 at 01:20 AM.

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