Results 1 to 16 of 16
  1. #1
    Community Member Zoink's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Default Bizzarre undead melee

    This is an excersize in creating a "could that work" melee character that was inspired by a wizard tank build I saw. I want to know your thoughts on if I'm smoking something, or that this could actually work.

    It relies on a unusual combination:
    Wizard 12 (Palemaster for enhanced Wraith Form, and Tensers Transformation)
    Cleric 5 (Warpriest)
    Monk 3 (Path of darkness and enhanced earth stance).
    Leveling progression:
    1 monk(skills), 2-10 wiz, then.. whatever floats your boat. Probably cleric

    Race: Drow (shortswords get cleric warpriest enhancement buffs, so synergizes well), and clickies are negative energy based.

    Stats 32 pt are MAD so spread out except for CHA as dump stat. Level up points into STR.
    STR 14 (level ups go here)
    DEX 16 (needs +1 tome for ITWF)
    CON 12
    INT 16
    WIS 12 (needs +1 items to unlock lv 3 spells)
    CHA 10

    Feats:
    1 TWF
    3 Dodge ?
    6 Monk: Adept of Forms
    9 ITWF
    12 Monk: Master of Forms
    15 Imp Crit Pierce
    18 Monk: Grand Master of Forms
    1m TW Defense
    2m ? Power Attack
    1w Maximize Spell
    5w Quicken Spell
    10w Maximize Spell

    Skills:
    Concentrate, Heal, with spare points in Hide/Sneak (for fun)

    Enhancements will be spread overly thin, but focusing on negative energy stuff, lots of warpriest / palemaster stuff. Leftover into Drow and Monk.

    What do you guys think? Crazy idea, or just maybe crazy enough to work?

  2. #2
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    Not sure about the build, I like stunning fist as an undead :P

    However, what was this wizard/tank you saw? This I must see!

  3. #3
    Community Member Zoink's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Default

    The arcane tank I was referring to was this:
    https://www.ddo.com/forums/showthrea...-a-weird-build

  4. #4
    Community Member Lauf's Avatar
    Join Date
    Jun 2011
    Posts
    777

    Default

    Quote Originally Posted by Zoink View Post
    1w Maximize Spell
    5w Quicken Spell
    10w Maximize Spell
    minor correction needed to your feats there

    Quote Originally Posted by Zoink View Post
    What do you guys think? Crazy idea, or just maybe crazy enough to work?
    overall this falls into the might just be crazy enough to be usable

    a few questions though:
    1. why would you go for a strength build? your ability points are spread thin as it is, and ninja-spy grants dex to shortswords
    2. what are you looking to take from the warpriest tier 5 that makes 5 levels of cleric worth the splash?
    3. you've mentioned investing heavily in negative energy yet haven't mentioned the divine disciple tree (which is the only reason I see for going cleric over fvs). how do you see your enhancements being split?

  5. #5
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    Quote Originally Posted by Zoink View Post
    The arcane tank I was referring to was this:
    https://www.ddo.com/forums/showthrea...-a-weird-build
    Eh. In what alternate reality is that a tank? It's just a TWF wizard. ****, and here you got my hopes up, thinking it would be an actual wizard tank

    I did roughly the same thing, except I picked up stunning fist for no-fail stun. (Which works well with sense weakness and no mercy)

  6. #6
    Community Member
    Join Date
    May 2013
    Posts
    141

    Default

    Quote Originally Posted by Zoink View Post
    This is an excersize in creating a "could that work" melee character that was inspired by a wizard tank build I saw. I want to know your thoughts on if I'm smoking something, or that this could actually work.

    It relies on a unusual combination:
    Wizard 12 (Palemaster for enhanced Wraith Form, and Tensers Transformation)
    Cleric 5 (Warpriest)
    Monk 3 (Path of darkness and enhanced earth stance).
    Leveling progression:
    1 monk(skills), 2-10 wiz, then.. whatever floats your boat. Probably cleric

    Race: Drow (shortswords get cleric warpriest enhancement buffs, so synergizes well), and clickies are negative energy based.

    Stats 32 pt are MAD so spread out except for CHA as dump stat. Level up points into STR.
    STR 14 (level ups go here)
    DEX 16 (needs +1 tome for ITWF)
    CON 12
    INT 16
    WIS 12 (needs +1 items to unlock lv 3 spells)
    CHA 10

    Feats:
    1 TWF
    3 Dodge ?
    6 Monk: Adept of Forms
    9 ITWF
    12 Monk: Master of Forms
    15 Imp Crit Pierce
    18 Monk: Grand Master of Forms
    1m TW Defense
    2m ? Power Attack
    1w Maximize Spell
    5w Quicken Spell
    10w Maximize Spell

    Skills:
    Concentrate, Heal, with spare points in Hide/Sneak (for fun)

    Enhancements will be spread overly thin, but focusing on negative energy stuff, lots of warpriest / palemaster stuff. Leftover into Drow and Monk.

    What do you guys think? Crazy idea, or just maybe crazy enough to work?
    That's more or less the type of build I'm leveling right now. Drow, TWF, Shortswords, Wraith form, monk stances. Except I'm using ranger instead of cleric to get the TWF feats for free. Works great so far, but only level 9 atm. Got it all worked out on paper though, and should be great.
    Last edited by Rhaphael; 10-03-2013 at 06:15 AM.

  7. #7
    Community Member Zoink's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Default

    Quote Originally Posted by Lauf View Post
    minor correction needed to your feats there



    overall this falls into the might just be crazy enough to be usable

    a few questions though:
    1. why would you go for a strength build? your ability points are spread thin as it is, and ninja-spy grants dex to shortswords
    2. what are you looking to take from the warpriest tier 5 that makes 5 levels of cleric worth the splash?
    3. you've mentioned investing heavily in negative energy yet haven't mentioned the divine disciple tree (which is the only reason I see for going cleric over fvs). how do you see your enhancements being split?

    Thanks for the feedback!
    Answers:
    1: Strength build because the cleric warpriest Divine Power +6 str and the two +1 str getting there.
    2: See #1, I just like the cleric warpriest stuff. And it gives 4ac, 10prr, 5 DR/, +4 hit/dam for shortswords.
    3: I'm not sure how to spend what few points I'll have left in the divine disciple tree. Hence me not mentioning it much. I was thinking more of the potential synergy of divine disciple, monk path of shadow, and palemaster stuff.

    I'm messing around with it now, but doing a different level progression. Going 1 monk, and getting the cleric levels out of the way for the tankishness.
    Last edited by Zoink; 10-04-2013 at 12:31 AM.

  8. #8
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Divine Power's +6 Str doesn't stack with items. The enhancement is pretty good as it brings your BAB up to character level (and in doing so increases attack speed), but the Str bonus is irrelevant.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #9
    Community Member Lauf's Avatar
    Join Date
    Jun 2011
    Posts
    777

    Default

    Quote Originally Posted by Zoink View Post
    Thanks for the feedback!
    Answers:
    1: Strength build because the cleric warpriest Divine Power +6 str and the two +1 str getting there.
    2: See #1, I just like the cleric warpriest stuff. And it gives 4ac, 10prr, 5 DR/, +4 hit/dam for shortswords.
    3: I'm not sure how to spend what few points I'll have left in the divine disciple tree. Hence me not mentioning it much. I was thinking more of the potential synergy of divine disciple, monk path of shadow, and palemaster stuff.

    I'm messing around with it now, but doing a different level progression. Going 1 monk, and getting the cleric levels out of the way for the tankishness.
    as has been mentioned, the +6 str from warpriest won't stack with items, or in other words, it's as if you have a +6 str item equipped... so equipping a +6 dex item would have the same effect on a dex build.
    your starting dex is already 2 points higher than your strength, so taking the two +1 str from warpriest just serves to even things out, no edge there for a strength build over dex. in the meantime you're wasting both ability points and enhancement points, and the only thing it accomplishes is getting this build on par with what it would be had you simply gone with dex.

    while divine power is nice, you're better off casting / scrolling tenser's transformation (Full BaB, +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class) and going for the tier 5 in the pale master tree
    for improved shrouding:
    While in Shroud of the Wraith, you gain +2 Dexterity (another good reason in favor of a dex build) and your Incorporeal Miss Chance increases from 25% to 35%.

    going down this path would free up ability points (from strength), free up enhancement points, result in a higher AC, higher to-hit, better damage, better defenses.

    not needing tier 5 from cleric means you can also afford to take 4 cleric levels instead of 5, either taking a wizard level for more spells or a monk level for an additional +1 to all saves and +2% dodge

  10. #10
    Community Member Zoink's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Default

    Quote Originally Posted by sirgog View Post
    Divine Power's +6 Str doesn't stack with items. The enhancement is pretty good as it brings your BAB up to character level (and in doing so increases attack speed), but the Str bonus is irrelevant.
    DOH! I didn't know that! Thanks! Ok, that changes things quite a bit... going to investigate the DEX based variant.

  11. #11
    Community Member Zoink's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Default

    Quote Originally Posted by Lauf View Post
    as has been mentioned, the +6 str from warpriest won't stack with items, or in other words, it's as if you have a +6 str item equipped... so equipping a +6 dex item would have the same effect on a dex build.
    your starting dex is already 2 points higher than your strength, so taking the two +1 str from warpriest just serves to even things out, no edge there for a strength build over dex. in the meantime you're wasting both ability points and enhancement points, and the only thing it accomplishes is getting this build on par with what it would be had you simply gone with dex.

    while divine power is nice, you're better off casting / scrolling tenser's transformation (Full BaB, +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class) and going for the tier 5 in the pale master tree
    for improved shrouding:
    While in Shroud of the Wraith, you gain +2 Dexterity (another good reason in favor of a dex build) and your Incorporeal Miss Chance increases from 25% to 35%.

    going down this path would free up ability points (from strength), free up enhancement points, result in a higher AC, higher to-hit, better damage, better defenses.

    not needing tier 5 from cleric means you can also afford to take 4 cleric levels instead of 5, either taking a wizard level for more spells or a monk level for an additional +1 to all saves and +2% dodge
    Awesome feedback guys, thanks. Giving me a lot to think about.

  12. #12
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    I'm not seeing the point of the cleric levels at all.

    Bumping Monk up to 6 gives you essentially two more feats, a step up in Damage die, more dodge, more AC, and more movement speed.

    What are the cleric levels providing?

    Going all the way to 8 on the monk side offers yet another damage die step up.... But there may be better splashes depending on the actual goal of the build.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  13. #13
    Community Member Lauf's Avatar
    Join Date
    Jun 2011
    Posts
    777

    Default

    Quote Originally Posted by Impaqt View Post
    I'm not seeing the point of the cleric levels at all.

    Bumping Monk up to 6 gives you essentially two more feats, a step up in Damage die, more dodge, more AC, and more movement speed.

    What are the cleric levels providing?
    as the OP is making a shortsword build, the monk damage die increase would be meaningless to him
    cleric would give him bonuses to hp, AC, PRR, DR 5/-, extra negative energy spell power from divine disciple, bonuses to shortswords as faith weapons and the ability to cast inflict moderate wounds.

    now I'm not saying it's the best possible splash, but the OP isn't going for a min/max build anyways, and those are the advantages of those cleric levels.

  14. #14
    Community Member Zoink's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Default

    Ok, so defininitely making the dex variation. And dropping cleric to 3 levels. Putting one saved into Monk, and one into... ?
    CLR 3
    Monk 4-5
    Wiz 12-13

    32 points:
    STR 8
    DEX 18
    CON 12
    INT 16
    WIS 14
    CHA 10

    Been struggling with AP. I listed out all the things I wanted and ended up with like 200 AP spent. Which... doesn't work.

    So,
    Wiz PM 21 to get Wraith Form, 32 for Imp Wraith.
    Wiz AM 0
    Drow 20 points for getting all the tier 4 stuff.
    Monk Ninja 6 to get DEX damage
    Monk Shintao 15 to get Iron Skin
    Cleric WAR 12 to get tier 3 weapons
    21 + 20 + 6 + 15 + 12 = 74.. a whole whopping 6 points left for Divine Disciple or any extra stuff. Spread too thin...
    Cleric DIV 6 for... some bonus negative spell power?

  15. #15
    Community Member Soulfurnace's Avatar
    Join Date
    Dec 2012
    Posts
    541

    Default

    Drop improved shrouding. 35%>25%, yes. But the overall difference once fully geared/buffed is negligible.

    .5*.75*.75*.95 versus .5*.65*.75*.95 (displacement, shrouding (first not improved, second improved), dodge (25% is easy now), enemy rolls a 1)

    26.7% chance to be hit, versus 23.1% chance.

  16. #16
    Community Member
    Join Date
    May 2013
    Posts
    141

    Default

    Quote Originally Posted by Zoink View Post
    Ok, so defininitely making the dex variation. And dropping cleric to 3 levels. Putting one saved into Monk, and one into... ?
    CLR 3
    Monk 4-5
    Wiz 12-13

    32 points:
    STR 8
    DEX 18
    CON 12
    INT 16
    WIS 14
    CHA 10

    Been struggling with AP. I listed out all the things I wanted and ended up with like 200 AP spent. Which... doesn't work.

    So,
    Wiz PM 21 to get Wraith Form, 32 for Imp Wraith.
    Wiz AM 0
    Drow 20 points for getting all the tier 4 stuff.
    Monk Ninja 6 to get DEX damage
    Monk Shintao 15 to get Iron Skin
    Cleric WAR 12 to get tier 3 weapons
    21 + 20 + 6 + 15 + 12 = 74.. a whole whopping 6 points left for Divine Disciple or any extra stuff. Spread too thin...
    Cleric DIV 6 for... some bonus negative spell power?
    I get your problem . I ended up spending none in race because of all the other things I wanted/needed...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload