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  1. #1
    Community Member FranOhmsford's Avatar
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    Default Clonk Build Wanted for Lesser +20 Reincarnation

    I have a Stoned Elven Lvl 10 Cleric/6 Monk on Wayfinder - Marethx.

    Lesser Heart + 20 to be used - Clonk Build please for new Enhancements?
    Last edited by FranOhmsford; 08-20-2013 at 11:48 PM.

  2. #2
    Halfling Hero phalaeo's Avatar
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    You don't really say what type of Clonk you want, but here's a template for a 32pt. Elven Clonk, Evocation specced caster.

    You can replace the Spell Foci with Mental Toughness, Extend, or any other feat you may prefer.

    The only feats I'd say are absolutely recommended are Maximize, Empower Healing, and Quicken. Add Heighten and spell foci if you want to DC cast, Mental toughness for more SP, The enhancement pass makes great use of your turn undeads, so Extra Turning is an option. For the Monk bonus feats, I took two Toughnesses, but you can take one Toughness and a Lightning Reflexes.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Elf Male
    (2 Monk \ 18 Cleric \ 5 Epic) 
    Hit Points: 359
    Spell Points: 1429 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 12
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             12                    14
    Dexterity            14                    16
    Constitution         14                    16
    Intelligence          9                    11
    Wisdom               17                    25
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                     8
    Bluff                -1                     5
    Concentration         2                     8
    Diplomacy            -1                     5
    Disable Device       n/a                    n/a
    Haggle               -1                     5
    Heal                  3                    12
    Hide                  2                     8
    Intimidate           -1                     5
    Jump                  1                     7
    Listen                3                    14
    Move Silently         2                     8
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     5
    Search               -1                     7
    Spot                  3                    14
    Swim                  1                     7
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    5
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Cleric)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 22 (Cleric)
    
    
    Level 23 (Cleric)
    
    
    Level 24 (Cleric)
    Feat: (Selected) Epic Spell Focus: Evocation
    
    
    Level 25 (Cleric)
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  3. #3
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by phalaeo View Post
    You don't really say what type of Clonk you want, but here's a template for a 32pt. Elven Clonk, Evocation specced caster.

    You can replace the Spell Foci with Mental Toughness, Extend, or any other feat you may prefer.

    The only feats I'd say are absolutely recommended are Maximize, Empower Healing, and Quicken. Add Heighten and spell foci if you want to DC cast, Mental toughness for more SP, The enhancement pass makes great use of your turn undeads, so Extra Turning is an option. For the Monk bonus feats, I took two Toughnesses, but you can take one Toughness and a Lightning Reflexes.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Elf Male
    (2 Monk \ 18 Cleric \ 5 Epic) 
    Hit Points: 359
    Spell Points: 1429 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 12
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             12                    14
    Dexterity            14                    16
    Constitution         14                    16
    Intelligence          9                    11
    Wisdom               17                    25
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                     8
    Bluff                -1                     5
    Concentration         2                     8
    Diplomacy            -1                     5
    Disable Device       n/a                    n/a
    Haggle               -1                     5
    Heal                  3                    12
    Hide                  2                     8
    Intimidate           -1                     5
    Jump                  1                     7
    Listen                3                    14
    Move Silently         2                     8
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     5
    Search               -1                     7
    Spot                  3                    14
    Swim                  1                     7
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    5
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Cleric)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 22 (Cleric)
    
    
    Level 23 (Cleric)
    
    
    Level 24 (Cleric)
    Feat: (Selected) Epic Spell Focus: Evocation
    
    
    Level 25 (Cleric)
    Thank you for taking the time to do this - I went a different route with the +20 Lesser Res but could very well use this as a second life build in future.

  4. #4
    Community Member ThomasHunter's Avatar
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    Default Clonk Questions

    This build intrigues me, however, I'm unsure of the point/how to play it. Do you equips wraps and take TWF and then use BB for crowd control? What are some of the keys to playing this build? Is it shunned in PUGs (as in, are you typically assumed to heal folks)?

    My first character (and still one of my mains) is a plain ol' Human Cleric who is there to keep everyone healthy. I really like playing it, but again, this seems like a neat addition to my cadre of toons (and I have sooo many!). I would probably utilize the ML, just because.

    It does seem like you can get WIS pretty high so casting should be fine. If you get to level 20, what ED would you work towards as the Cleric one is one I tend to dislike overall.

    Sorry for the multitude of questions and thanks in advance for any and all answers!

  5. #5
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    You melee with handwraps and stunning fist, and use spells as the situation demands. Especially in groups, the crowd control abilities of an early clonk are quite nice, with command, soundburst, and stunning fist. With the new divine disciple, even some nuking is possible (blade barrier is of course viable with any build), but basically a clonk is about melee, cc, and instakills. Melee dps isnt too high but since you got stunning fist, cc spells, and self healing, the build is very reliable.

    You need several sets of wraps (stunners, dps, and situationals like banishers) and a pair of kamas with spellpower on them for casting. Try to get some kamas with red slots, craft them, and slot them with spellpower. That way you can cover positive, light, fire, and force and something more.

    As for destinies, its either exalted angel or grandmaster of flowers, I really like the grandmaster for cc, more damage from dance of flovers and the ultimate instakill with everything is nothing. You can twist in +6 tactics dcs from dreadnought for even better stunning fist.

    edit: looking at the clonk build by fran, it seems to be a pure caster with no melee at all. Id at least take stunning fist and one twf feat as monk feats, 2x toughness arent that necessary nowadays. If you go all the way with twf feats is up to you, taking only caster feats is also an option.
    Last edited by Makkuroi; 09-04-2013 at 03:36 AM.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  6. #6
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by ThomasHunter View Post
    This build intrigues me, however, I'm unsure of the point/how to play it. Do you equips wraps and take TWF and then use BB for crowd control? What are some of the keys to playing this build? Is it shunned in PUGs (as in, are you typically assumed to heal folks)?

    My first character (and still one of my mains) is a plain ol' Human Cleric who is there to keep everyone healthy. I really like playing it, but again, this seems like a neat addition to my cadre of toons (and I have sooo many!). I would probably utilize the ML, just because.

    It does seem like you can get WIS pretty high so casting should be fine. If you get to level 20, what ED would you work towards as the Cleric one is one I tend to dislike overall.

    Sorry for the multitude of questions and thanks in advance for any and all answers!
    You play it however you want. If I made one, I'd be melee w/ healing - not casting w/ melee and healing.

    As for PUGs, screw 'em. My battlecleric went with a min II from 12-20, nobody cared. If I wanted to heal, I did. If I didn't, they didn't care. They knew what to expect.

    There is not cleric ED. There's a paladin ED, then there's a FvS ED. Clerics just kinda get thrown in the FvS one :P So.. I personally prefer dreadnought or Primal avatar for a clonk. Some say GMoF, I find it to be a fun destiny, though it's lacking a lot of the time. EiN is fun and all, but the only reason I'd use it is if I'm lacking stun DC - it'll give me three more. (And EA is just boring. Hate to say it, but it's boring.)

    Contrary to what the person before me said, I didn't bother with kamas once. If I build to melee/stun, that's what I'll do, and my other gear items will reflect that - I won't be giving up my build aim (melee+stun) for spell power. Ever. As far as wraps are concerned, vampiric stondust will last you until 20 if need be. I typically swap over to +10 stunners though and come cap, mainly use Antipodal+Grave wraps. Neg levels and all that.

    As was stated, the build shown isn't a clonk. It's a cleric with evasion and two monk feats. Your typical clonk is running around using stunning fist, and depending on build goal, GTWF. (Okay, fine. By name, it's a clonk. By playstyle, it's an evoker cleric w/ evasion.)

  7. #7
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    as "the person before", i have to admit that i rarely use kamas, but for example in a tank healing or ranged situation they have advantages, just more slots for casting than wraps.

    I dont like vampirics since their damage is too low, id rather go dps wraps most of the time. I DO use grave wrappings at 20, decent damage stunners with a nice energy drain effect which also helps your DC stuff.

    advantages of GMoF:
    +6 wis
    +3 stunning dcs
    knockdown immunity
    +1.5w wrap damage
    AoE knockdown effect
    EiN
    Last edited by Makkuroi; 09-04-2013 at 05:15 AM.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  8. #8
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Makkuroi View Post
    as "the person before", i have to admit that i rarely use kamas, but for example in a tank healing or ranged situation they have advantages, just more slots for casting than wraps.

    I dont like vampirics since their damage is too low, id rather go dps wraps most of the time. I DO use grave wrappings at 20, decent damage stunners with a nice energy drain effect which also helps your DC stuff.

    advantages of GMoF:
    +6 wis
    +3 stunning dcs
    knockdown immunity
    +1.5w wrap damage
    AoE knockdown effect
    EiN
    Each to their own. I don't healbot, ever. I'll swing my Sireth (not a clonk atm) rather than heal any day.

    I don't like vampirics either, but you can 1-20 them. I've done it before. My theory is simple. 50% more dmg, no fail (looking at you IQ) > elemental damage. Each to their own.

    Advantages of Dreadnought:
    +6 DC
    Haste boost
    +1 multiplier on 19-20
    Thick skinned
    +60 hp
    Extra boosts (for MOAR HASTE)
    Blitz. Blitz alone makes it worth it in a lot of quests. Stun then blitz dps just rips things apart.

    Of course, you can play yours how you like, but I'll give my opinion as well.
    *Note. You can twist +6 DC, the same as I can twist 1.5W :P

  9. #9
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    combat brute does extra damage against helpless opponents if i remember correctly... sense weakness would be a very nice twist on a clonk/monk, but since I also have quite a nice evo dc and not enough destiny points, ill go with +3 evo from magister. My clonk build is probably more a dc-centered jack of all trades and not a pure melee.

    As for damage wraps, I use 2d6 acid damage + laceration with min lvl 8. Unfortunately, I got these right after the winter festival, so no icy burst on it yet. I also got some crafted holy silver/cold iron +8 stunning wraps
    Last edited by Makkuroi; 09-04-2013 at 01:13 PM.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  10. #10
    Community Member ThomasHunter's Avatar
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    Smile Starting Stats?

    Thanks for the info given. I think that makes sense to me. With the high WIS, you can get a good Stunning DC to go off and you can also have a nice BB for groups of mobs. This has some high appeal to me as I do tend to like to solo (I shoot for doing quests on hard at level-ish). I managed (finally) to get my caster druid to 20 and I have to say, I think I like that character as well as I like the Arti's! This seems like it would play similarly.

    I played around last night with ML stats. I ended up dropping starting WIS to 16 for the extra 3 build points. I really want to get to some extra skill points, but I suppose staying at 10 INT was decent as I would obtain a +2 INT tome for extra skill points at level 8. I was planning on maxing Concentration and then some combination of Heal and Spellcraft. A couple into Tumble and Jump (just for personal preference) as well.

    I believe this left me with 15 DEX (could go to ITWF easily enough eventually) and 14 CON and 12 STR.

    I suppose I could drop STR to 11 and increase INT to 11 allowing the extra skill point a few levels earlier. I'm just not sure of how important STR is on this build.

    Finally, fitting in Feats seems extremely challenging! Two Monk bonus Feats: TWF and Stunning Fist seems good and fairly straight-forward. With 7 slots leftover, I am thinking (in no particular order): Mental Toughness (need more SP), Empower, Maximize, Quicken, Extend (I assume running Divine Might and Divine Power is typical), SF-Evocation. This leaves a single slot. IMT, ITWF? Something else?

    Finally, I am always a bit unsure of Empower Healing - at least on a multi-class build with limited Feats. For an extra few mana, I would think using Empower is good enough on a build like this as it affects other things nicely.

    I love talking about different builds - thanks for the insight!

  11. #11
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    Quote Originally Posted by Soulfurnace View Post
    Each to their own. I don't healbot, ever. I'll swing my Sireth (not a clonk atm) rather than heal any day.

    I don't like vampirics either, but you can 1-20 them. I've done it before. My theory is simple. 50% more dmg, no fail (looking at you IQ) > elemental damage. Each to their own.

    Advantages of Dreadnought:
    +6 DC
    Haste boost
    +1 multiplier on 19-20
    Thick skinned
    +60 hp
    Extra boosts (for MOAR HASTE)
    Blitz. Blitz alone makes it worth it in a lot of quests. Stun then blitz dps just rips things apart.

    Of course, you can play yours how you like, but I'll give my opinion as well.
    *Note. You can twist +6 DC, the same as I can twist 1.5W :P
    I'd have to agree with Soul here as it suits my playstyle as well.

    To add my 2 cents in… I'm running an updated Valiance build 17clr/2mnk/1rog and mainly run EE content these days.

    My approach is slightly different in that I'm usually in Unyielding Sentinel for more AC, better saves, more HP and a slight boost to Devotion Spell Power. Twisted in Unearthly Reactions, Lilthe for even more reflex saves and Dance of Flower (or Energy Sheath).

    I’ve found that my Stunning First doesn’t land enough in EE content to make it worthwhile so I typically dual wield Celestia's with IC: Pierce to blind and get my 4d6 SA in and to help out with some damage mitigation to others. The by-passing of damage reduction is also great.

    In EN and EH content, I’ll run in GMoF or whatever destiny I’m still trying to level and use wraps (Anitpode/Grave Wrappings) to Stun like crazy.

    I only run in Exalted Angel if I’m solo healing a PUG raid where I don’t know the other players, effectively making me a healbot which I shun doing so I usually don’t =P

    I have no problems being on the ground (not perched) in the Blue Dragon room in EE Tor and kite the Spectral Dragons in EH/EE FoT if there’s enough healers to allow me to do so.

    My toon is built for high survivability for EE content so that I can heal when I need to and provide some support DPS and versatility in between.

  12. #12
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    Skip mental toughness, you dont really need it since meleeing saves a lot of sp. I also dont take extend. This makes room for GTWF, and maybe heighten or another evo focus.

    maximize, quicken, and stunning fist are a must; twf is the best option for the 2nd monk feat, so should be taken, too.

    sf: evocation is needed if you want to DC cast and get the twists from magister and draconic sphere.

    empower is nice for radiant burst (you should get at least the burst, aura is debatable) and for disciple SLAs

    heighten is an option for destruction, disciple SLAs and command SLA from protection (Id only take divine might and the command SLA in protection, the other trees are better)

    itwf/gtwf help with melee damage and double stun chance, thus saving spellpoints.

    as epic feats, I like great wisdom. Havent really checked the new stuff yet, but will probably TR again so might not hit 26 anyway.

    I dont take spellpen, as a clonk has not enough feats and enough options against spell resistant stuff, and as I have 7 SR from past lives on my caster TR.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  13. #13
    Community Member ThomasHunter's Avatar
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    Default Next Step

    Alright, I think I have a grasp on the Feats to take (and skip MT - got it! ). How did the starting stats look? Also, do you indeed run with Divine Might/Power active generally?

    Finally, this was interesting as well:

    Quote Originally Posted by Chewysc View Post

    To add my 2 cents in… I'm running an updated Valiance build 17clr/2mnk/1rog and mainly run EE content these days.
    Why the Rogue level? Were you able to make this toon to disable as well? If so, where did the skill points come from? Human race for the extra point each time? If not, why add Rogue?

    Again, I appreciate the insights!

  14. #14
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    Quote Originally Posted by ThomasHunter View Post
    Alright, I think I have a grasp on the Feats to take (and skip MT - got it! ). How did the starting stats look? Also, do you indeed run with Divine Might/Power active generally?

    Finally, this was interesting as well:

    Why the Rogue level? Were you able to make this toon to disable as well? If so, where did the skill points come from? Human race for the extra point each time? If not, why add Rogue?

    Again, I appreciate the insights!
    I run with Divine Favor & Power and Divine Might whenever I melee.

    The Rogue level was mainly for UMD, 1d6 Sneak Attack, Skill Points, Haste Boost and being able to do traps and unlock stuff in the early levels. Post U19, I lost Haste Boost but Skills Points are even more important and it's still good for UMD, 1d Sneak Attack and unlock doors and chests and can still do some traps in EN and EH with the right gear.

    I can easily UMD level 10 Shield and Blur wands and scroll Greater Heroism.

    I took Rogue at level 8 but would love to take it at level 1 for more skill pts but then I can't fit all the Spell Metas in if I did so.

    Build Update:

    Stats (36pt build), Race & Class: Human 17 cleric / 2 monk / 1 rogue, Alignment: Lawful Neutral

    Str: 14 base +4 tome
    Dex: 14 base +4 tome
    Con: 14 base +3 tome
    Int: 12 base +4 tome
    Wis: 15 base +4 tome
    Cha: 14 base +4 tome

    Ability increases: All in Wisdom.

    In Unyielding Sentinel...
    HP: 830
    SP: 1738

    With gear and ship buffs...
    AC: 94 (I've seen it a bit higher with Bard songs)
    Dodge: 27% (28% with Haste)
    Reflex: Usually 60-61 (+4 Human Save Boost and a little more with Bard songs)

    Skills: Highest priority are Concentration, Heal, Spellcraft and UMD. 10 pt into Jump, about 4 pt each into Disable Device, Search Open Lock, Balance and 1 pt Tumble.

    Feats:

    1 cleric (maximise) (empower)
    3 cleric (Wiz PLF)
    6 cleric (empower healing)
    9 cleric (2 wpn fighting)
    12 cleric (improved 2 wpn fighting)
    13 monk (dodge)
    14 monk (stunning fist)
    15 cleric (quicken)
    18 cleric (heighten)
    21 epic (gtr 2 wpn fighting)
    24 epic (ic: pierce)
    26 e. destiny (guardian angel)
    27 epic (blinding speed)
    28 e. destiny (forced escape? esp: positive? perfect twf? mage armor?)

    I hope that helps!

  15. 09-05-2013, 03:12 PM


  16. #15
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    Quote Originally Posted by Encair View Post
    What is your stun fist, EiN and evo DC if I may ask ?
    In GMoF (for EN and EH content) with gear and ship buffs...

    56 Stun Fist, 55 EiN and 45 Evo DC (Blade Barrier)

    Note that I can add a temporary +1 DC (via +2 Wis) to the above if I use one of the Human Boosts that lasts for 20 sec.

  17. #16
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    Quote Originally Posted by Chewysc View Post
    In GMoF (for EN and EH content) with gear and ship buffs...

    56 Stun Fist, 55 EiN and 45 Evo DC (Blade Barrier)

    Note that I can add a temporary +1 DC (via +2 Wis) to the above if I use one of the Human Boosts that lasts for 20 sec.
    Oops, I just realized that it's a 61 Stunning fist as I forgot to add Legendary Tactics for another +6.

  18. #17
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    Quote Originally Posted by Chewysc View Post
    In GMoF (for EN and EH content) with gear and ship buffs...

    56 Stun Fist, 55 EiN and 45 Evo DC (Blade Barrier)

    Note that I can add a temporary +1 DC (via +2 Wis) to the above if I use one of the Human Boosts that lasts for 20 sec.
    Bah, been trying to edit my last post last night and this morning to no avail so it's just easier to post up again.

    I checked last night again and must have forgotten to put on gear and stuff so my correct DC's in GMoF (for EN and EH content) with gear and ship buffs are...

    62 Stunning Fist (68 with LD Tactics though typically not necessary), 58 EiN and 45 Evo DC (Blade Barrier)

  19. #18
    The Hatchery Wipey's Avatar
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    Thanks for all three posts
    I went pure exactly because of that, while I would sure be able to get 75 SF, ~ 60 EiN, spell DCs are nonexistent on a clonk.
    You became "more monk, less cleric" at that point. Too many things at once.
    But sure both toons are fun and different in their own way !

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  20. #19
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    Quote Originally Posted by Encair View Post
    Thanks for all three posts
    I went pure exactly because of that, while I would sure be able to get 75 SF, ~ 60 EiN, spell DCs are nonexistent on a clonk.
    You became "more monk, less cleric" at that point. Too many things at once.
    But sure both toons are fun and different in their own way !
    Hahaha, thanks for your gracious reply and you're welcome!

    For a while there, I was the definition of Insanity: doing the same thing over and over again and expecting different results. Trying to post accurate information on my toon a few times and realizing that I wasn't, then trying to use the "Edit" function at different times hoping I'll get in but no.

    I agree that Rockridge spreads his abilities a little thin... jack of all trades, master of none but he is getting pretty good at becoming a master jack of all trades for whatever that's worth ;-)

    Happy questing!

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