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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default Halfling Daggermaster Rogue12-13/Ranger6/???1-2

    Hey guys just rolling up a build I've been wanting to do for a long time and the E-Pass has made possible a Halfling Daggermaster...it focuses on both TWF with them as well as throwing them (the ranger levels REALLY help with this)

    Updated Build


    Code:
    True Neutral Halfling Rogue12/Ranger6/Arty2 (Mech/DWS)
    
    Str 6
    Dex 18 (+3 tome by level 21)
    Con 12
    Int 18 (Lvl ups here)
    Wis 10
    Cha 8
    
    Skills: UMD, Search, DD, Spot, Hide, MS,Bluff,Balance,OL, Haggle, Jump,Tumble
    Non-Rogue Lvls: Max in above order any class skills, than cross class...use rogue levels to catch up skills in order.
    
    Lvl Order: Rogue 1-6, Ranger 7-12, Arty13-14, Rogue 15 - 20
    
    Feats
    
    1 PBS
    3 Quick Draw
    6 Precision
    Ra7 FE: Undead
    Ra8 Rapid Shot, TWF
    Ra9 Diehard
    9 DM of Healing
    Ra10 Precise Shot
    Ra11 FE: Construct
    Ra12 Manyshot, ITWF
    12 Empowered Healing
    15 IPS
    Ro18 Improved Evasion (swap to opportunist at Lvl 25)
    18 GTWF or ???
    ED Shiradi w/ Shadowdancer twists or vise versa
    21 Epic Sneak Attack
    24 Combat Archery
    25 Epic Reflexes
    27 Blinding Speed
    28 Doubleshot
    Last edited by Failedlegend; 10-20-2014 at 10:13 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Assassinate DC is still based on # of rog lvls, isn't it? So going INT-based on such a heavily-MCed rogue means you're going to have an uphill struggle w/getting your DCs high enough, I should think.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    Assassinate DC is still based on # of rog lvls, isn't it? So going INT-based on such a heavily-MCed rogue means you're going to have an uphill struggle w/getting your DCs high enough, I should think.
    Well this build is for a duo that primarily does normal and occasionally hard (elite is reserved for doing raids for loot way above level) so DC is slightly less of an issue but I'm wondering the target DCs for assassinate becuase I'm debating "splashing" 2 more rogue lvls simply for the +2 Assassinate DC.

    IOW how often will I hit with Assassinate with only 14 rogue levels doing at-level normal dungeons.

    Mind you the other option is to go Mech/DWS focus and not worry about Assassinate DC and let my Single-class Shadar-kai Acrobatic Assassin handle it.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #4
    The Mad Multiclasser Failedlegend's Avatar
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    No one knows the target Assassinate DCs for normal difficulty and whether its possible for a non single-class rogue?
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #5
    The Mad Multiclasser Failedlegend's Avatar
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    OK so research and help from others shows DC for most rogue enhancements will be fine in the majority of Normal difficulty stuff (for both epic and heroic) and a fair chunk of Hard but Elite is just no...so since 90% of the time we do normal content and almost never elite I have no worries for that.

    No comes the matter of level order...this is always the hardest part for me. Any suggestions?

    Edit: Also I'm still short a lvl or two since the build is Rogue12-13/Ranger6 any suggestions even just a single highly synergistic enhancement could be worth it

    So far a couple options I've thought of

    Arty 2 - Runearm for extra effects and damage imbue (Up to 2D10) for throwing daggers and your arty dog makes for a good distraction (send you dog into battle and sneak by whilst they are looking towards it) since it would die so easily due to only having 2 arty levels (works better the higher your character level)

    Barb 1 - The +10% speed is nice and tier 1 of Occult slayer has some decent enhancements

    Druid 1 - Beguile reduce enemy attack speed/spellpower by 2% per strike

    Fighter 1 - Haste Boost assuming it actually works with ranged weapons properly

    Bard 1 - Fascinate is Perform based so would be a good oh-sh*t button if I get caught sneaking.

    Bard 2 - Flickr is a nice, if unreliable way to get free SA and aggro shedding occasionally for a few seconds, also adding a damage buff to fascinate (I wonder is taking both Mech and SS W&S Mastery would stack)

    and if all else fails...

    Monk/Fighter 1-2 - extra feats of course...don't know if i really need em though
    Last edited by Failedlegend; 09-04-2013 at 06:13 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    Ok well I've narrowed it down to Arty 2 or Bard 1/Rogue 13

    Arty 2 - Runearm for extra effects and damage imbue (Up to 2D10) for throwing daggers and your arty dog makes for a good distraction (send you dog into battle and sneak by whilst they are looking towards it) since it would die so easily due to only having 2 arty levels (works better the higher your character level)

    Bard 1/Rogue 13 - Fascinate is Perform based so would be a good oh-sh*t button if I get caught sneaking, 2nd Rogue Feat, +1d6 SA

    Any suggestions?
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    Ok so fascinate doesn't really work since whilst you can use it w/o breaking stealth the noise as it should attracts enemies to you and imo flickr doesn't proc enough to rely on.

    So it's looking like Rogue12/Ranger6/Arty2 is the best option simply for the extra 2d10 damage on throwing weapons and the extra effects from the runearm itself, as well as the construct which is useful for opening doors without breaking stealth and as a sacrificial distraction. The single rogue feat will likely be oppurtunist as the other feats are kinda meh imo...with a high enough reflex save improved evasion is wasted.

    Here' what it will look like

    Code:
    True Neutral Halfling Rogue12/Ranger6/Arty2 (Mech/DWS)
    
    Str 6
    Dex 18 (+3 tome by level 21)
    Con 12
    Int 18 (Lvl ups here)
    Wis 10
    Cha 8
    
    Skills: UMD, Search, DD, Spot, Hide, MS,Diplomacy,Balance,OL, Haggle, Jump,Tumble
    Non-Rogue Lvls: Max in above order any class skills, than cross class...use rogue levels to catch up skills in order
    
    Lvl Order: Unknown...suggestions? (
    
    What I know so far:
    
    - Need 4 Lvl of Ranger by Lvl 12 to be eligible for empowered healing)
    
    - Would like Ranger 6 ASAP due to Sniper Shot
    
    - Arty rune arm is a big damage boost but can wait until higher levels as its less damage at lower levels
    
    - Want as much rogue as possible due to SA
    
    - Lvl 1 will be rogue
    
    Feats
    
    1 PBS
    3 Quick Draw
    6 Precision
    9 DM of Healing
    12 Empowered Healing
    15 IPS
    18 IC: Ranged
    ED Shadowdancer or Shiradi
    21 Epic Sneak Attack
    24 Combat Archery
    25 Epic Reflexes
    27 Blinding Speed
    28 Doubleshot
    
    Class Feats (feats at class level X)
    
    Rogue
    
    10 Opportunist
    
    Ranger
    
    1 Bow Str, FE: Undead
    2 Rapid Shot, TWF
    3 Diehard
    4 Precise Shot
    5 FE: Construct
    6 Manyshot, ITWF
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    The single rogue feat will likely be oppurtunist as the other feats are kinda meh imo...with a high enough reflex save improved evasion is wasted.
    I disagree: no matter how high your Reflex saves are, everybody rolls a 1...usually at the worst possible time. And since you presumably plan to take Knife Specialization, you can't take Evasive Dance from Tempest.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    I disagree: no matter how high your Reflex saves are, everybody rolls a 1...usually at the worst possible time. And since you presumably plan to take Knife Specialization, you can't take Evasive Dance from Tempest.
    My plan is to use Improved evasion until I pick up epic reflexes than switch to oppurtunist
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #10
    Founder & Build Synthesis Battlehawke's Avatar
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    Default move

    Could you please move the final version of the build to the OP?

    Thanks
    B
    The Best Server: Gallhanda

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  11. #11
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Battlehawke View Post
    Could you please move the final version of the build to the OP?

    Thanks
    B
    Will do

    Edit: Done
    Last edited by Failedlegend; 09-30-2013 at 07:14 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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