So, I am in the midst of my Juggernaut life, but already looking forward to the next. I've done 2 AA lives (ranger and monk-cher) and an assassin life prior. I have quite a few nice handwraps and bows, so I was thinking of doing an unarmed kensei with some ranged dps for my fighter life. Thoughts? Comments? No UMD, but healing through Cleric Dilly.
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Elsir Level 20 Lawful Neutral Half-Elf Female (12 Fighter \ 6 Monk \ 2 Ranger) Hit Points: 356 Spell Points: 0 BAB: 18\18\23\28\28 Fortitude: 20 Reflex: 16 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 27 Dexterity 14 18 Constitution 16 19 Intelligence 11 14 Wisdom 14 21 Charisma 9 12 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Dexterity used at level 15 +4 Tome of Wisdom used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 28 Bluff -1 3 Concentration 7 33 Diplomacy 2 15 Disable Device n/a n/a Haggle -1 1 Heal 2 5 Hide 2 6 Intimidate -1 3 Jump 7 19 Listen 2 5 Move Silently 2 6 Open Lock n/a n/a Perform n/a n/a Repair 0 3 Search 0 3 Spot 2 12 Swim 3 8 Tumble 3 7 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Selected) Power Attack Feat: (Monk Bonus) Stunning Fist Enhancement: Human Versatility I Enhancement: Improved Jump I Enhancement: Improved Tumble I Level 2 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Human Improved Recovery I Enhancement: Way of the Patient Tortoise I Enhancement: Monk Wisdom I Level 3 (Ranger) Feat: (Selected) Cleave Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Sprint Boost I Enhancement: Racial Toughness I Enhancement: Ranger Favored Damage I Level 4 (Ranger) Ability Raise: STR Enhancement: Human Versatility II Level 5 (Fighter) Feat: (Fighter Bonus) Great Cleave Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Improved Cleric Dilettante I Enhancement: Human Adaptability Strength I Enhancement: Fighter Toughness I Level 6 (Fighter) Feat: (Fighter Bonus) Point Blank Shot Feat: (Selected) Zen Archery Enhancement: Human Improved Recovery II Level 7 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Monk Improved Recovery I Enhancement: Racial Toughness II Level 8 (Monk) Ability Raise: STR Enhancement: Static Charge Enhancement: Fighter Strength I Level 9 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Enhancement: Way of the Patient Tortoise II Enhancement: Improved Jump II Enhancement: Improved Tumble II Level 10 (Monk) Feat: (Monk Bonus) Dodge Enhancement: Monk Ninja Spy I Level 11 (Fighter) Enhancement: Monk Wisdom II Level 12 (Fighter) Ability Raise: STR Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Ten Thousand Stars Enhancement: Adept of Wind Level 13 (Fighter) Enhancement: Fighter Haste Boost II Enhancement: Fighter Toughness II Level 14 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Level 15 (Fighter) Feat: (Selected) Weapon Specialization: Bludgeoning Weapons Enhancement: Kensei Unarmed Mastery I Enhancement: Fighter Kensei I Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Manyshot Enhancement: Improved Cleric Dilettante II Level 17 (Fighter) Enhancement: Fighter Haste Boost III Enhancement: Improved Cleric Dilettante III Level 18 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons Enhancement: Fighter Strength II Level 19 (Fighter) Enhancement: Fighter Unarmed Specialization I Level 20 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Enhancement: Kensei Unarmed Mastery II Enhancement: Fighter Kensei II Enhancement: Human Greater Adaptability Wisdom I