Results 1 to 3 of 3
  1. #1
    2015 DDO Players Council Sebastrd's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default Oh, God. Another Monkcher...

    I'd like to TR asap, and I'm pretty sure I'm going with a quick ranger life next. I posted this in the request a build thread, but I'd like to both get more eyes on it and have room for in-depth discussion.

    My main concern is that the build won't "mature" enough until level 20, at which point I plan to TR again anyway.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    
    Level 20 Lawful Neutral Half-Elf Female
    (6 Monk \ 12 Ranger \ 2 Artificer) 
    Hit Points: 298
    Spell Points: 493 
    BAB: 17\17\22\27\27
    Fortitude: 18
    Reflex: 20
    Will: 19
    
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    23
    Dexterity            14                    20
    Constitution         14                    17
    Intelligence         13                    17
    Wisdom               14                    20
    Charisma             13                    17
    
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     8
    Bluff                 1                     3
    Concentration         2                     8
    Diplomacy             1                     3
    Disable Device        5                    27
    Haggle                5                     7
    Heal                  2                     5
    Hide                  2                     7
    Intimidate            1                     3
    Jump                  2                     8
    Listen                2                     5
    Move Silently         2                     7
    Open Lock             6                    28
    Perform               n/a                   n/a
    Repair                1                     4
    Search                5                    27
    Spot                  2                     5
    Swim                  2                     6
    Tumble                n/a                   8
    Use Magic Device      5                    27
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    Enhancement: Human Versatility I
    Enhancement: Artificer Energy of Creation I
    
    
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Improved Recovery I
    
    
    
    
    Level 3 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Power Attack
    Enhancement: Elven Dexterity I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    
    
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    
    
    
    
    Level 5 (Ranger)
    Enhancement: Ranger Dexterity I
    
    
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Artificer Damage Boost I
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    Enhancement: Ranger Devotion I
    
    
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Devotion II
    
    
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    
    
    
    
    Level 9 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Elven Dexterity II
    Enhancement: Monk Improved Recovery I
    
    
    
    
    Level 10 (Monk)
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Half-Elf Paladin Charisma I
    
    
    
    
    Level 11 (Monk)
    Enhancement: Improved Paladin Dilettante II
    Enhancement: Way of the Patient Tortoise II
    
    
    
    
    Level 12 (Monk)
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Ten Thousand Stars
    Enhancement: Adept of Wind
    Enhancement: Improved Tumble II
    
    
    
    
    Level 13 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    
    
    Level 14 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Monk Wisdom II
    
    
    
    
    Level 15 (Ranger)
    Feat: (Selected) Great Cleave
    Enhancement: Improved Paladin Dilettante III
    
    
    
    
    Level 16 (Ranger)
    Enhancement: Static Charge
    Enhancement: Ranger Devotion III
    
    
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Monk Ninja Spy I
    
    
    
    
    Level 18 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Devotion IV
    
    
    
    
    Level 20 (Artificer)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Void Strike I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Artificer Intelligence I
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  2. #2
    Community Member TheLegendOfAra's Avatar
    Join Date
    Jun 2011
    Posts
    0

    Default

    Quote Originally Posted by Sebastrd View Post
    I'd like to TR asap, and I'm pretty sure I'm going with a quick ranger life next. I posted this in the request a build thread, but I'd like to both get more eyes on it and have room for in-depth discussion.

    My main concern is that the build won't "mature" enough until level 20, at which point I plan to TR again anyway.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    
    Level 20 Lawful Neutral Half-Elf Female
    (6 Monk \ 12 Ranger \ 2 Artificer) 
    Hit Points: 298
    Spell Points: 493 
    BAB: 17\17\22\27\27
    Fortitude: 18
    Reflex: 20
    Will: 19
    
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    23
    Dexterity            14                    20
    Constitution         14                    17
    Intelligence         13                    17
    Wisdom               14                    20
    Charisma             13                    17
    
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     8
    Bluff                 1                     3
    Concentration         2                     8
    Diplomacy             1                     3
    Disable Device        5                    27
    Haggle                5                     7
    Heal                  2                     5
    Hide                  2                     7
    Intimidate            1                     3
    Jump                  2                     8
    Listen                2                     5
    Move Silently         2                     7
    Open Lock             6                    28
    Perform               n/a                   n/a
    Repair                1                     4
    Search                5                    27
    Spot                  2                     5
    Swim                  2                     6
    Tumble                n/a                   8
    Use Magic Device      5                    27
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    Enhancement: Human Versatility I
    Enhancement: Artificer Energy of Creation I
    
    
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Improved Recovery I
    
    
    
    
    Level 3 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Power Attack
    Enhancement: Elven Dexterity I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    
    
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    
    
    
    
    Level 5 (Ranger)
    Enhancement: Ranger Dexterity I
    
    
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Artificer Damage Boost I
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    Enhancement: Ranger Devotion I
    
    
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Devotion II
    
    
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    
    
    
    
    Level 9 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Elven Dexterity II
    Enhancement: Monk Improved Recovery I
    
    
    
    
    Level 10 (Monk)
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Half-Elf Paladin Charisma I
    
    
    
    
    Level 11 (Monk)
    Enhancement: Improved Paladin Dilettante II
    Enhancement: Way of the Patient Tortoise II
    
    
    
    
    Level 12 (Monk)
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Ten Thousand Stars
    Enhancement: Adept of Wind
    Enhancement: Improved Tumble II
    
    
    
    
    Level 13 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    
    
    Level 14 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Monk Wisdom II
    
    
    
    
    Level 15 (Ranger)
    Feat: (Selected) Great Cleave
    Enhancement: Improved Paladin Dilettante III
    
    
    
    
    Level 16 (Ranger)
    Enhancement: Static Charge
    Enhancement: Ranger Devotion III
    
    
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Monk Ninja Spy I
    
    
    
    
    Level 18 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Devotion IV
    
    
    
    
    Level 20 (Artificer)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Void Strike I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Artificer Intelligence I
    Doesn't look to bad for a past life build.
    My only suggestions would be, drop ranger levels to 11 and take 1 more Arti level for better heal scrolls if you're using them.
    This will also net you the use of 1 second level arti spell, Elemental Weapons. This is very nice, since at lower/mid levels it's almost like having a second imbue in effect.

    Also for the order in which you level I'd go something more like:
    1 Arti
    2-7 Monk
    8-9 Arti
    9-20 Ranger.

    This ensure maximizing your skill points at later levels, getting 10K stars and use of rune arms earlier enough for them to be useful.
    But then again, this leveling order is the best when making an endgame focused build. YMMV since you're just doing this for the past life.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

  3. #3
    2015 DDO Players Council Sebastrd's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by TheLegendOfAra View Post
    Doesn't look to bad for a past life build.
    My only suggestions would be, drop ranger levels to 11 and take 1 more Arti level for better heal scrolls if you're using them.
    This will also net you the use of 1 second level arti spell, Elemental Weapons. This is very nice, since at lower/mid levels it's almost like having a second imbue in effect.

    Also for the order in which you level I'd go something more like:
    1 Arti
    2-7 Monk
    8-9 Arti
    9-20 Ranger.

    This ensure maximizing your skill points at later levels, getting 10K stars and use of rune arms earlier enough for them to be useful.
    Like this?

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    
    Level 20 Lawful Neutral Half-Elf Female
    (6 Monk \ 11 Ranger \ 3 Artificer) 
    Hit Points: 324
    Spell Points: 561 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 19
    Will: 21
    
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             14                    17
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence         13                    16
    Wisdom               15                    27
    Charisma             13                    16
    
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Dexterity used at level 14
    +4 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     6
    Bluff                 1                     3
    Concentration         6                    25
    Diplomacy             1                     3
    Disable Device        5                    27
    Haggle                1                     3
    Heal                  2                     8
    Hide                  2                     6
    Intimidate            1                     5
    Jump                  2                     5
    Listen                2                     8
    Move Silently         2                     6
    Open Lock             6                    27
    Perform               n/a                   n/a
    Repair                1                     4
    Search                5                    27
    Spot                  2                     8
    Swim                  2                     3
    Tumble                n/a                   7
    Use Magic Device      5                    27
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    Enhancement: Human Versatility I
    Enhancement: Artificer Energy of Creation I
    
    
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Human Improved Recovery I
    
    
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Dodge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Monk Improved Recovery I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    
    
    Level 5 (Monk)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Static Charge
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Berserker's Fury
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Human Improved Recovery II
    Enhancement: Way of the Patient Tortoise II
    
    
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Monk Ninja Spy I
    
    
    
    
    Level 8 (Artificer)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    
    
    Level 9 (Artificer)
    Feat: (Selected) Great Cleave
    Enhancement: Monk Wisdom II
    
    
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Improved Paladin Dilettante II
    Enhancement: Ten Thousand Stars
    Enhancement: Adept of Wind
    
    
    
    
    Level 11 (Ranger)
    Enhancement: Ranger Sprint Boost I
    
    
    
    
    Level 12 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    
    
    
    
    Level 13 (Ranger)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Devotion I
    
    
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Improved Paladin Dilettante III
    Enhancement: Ranger Devotion II
    
    
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Devotion III
    Enhancement: Artificer Wand and Scroll Mastery I
    
    
    
    
    Level 17 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    
    
    Level 18 (Ranger)
    Feat: (Selected) Stunning Fist
    Enhancement: Racial Toughness III
    
    
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    Enhancement: Ranger Devotion IV
    
    
    
    
    Level 20 (Ranger)
    Enhancement: Artificer Damage Boost I
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload