Originally Posted by
TheLegendOfAra
Doesn't look to bad for a past life build.
My only suggestions would be, drop ranger levels to 11 and take 1 more Arti level for better heal scrolls if you're using them.
This will also net you the use of 1 second level arti spell, Elemental Weapons. This is very nice, since at lower/mid levels it's almost like having a second imbue in effect.
Also for the order in which you level I'd go something more like:
1 Arti
2-7 Monk
8-9 Arti
9-20 Ranger.
This ensure maximizing your skill points at later levels, getting 10K stars and use of rune arms earlier enough for them to be useful.
Like this?
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer)
Hit Points: 324
Spell Points: 561
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 19
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 17
Dexterity 14 18
Constitution 14 18
Intelligence 13 16
Wisdom 15 27
Charisma 13 16
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Dexterity used at level 14
+4 Tome of Wisdom used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 6
Bluff 1 3
Concentration 6 25
Diplomacy 1 3
Disable Device 5 27
Haggle 1 3
Heal 2 8
Hide 2 6
Intimidate 1 5
Jump 2 5
Listen 2 8
Move Silently 2 6
Open Lock 6 27
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 8
Swim 2 3
Tumble n/a 7
Use Magic Device 5 27
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Dodge
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 5 (Monk)
Enhancement: Human Adaptability Wisdom I
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 6 (Monk)
Feat: (Selected) Past Life: Berserker's Fury
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Way of the Patient Tortoise II
Level 7 (Monk)
Feat: (Monk Bonus) Zen Archery
Enhancement: Monk Ninja Spy I
Level 8 (Artificer)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 9 (Artificer)
Feat: (Selected) Great Cleave
Enhancement: Monk Wisdom II
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Improved Paladin Dilettante II
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Level 11 (Ranger)
Enhancement: Ranger Sprint Boost I
Level 12 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer I
Level 13 (Ranger)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Devotion I
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Improved Paladin Dilettante III
Enhancement: Ranger Devotion II
Level 16 (Ranger)
Enhancement: Ranger Devotion III
Enhancement: Artificer Wand and Scroll Mastery I
Level 17 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Ranger)
Feat: (Selected) Stunning Fist
Enhancement: Racial Toughness III
Level 19 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Ranger Devotion IV
Level 20 (Ranger)
Enhancement: Artificer Damage Boost I
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows