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Character Plan by DDO Character Planner Version 03.16.01
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Level 20 Lawful Neutral Human Male
(8 Fighter \ 2 Monk \ 10 Druid)
Hit Points: 367
Spell Points: 741
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 10
Will: 16
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 24
Dexterity 14 14 14
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 16 16 19
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 10 10
Bluff -1 -1 -1
Concentration 6 21 22
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 5 23 23
Hide 2 2 2
Intimidate -1 12 12
Jump 3 14 14
Listen 3 4 4
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 7 9 9
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Spot (+4)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 3 (Druid)
Skill: Concentration (+2)
Skill: Heal (+2)
Feat: (Selected) Shield Mastery
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Magical Training
Feat: (Automatic) Wild Empathy
Level 4 (Druid)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+3)
Feat: (Druid Wild Shape) Wild Shape: Bear
Feat: (Automatic) Goodberry
Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Cleave
Level 6 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 7 (Druid)
Skill: Concentration (+2)
Skill: Heal (+2)
Enhancement: Druid Aggravate I
Enhancement: Druid Beastial Nature I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Life I
Enhancement: Druid Energy of the Locus I
Enhancement: Druid Eminence of Life I
Enhancement: Fighter Strength I
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Level 8 (Druid)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spot (+1)
Enhancement: Druid Aggravate II
Enhancement: Druid Toughness II
Level 9 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+2)
Feat: (Selected) Mental Toughness
Feat: (Druid Wild Shape) Wild Shape: Wolf
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Energy of the Locus II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Druid Zenith of Life I
Enhancement: Druid Eminence of Life II
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Flanking Mastery I
Level 12 (Druid)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Heal (+2)
Feat: (Selected) Improved Shield Mastery
Enhancement: Druid Wisdom II
Level 13 (Druid)
Skill: Concentration (+2)
Skill: Heal (+2)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Reaving Roar
Level 14 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+2)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Enhancement: Druid Beastial Nature II
Enhancement: Druid Toughness III
Level 15 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+2)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Feat: (Automatic) Poison Immunity
Enhancement: Druid Vengeful Hunter II
Enhancement: Druid Zenith of Life II
Level 16 (Druid)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Human Greater Adaptability Wisdom I
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Druid Toughness IV
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Strength II
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Fighter Critical Accuracy III
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Unarmed Specialization I
Enhancement: Druid Waxing Life II
This build is for Bear form only! ...
So, let me know what you guys all think... I was going for a decent amount of double-strike and the monk class gives me evasion which is really nice! Fighter gives me a few extra feats and the Human choice is for the healing AMP.
Only thing I can say that I really don't like too much is that you have to be centered for monk side but my fighter side really gives the class an Umph! I know that if I had more levels of Druid I could get higher level heal skills so, I'm open to suggestions!
Thanks Everyone!
Also don't let it fool you, you can add a Tome to the build at level 7 if you want to. .. +2 or +3 ....