Here's a build I've used and enjoyed, it's fairly easy to play and forgiving, allowing you to play around with both melee and casting. most importantly, it becomes a lot stronger as it levels, so don't worry about not being very effective early on. (I'm guessing the base build could use some touch ups, but hopefully this'll give you something to build off of)
Code:
Character Plan by DDO Character Planner Version 03.16.01
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Level 20 Lawful Neutral Human Male
(2 Rogue \ 18 Druid)
Hit Points: 328
Spell Points: 1333
BAB: 14\14\19\24
Fortitude: 16
Reflex: 13
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 14 18
Constitution 16 20
Intelligence 8 12
Wisdom 16 28
Charisma 8 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 4
Bluff -1 1
Concentration 3 5
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 1
Heal 3 9
Hide 2 4
Intimidate -1 1
Jump 3 5
Listen 3 9
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 1
Search -1 1
Spot 3 9
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Level 2 (Druid)
Level 3 (Druid)
Feat: (Selected) Empower Healing Spell
Level 4 (Druid)
Ability Raise: WIS
Level 5 (Druid)
Level 6 (Druid)
Feat: (Selected) Quicken Spell
Level 7 (Druid)
Level 8 (Druid)
Ability Raise: WIS
Level 9 (Rogue)
Feat: (Selected) Maximize Spell
Level 10 (Druid)
Level 11 (Druid)
Level 12 (Druid)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Druid)
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Natural Fighting
Level 16 (Druid)
Ability Raise: WIS
Level 17 (Druid)
Level 18 (Druid)
Feat: (Selected) Empower Spell
Level 19 (Druid)
Level 20 (Druid)
Ability Raise: WIS
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Druid Waxing Life I
Enhancement: Druid Waxing Life II
Enhancement: Druid Waxing Life III
Enhancement: Druid Zenith of Life I
Enhancement: Druid Zenith of Life II
Enhancement: Druid Zenith of Life III
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of Hoarfrost IV
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Eminence of Life IV
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Rogue Improved Trap Sense I
the only thing about this build is the reflex saves aren't as high as the wizard counterpart, so getting a parasitic plate for +10 reflex saves is advisable.
much harder to roll a trapping cleric, as you'll be spread very thin on stats, and your dps won't be as good as a wiz or druid. so while it IS a viable option (rolled it on a couple of lives), it may not be the best one for you to start off on.
as for a trapping wizard, the best dps would be going straight up 18 wizard / 2 rogue. you might have more fun rolling a melee wiz, with splits like a 12 wiz / 6 fighter / 2 rogue, but that would be more of a flavor build. the more wiz levels, the more sp and better spells / spell DC, and as a result you'll do more damage and have better survivability.
I don't have such a build at hand at the moment, but I'm sure one could be easily found on the forums.
best of luck