To start off I'd like to just touch on one of the big changes from u14 which is how epic was changed to four difficulties that opened up epic levels to the entire playerbase. While I would have personally tweaked some of the difficulty up on epic hard, I think the developers did probably the right thing on this and the different gear qualities for normal/hard/elite. It also represented a direction that game development to go and allowed you to take a pug into any content without having to screen players or know them first and still have a decent chance for success.
FoT BOOM addition seems to take part of that back. While boom can be mitigated it takes a very coordinated group to do so. This means that PUGs will likely not be able to complete FoT for a significant amount of time, perhaps till the next expansion when they can be over leveled and outgear it. This leads back to the system we had pre-u14 when epic raids were mostly guild/channel and if they were pugged they were screened to one extent or another.
This leads me to a question and a suggestion. Dev's was this the direction you wanted the game to take with the addition of eGH and FoT in particular? If not I'd like to make the suggestion that epic normal FoT be reverted to the pre-boom version with the drop rate items including commendations cut in half. This will lead to FoT becoming puggable again, but keep the elite from farming normal as the fastest way to get the gear that they want. Those that are casual or don't have access to guild/channel runs of FoT still get to run the raid and work on getting the gear just slower, and those that want the challenge and to farm the gear faster can do so. This seems to fit far better with the direction in game development you've gone in for the past year.
Edit* I don't think it needs to be total u17p0 on eNorm, the dragons and giants should revive at full health still rather than 25% or whatever it was before.